ExampleLevel.mis 3.2 KB

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  1. //--- OBJECT WRITE BEGIN ---
  2. new Scene(EditorTemplateLevel) {
  3. canSave = "1";
  4. canSaveDynamicFields = "1";
  5. isSubScene = "0";
  6. isEditing = "0";
  7. isDirty = "0";
  8. gameModeName = "ExampleGameMode";
  9. cdTrack = "2";
  10. CTF_scoreLimit = "5";
  11. Enabled = "1";
  12. musicTrack = "lush";
  13. new LevelInfo(theLevelInfo) {
  14. nearClip = "0.1";
  15. visibleDistance = "1000";
  16. visibleGhostDistance = "0";
  17. decalBias = "0.0015";
  18. fogColor = "0.6 0.6 0.7 1";
  19. fogDensity = "0";
  20. fogDensityOffset = "700";
  21. fogAtmosphereHeight = "0";
  22. canvasClearColor = "0 0 0 255";
  23. ambientLightBlendPhase = "1";
  24. ambientLightBlendCurve = "0 0 -1 -1";
  25. soundAmbience = "AudioAmbienceDefault";
  26. soundDistanceModel = "Linear";
  27. canSave = "1";
  28. canSaveDynamicFields = "1";
  29. advancedLightmapSupport = "0";
  30. desc0 = "A blank room template that acts as a starting point.";
  31. Enabled = "1";
  32. LevelName = "Blank Room Template";
  33. };
  34. new GroundPlane() {
  35. squareSize = "128";
  36. scaleU = "25";
  37. scaleV = "25";
  38. Material = "Grid_512_Grey";
  39. canSave = "1";
  40. canSaveDynamicFields = "1";
  41. Enabled = "1";
  42. position = "0 0 0";
  43. rotation = "1 0 0 0";
  44. scale = "1 1 1";
  45. };
  46. new ScatterSky() {
  47. skyBrightness = "25";
  48. sunSize = "1";
  49. colorizeAmount = "0";
  50. colorize = "0 0 0 1";
  51. rayleighScattering = "0.0035";
  52. sunScale = "1 1 1 1";
  53. ambientScale = "1 1 1 1";
  54. fogScale = "1 1 1 1";
  55. exposure = "1";
  56. zOffset = "0";
  57. azimuth = "0";
  58. elevation = "35";
  59. moonAzimuth = "0";
  60. moonElevation = "45";
  61. castShadows = "1";
  62. staticRefreshFreq = "8";
  63. dynamicRefreshFreq = "8";
  64. brightness = "1";
  65. flareScale = "1";
  66. nightColor = "0.0196078 0.0117647 0.109804 1";
  67. nightFogColor = "0.0196078 0.0117647 0.109804 1";
  68. moonEnabled = "1";
  69. moonMat = "Moon_Glow_Mat";
  70. moonScale = "0.2";
  71. moonLightColor = "0.192157 0.192157 0.192157 1";
  72. useNightCubemap = "1";
  73. nightCubemap = "NightCubemap";
  74. attenuationRatio = "0 1 1";
  75. shadowType = "PSSM";
  76. texSize = "1024";
  77. overDarkFactor = "2000 1000 500 100";
  78. shadowDistance = "400";
  79. shadowSoftness = "0.15";
  80. numSplits = "4";
  81. logWeight = "0.91";
  82. fadeStartDistance = "0";
  83. lastSplitTerrainOnly = "0";
  84. representedInLightmap = "0";
  85. shadowDarkenColor = "0 0 0 -1";
  86. includeLightmappedGeometryInShadow = "0";
  87. position = "-19.4839 100.725 -19.5889";
  88. rotation = "1 0 0 0";
  89. scale = "1 1 1";
  90. canSave = "1";
  91. canSaveDynamicFields = "1";
  92. mieScattering = "0.0045";
  93. };
  94. new Skylight() {
  95. Enabled = "1";
  96. ReflectionMode = "Baked Cubemap";
  97. position = "-2.09752 10.8435 53.7998";
  98. rotation = "1 0 0 0";
  99. canSave = "1";
  100. canSaveDynamicFields = "1";
  101. persistentId = "fff282f5-dced-11e9-a423-bb0e346e3870";
  102. reflectionPath = "D:/Gamedev/T3DMIT/T3DPreview4_0/Bugfixaroo/My Projects/Bugfixaroo/game/data/ExampleModule/levels/ExampleLevel/probes/";
  103. };
  104. };
  105. //--- OBJECT WRITE END ---