Azaezel daef7aa128 debug spew cleanup 7 lat temu
..
glsl b3805fe778 Merge branch 'terrainNormalNeener' into PBR_PR 7 lat temu
hlsl b3805fe778 Merge branch 'terrainNormalNeener' into PBR_PR 7 lat temu
terrCell.cpp 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 lat temu
terrCell.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 lat temu
terrCellMaterial.cpp daef7aa128 debug spew cleanup 7 lat temu
terrCellMaterial.h b19a4b22c8 Implementation of reflection and skylight probes. 7 lat temu
terrCollision.cpp 2002d74b78 Issue found with PVS-Studio: 10 lat temu
terrCollision.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
terrData.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 8 lat temu
terrData.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 lat temu
terrExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 lat temu
terrFeatureTypes.cpp b19a4b22c8 Implementation of reflection and skylight probes. 7 lat temu
terrFeatureTypes.h b19a4b22c8 Implementation of reflection and skylight probes. 7 lat temu
terrFile.cpp 2e2e08f32d terrain file I/O and opengl rendering cleanup 7 lat temu
terrFile.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 lat temu
terrImport.cpp 171a24459f Remove namespace from header 12 lat temu
terrLighting.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
terrMaterial.cpp b19a4b22c8 Implementation of reflection and skylight probes. 7 lat temu
terrMaterial.h b19a4b22c8 Implementation of reflection and skylight probes. 7 lat temu
terrRender.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 lat temu
terrRender.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 lat temu