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culling
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b4a1d18f42
Core implementation of Physical Based Rendering.
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před 7 roky |
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mixin
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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před 7 roky |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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pathManager.cpp
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0ffd7f5620
Fix member vars left uninitialized in constructors
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před 11 roky |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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před 13 roky |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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před 10 roky |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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reflector.cpp
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ebf3f2d971
reflector classvar cleanups
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před 7 roky |
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reflector.h
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ebf3f2d971
reflector classvar cleanups
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před 7 roky |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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před 9 roky |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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před 9 roky |
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sceneContainer.cpp
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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před 7 roky |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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před 7 roky |
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sceneManager.cpp
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68efd8e22a
Updates to component classes -
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před 8 roky |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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sceneObject.cpp
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2bd43efcb9
Fix minor errors in console function definitions
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před 8 roky |
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sceneObject.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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před 8 roky |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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před 11 roky |
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sceneRenderState.cpp
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68efd8e22a
Updates to component classes -
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před 8 roky |
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sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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před 8 roky |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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simPath.cpp
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2369645a5a
simset::objectList to simset::mObjectList
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před 7 roky |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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před 9 roky |