rextimmy 5a933c00d3 Removed old fixed function code from GFX. 5 éve
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advanced 681dbe108c Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean 5 éve
basic bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 éve
common f52c3d5ed2 uninitialized variables-lighting 5 éve
shadowMap 3de60baf79 retool ShadowMaterialHook::_overrideFeatures so we're not including a bunch of extraneous features 5 éve
lightInfo.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 éve
lightInfo.h 5a933c00d3 Removed old fixed function code from GFX. 5 éve
lightManager.cpp 2e56645f13 shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame) 6 éve
lightManager.h ebe2c2dead Add vector light support to forward materials. 6 éve
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 éve
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction 7 éve
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 éve