Azaezel 96101a0e56 correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2 %!s(int64=7) %!d(string=hai) anos
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D3D11 96101a0e56 correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2 %!s(int64=7) %!d(string=hai) anos
Null 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. %!s(int64=7) %!d(string=hai) anos
bitmap 6e17475f86 WIP shader work - not complete! %!s(int64=7) %!d(string=hai) anos
gl 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. %!s(int64=7) %!d(string=hai) anos
sim d484a1a46e apply consistent colorspace to cubemaps %!s(int64=7) %!d(string=hai) anos
util edd1e0a270 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
video 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
gFont.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. %!s(int64=8) %!d(string=hai) anos
gFont.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
genericConstBuffer.cpp 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes %!s(int64=9) %!d(string=hai) anos
gfxCardProfile.cpp edd1e0a270 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxCubemap.cpp 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. %!s(int64=7) %!d(string=hai) anos
gfxCubemap.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. %!s(int64=7) %!d(string=hai) anos
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxDevice.cpp 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. %!s(int64=7) %!d(string=hai) anos
gfxDevice.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. %!s(int64=7) %!d(string=hai) anos
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxDrawUtil.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess %!s(int64=7) %!d(string=hai) anos
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. %!s(int64=7) %!d(string=hai) anos
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. %!s(int64=7) %!d(string=hai) anos
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxFence.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes %!s(int64=9) %!d(string=hai) anos
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxInit.cpp 38237bfb62 _GFXInitGetInitialRes() cleanup %!s(int64=7) %!d(string=hai) anos
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes %!s(int64=9) %!d(string=hai) anos
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. %!s(int64=10) %!d(string=hai) anos
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxResource.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions %!s(int64=9) %!d(string=hai) anos
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxStringEnumTranslate.cpp d8eef376c8 Adds missing GFX Texture format strings %!s(int64=8) %!d(string=hai) anos
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() %!s(int64=7) %!d(string=hai) anos
gfxStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. %!s(int64=7) %!d(string=hai) anos
gfxTextureHandle.cpp b4a1d18f42 Core implementation of Physical Based Rendering. %!s(int64=7) %!d(string=hai) anos
gfxTextureHandle.h b4a1d18f42 Core implementation of Physical Based Rendering. %!s(int64=7) %!d(string=hai) anos
gfxTextureManager.cpp b4a1d18f42 Core implementation of Physical Based Rendering. %!s(int64=7) %!d(string=hai) anos
gfxTextureManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxVertexColor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxVertexFormat.cpp 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. %!s(int64=8) %!d(string=hai) anos
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows %!s(int64=8) %!d(string=hai) anos
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. %!s(int64=11) %!d(string=hai) anos