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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 1999-2007 by authors.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
- #include "config.h"
- #include "effect.h"
- #include <algorithm>
- #include <cstdint>
- #include <cstring>
- #include <iterator>
- #include <memory>
- #include <mutex>
- #include <numeric>
- #include <string>
- #include <type_traits>
- #include <unordered_map>
- #include <utility>
- #include <variant>
- #include <vector>
- #include "AL/al.h"
- #include "AL/alc.h"
- #include "AL/alext.h"
- #include "AL/efx-presets.h"
- #include "AL/efx.h"
- #include "al/effects/effects.h"
- #include "albit.h"
- #include "alc/context.h"
- #include "alc/device.h"
- #include "alc/inprogext.h"
- #include "almalloc.h"
- #include "alnumeric.h"
- #include "alspan.h"
- #include "alstring.h"
- #include "core/logging.h"
- #include "direct_defs.h"
- #include "error.h"
- #include "intrusive_ptr.h"
- #include "opthelpers.h"
- const std::array<EffectList,16> gEffectList{{
- { "eaxreverb", EAXREVERB_EFFECT, AL_EFFECT_EAXREVERB },
- { "reverb", REVERB_EFFECT, AL_EFFECT_REVERB },
- { "autowah", AUTOWAH_EFFECT, AL_EFFECT_AUTOWAH },
- { "chorus", CHORUS_EFFECT, AL_EFFECT_CHORUS },
- { "compressor", COMPRESSOR_EFFECT, AL_EFFECT_COMPRESSOR },
- { "distortion", DISTORTION_EFFECT, AL_EFFECT_DISTORTION },
- { "echo", ECHO_EFFECT, AL_EFFECT_ECHO },
- { "equalizer", EQUALIZER_EFFECT, AL_EFFECT_EQUALIZER },
- { "flanger", FLANGER_EFFECT, AL_EFFECT_FLANGER },
- { "fshifter", FSHIFTER_EFFECT, AL_EFFECT_FREQUENCY_SHIFTER },
- { "modulator", MODULATOR_EFFECT, AL_EFFECT_RING_MODULATOR },
- { "pshifter", PSHIFTER_EFFECT, AL_EFFECT_PITCH_SHIFTER },
- { "vmorpher", VMORPHER_EFFECT, AL_EFFECT_VOCAL_MORPHER },
- { "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT },
- { "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_DIALOGUE },
- { "convolution", CONVOLUTION_EFFECT, AL_EFFECT_CONVOLUTION_SOFT },
- }};
- namespace {
- using SubListAllocator = al::allocator<std::array<ALeffect,64>>;
- constexpr auto GetDefaultProps(ALenum type) noexcept -> const EffectProps&
- {
- switch(type)
- {
- case AL_EFFECT_NULL: return NullEffectProps;
- case AL_EFFECT_EAXREVERB: return ReverbEffectProps;
- case AL_EFFECT_REVERB: return StdReverbEffectProps;
- case AL_EFFECT_AUTOWAH: return AutowahEffectProps;
- case AL_EFFECT_CHORUS: return ChorusEffectProps;
- case AL_EFFECT_COMPRESSOR: return CompressorEffectProps;
- case AL_EFFECT_DISTORTION: return DistortionEffectProps;
- case AL_EFFECT_ECHO: return EchoEffectProps;
- case AL_EFFECT_EQUALIZER: return EqualizerEffectProps;
- case AL_EFFECT_FLANGER: return FlangerEffectProps;
- case AL_EFFECT_FREQUENCY_SHIFTER: return FshifterEffectProps;
- case AL_EFFECT_RING_MODULATOR: return ModulatorEffectProps;
- case AL_EFFECT_PITCH_SHIFTER: return PshifterEffectProps;
- case AL_EFFECT_VOCAL_MORPHER: return VmorpherEffectProps;
- case AL_EFFECT_DEDICATED_DIALOGUE: return DedicatedDialogEffectProps;
- case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT: return DedicatedLfeEffectProps;
- case AL_EFFECT_CONVOLUTION_SOFT: return ConvolutionEffectProps;
- }
- return NullEffectProps;
- }
- void InitEffectParams(ALeffect *effect, ALenum type) noexcept
- {
- switch(type)
- {
- case AL_EFFECT_NULL: effect->PropsVariant.emplace<NullEffectHandler>(); break;
- case AL_EFFECT_EAXREVERB: effect->PropsVariant.emplace<ReverbEffectHandler>(); break;
- case AL_EFFECT_REVERB: effect->PropsVariant.emplace<StdReverbEffectHandler>(); break;
- case AL_EFFECT_AUTOWAH: effect->PropsVariant.emplace<AutowahEffectHandler>(); break;
- case AL_EFFECT_CHORUS: effect->PropsVariant.emplace<ChorusEffectHandler>(); break;
- case AL_EFFECT_COMPRESSOR: effect->PropsVariant.emplace<CompressorEffectHandler>(); break;
- case AL_EFFECT_DISTORTION: effect->PropsVariant.emplace<DistortionEffectHandler>(); break;
- case AL_EFFECT_ECHO: effect->PropsVariant.emplace<EchoEffectHandler>(); break;
- case AL_EFFECT_EQUALIZER: effect->PropsVariant.emplace<EqualizerEffectHandler>(); break;
- case AL_EFFECT_FLANGER: effect->PropsVariant.emplace<ChorusEffectHandler>(); break;
- case AL_EFFECT_FREQUENCY_SHIFTER: effect->PropsVariant.emplace<FshifterEffectHandler>(); break;
- case AL_EFFECT_RING_MODULATOR: effect->PropsVariant.emplace<ModulatorEffectHandler>(); break;
- case AL_EFFECT_PITCH_SHIFTER: effect->PropsVariant.emplace<PshifterEffectHandler>(); break;
- case AL_EFFECT_VOCAL_MORPHER: effect->PropsVariant.emplace<VmorpherEffectHandler>(); break;
- case AL_EFFECT_DEDICATED_DIALOGUE:
- effect->PropsVariant.emplace<DedicatedDialogEffectHandler>();
- break;
- case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT:
- effect->PropsVariant.emplace<DedicatedLfeEffectHandler>();
- break;
- case AL_EFFECT_CONVOLUTION_SOFT:
- effect->PropsVariant.emplace<ConvolutionEffectHandler>();
- break;
- }
- effect->Props = GetDefaultProps(type);
- effect->type = type;
- }
- auto EnsureEffects(ALCdevice *device, size_t needed) noexcept -> bool
- try {
- size_t count{std::accumulate(device->EffectList.cbegin(), device->EffectList.cend(), 0_uz,
- [](size_t cur, const EffectSubList &sublist) noexcept -> size_t
- { return cur + static_cast<ALuint>(al::popcount(sublist.FreeMask)); })};
- while(needed > count)
- {
- if(device->EffectList.size() >= 1<<25) UNLIKELY
- return false;
- EffectSubList sublist{};
- sublist.FreeMask = ~0_u64;
- sublist.Effects = SubListAllocator{}.allocate(1);
- device->EffectList.emplace_back(std::move(sublist));
- count += std::tuple_size_v<SubListAllocator::value_type>;
- }
- return true;
- }
- catch(...) {
- return false;
- }
- ALeffect *AllocEffect(ALCdevice *device) noexcept
- {
- auto sublist = std::find_if(device->EffectList.begin(), device->EffectList.end(),
- [](const EffectSubList &entry) noexcept -> bool
- { return entry.FreeMask != 0; });
- auto lidx = static_cast<ALuint>(std::distance(device->EffectList.begin(), sublist));
- auto slidx = static_cast<ALuint>(al::countr_zero(sublist->FreeMask));
- ASSUME(slidx < 64);
- ALeffect *effect{al::construct_at(al::to_address(sublist->Effects->begin() + slidx))};
- InitEffectParams(effect, AL_EFFECT_NULL);
- /* Add 1 to avoid effect ID 0. */
- effect->id = ((lidx<<6) | slidx) + 1;
- sublist->FreeMask &= ~(1_u64 << slidx);
- return effect;
- }
- void FreeEffect(ALCdevice *device, ALeffect *effect)
- {
- device->mEffectNames.erase(effect->id);
- const ALuint id{effect->id - 1};
- const size_t lidx{id >> 6};
- const ALuint slidx{id & 0x3f};
- std::destroy_at(effect);
- device->EffectList[lidx].FreeMask |= 1_u64 << slidx;
- }
- inline auto LookupEffect(ALCdevice *device, ALuint id) noexcept -> ALeffect*
- {
- const size_t lidx{(id-1) >> 6};
- const ALuint slidx{(id-1) & 0x3f};
- if(lidx >= device->EffectList.size()) UNLIKELY
- return nullptr;
- EffectSubList &sublist = device->EffectList[lidx];
- if(sublist.FreeMask & (1_u64 << slidx)) UNLIKELY
- return nullptr;
- return al::to_address(sublist.Effects->begin() + slidx);
- }
- } // namespace
- AL_API DECL_FUNC2(void, alGenEffects, ALsizei,n, ALuint*,effects)
- FORCE_ALIGN void AL_APIENTRY alGenEffectsDirect(ALCcontext *context, ALsizei n, ALuint *effects) noexcept
- try {
- if(n < 0)
- throw al::context_error{AL_INVALID_VALUE, "Generating %d effects", n};
- if(n <= 0) UNLIKELY return;
- ALCdevice *device{context->mALDevice.get()};
- std::lock_guard<std::mutex> effectlock{device->EffectLock};
- const al::span eids{effects, static_cast<ALuint>(n)};
- if(!EnsureEffects(device, eids.size()))
- throw al::context_error{AL_OUT_OF_MEMORY, "Failed to allocate %d effect%s", n,
- (n == 1) ? "" : "s"};
- std::generate(eids.begin(), eids.end(), [device]{ return AllocEffect(device)->id; });
- }
- catch(al::context_error& e) {
- context->setError(e.errorCode(), "%s", e.what());
- }
- AL_API DECL_FUNC2(void, alDeleteEffects, ALsizei,n, const ALuint*,effects)
- FORCE_ALIGN void AL_APIENTRY alDeleteEffectsDirect(ALCcontext *context, ALsizei n,
- const ALuint *effects) noexcept
- try {
- if(n < 0)
- throw al::context_error{AL_INVALID_VALUE, "Deleting %d effects", n};
- if(n <= 0) UNLIKELY return;
- ALCdevice *device{context->mALDevice.get()};
- std::lock_guard<std::mutex> effectlock{device->EffectLock};
- /* First try to find any effects that are invalid. */
- auto validate_effect = [device](const ALuint eid) -> bool
- { return !eid || LookupEffect(device, eid) != nullptr; };
- const al::span eids{effects, static_cast<ALuint>(n)};
- auto inveffect = std::find_if_not(eids.begin(), eids.end(), validate_effect);
- if(inveffect != eids.end())
- throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", *inveffect};
- /* All good. Delete non-0 effect IDs. */
- auto delete_effect = [device](ALuint eid) -> void
- {
- if(ALeffect *effect{eid ? LookupEffect(device, eid) : nullptr})
- FreeEffect(device, effect);
- };
- std::for_each(eids.begin(), eids.end(), delete_effect);
- }
- catch(al::context_error& e) {
- context->setError(e.errorCode(), "%s", e.what());
- }
- AL_API DECL_FUNC1(ALboolean, alIsEffect, ALuint,effect)
- FORCE_ALIGN ALboolean AL_APIENTRY alIsEffectDirect(ALCcontext *context, ALuint effect) noexcept
- {
- ALCdevice *device{context->mALDevice.get()};
- std::lock_guard<std::mutex> effectlock{device->EffectLock};
- if(!effect || LookupEffect(device, effect))
- return AL_TRUE;
- return AL_FALSE;
- }
- AL_API DECL_FUNC3(void, alEffecti, ALuint,effect, ALenum,param, ALint,value)
- FORCE_ALIGN void AL_APIENTRY alEffectiDirect(ALCcontext *context, ALuint effect, ALenum param,
- ALint value) noexcept
- try {
- ALCdevice *device{context->mALDevice.get()};
- std::lock_guard<std::mutex> effectlock{device->EffectLock};
- ALeffect *aleffect{LookupEffect(device, effect)};
- if(!aleffect)
- throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", effect};
- switch(param)
- {
- case AL_EFFECT_TYPE:
- if(value != AL_EFFECT_NULL)
- {
- auto check_effect = [value](const EffectList &item) -> bool
- { return value == item.val && !DisabledEffects.test(item.type); };
- if(!std::any_of(gEffectList.cbegin(), gEffectList.cend(), check_effect))
- throw al::context_error{AL_INVALID_VALUE, "Effect type 0x%04x not supported",
- value};
- }
- InitEffectParams(aleffect, value);
- return;
- }
- /* Call the appropriate handler */
- std::visit([aleffect,param,value](auto &arg)
- {
- using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>;
- using PropType = typename Type::prop_type;
- return arg.SetParami(std::get<PropType>(aleffect->Props), param, value);
- }, aleffect->PropsVariant);
- }
- catch(al::context_error& e) {
- context->setError(e.errorCode(), "%s", e.what());
- }
- AL_API DECL_FUNC3(void, alEffectiv, ALuint,effect, ALenum,param, const ALint*,values)
- FORCE_ALIGN void AL_APIENTRY alEffectivDirect(ALCcontext *context, ALuint effect, ALenum param,
- const ALint *values) noexcept
- try {
- switch(param)
- {
- case AL_EFFECT_TYPE:
- alEffectiDirect(context, effect, param, *values);
- return;
- }
- ALCdevice *device{context->mALDevice.get()};
- std::lock_guard<std::mutex> effectlock{device->EffectLock};
- ALeffect *aleffect{LookupEffect(device, effect)};
- if(!aleffect)
- throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", effect};
- /* Call the appropriate handler */
- std::visit([aleffect,param,values](auto &arg)
- {
- using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>;
- using PropType = typename Type::prop_type;
- return arg.SetParamiv(std::get<PropType>(aleffect->Props), param, values);
- }, aleffect->PropsVariant);
- }
- catch(al::context_error& e) {
- context->setError(e.errorCode(), "%s", e.what());
- }
- AL_API DECL_FUNC3(void, alEffectf, ALuint,effect, ALenum,param, ALfloat,value)
- FORCE_ALIGN void AL_APIENTRY alEffectfDirect(ALCcontext *context, ALuint effect, ALenum param,
- ALfloat value) noexcept
- try {
- ALCdevice *device{context->mALDevice.get()};
- std::lock_guard<std::mutex> effectlock{device->EffectLock};
- ALeffect *aleffect{LookupEffect(device, effect)};
- if(!aleffect) UNLIKELY
- throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", effect};
- /* Call the appropriate handler */
- std::visit([aleffect,param,value](auto &arg)
- {
- using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>;
- using PropType = typename Type::prop_type;
- return arg.SetParamf(std::get<PropType>(aleffect->Props), param, value);
- }, aleffect->PropsVariant);
- }
- catch(al::context_error& e) {
- context->setError(e.errorCode(), "%s", e.what());
- }
- AL_API DECL_FUNC3(void, alEffectfv, ALuint,effect, ALenum,param, const ALfloat*,values)
- FORCE_ALIGN void AL_APIENTRY alEffectfvDirect(ALCcontext *context, ALuint effect, ALenum param,
- const ALfloat *values) noexcept
- try {
- ALCdevice *device{context->mALDevice.get()};
- std::lock_guard<std::mutex> effectlock{device->EffectLock};
- ALeffect *aleffect{LookupEffect(device, effect)};
- if(!aleffect)
- throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", effect};
- /* Call the appropriate handler */
- std::visit([aleffect,param,values](auto &arg)
- {
- using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>;
- using PropType = typename Type::prop_type;
- return arg.SetParamfv(std::get<PropType>(aleffect->Props), param, values);
- }, aleffect->PropsVariant);
- }
- catch(al::context_error& e) {
- context->setError(e.errorCode(), "%s", e.what());
- }
- AL_API DECL_FUNC3(void, alGetEffecti, ALuint,effect, ALenum,param, ALint*,value)
- FORCE_ALIGN void AL_APIENTRY alGetEffectiDirect(ALCcontext *context, ALuint effect, ALenum param,
- ALint *value) noexcept
- try {
- ALCdevice *device{context->mALDevice.get()};
- std::lock_guard<std::mutex> effectlock{device->EffectLock};
- const ALeffect *aleffect{LookupEffect(device, effect)};
- if(!aleffect)
- throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", effect};
- switch(param)
- {
- case AL_EFFECT_TYPE:
- *value = aleffect->type;
- return;
- }
- /* Call the appropriate handler */
- std::visit([aleffect,param,value](auto &arg)
- {
- using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>;
- using PropType = typename Type::prop_type;
- return arg.GetParami(std::get<PropType>(aleffect->Props), param, value);
- }, aleffect->PropsVariant);
- }
- catch(al::context_error& e) {
- context->setError(e.errorCode(), "%s", e.what());
- }
- AL_API DECL_FUNC3(void, alGetEffectiv, ALuint,effect, ALenum,param, ALint*,values)
- FORCE_ALIGN void AL_APIENTRY alGetEffectivDirect(ALCcontext *context, ALuint effect, ALenum param,
- ALint *values) noexcept
- try {
- switch(param)
- {
- case AL_EFFECT_TYPE:
- alGetEffectiDirect(context, effect, param, values);
- return;
- }
- ALCdevice *device{context->mALDevice.get()};
- std::lock_guard<std::mutex> effectlock{device->EffectLock};
- const ALeffect *aleffect{LookupEffect(device, effect)};
- if(!aleffect)
- throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", effect};
- /* Call the appropriate handler */
- std::visit([aleffect,param,values](auto &arg)
- {
- using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>;
- using PropType = typename Type::prop_type;
- return arg.GetParamiv(std::get<PropType>(aleffect->Props), param, values);
- }, aleffect->PropsVariant);
- }
- catch(al::context_error& e) {
- context->setError(e.errorCode(), "%s", e.what());
- }
- AL_API DECL_FUNC3(void, alGetEffectf, ALuint,effect, ALenum,param, ALfloat*,value)
- FORCE_ALIGN void AL_APIENTRY alGetEffectfDirect(ALCcontext *context, ALuint effect, ALenum param,
- ALfloat *value) noexcept
- try {
- ALCdevice *device{context->mALDevice.get()};
- std::lock_guard<std::mutex> effectlock{device->EffectLock};
- const ALeffect *aleffect{LookupEffect(device, effect)};
- if(!aleffect)
- throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", effect};
- /* Call the appropriate handler */
- std::visit([aleffect,param,value](auto &arg)
- {
- using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>;
- using PropType = typename Type::prop_type;
- return arg.GetParamf(std::get<PropType>(aleffect->Props), param, value);
- }, aleffect->PropsVariant);
- }
- catch(al::context_error& e) {
- context->setError(e.errorCode(), "%s", e.what());
- }
- AL_API DECL_FUNC3(void, alGetEffectfv, ALuint,effect, ALenum,param, ALfloat*,values)
- FORCE_ALIGN void AL_APIENTRY alGetEffectfvDirect(ALCcontext *context, ALuint effect, ALenum param,
- ALfloat *values) noexcept
- try {
- ALCdevice *device{context->mALDevice.get()};
- std::lock_guard<std::mutex> effectlock{device->EffectLock};
- const ALeffect *aleffect{LookupEffect(device, effect)};
- if(!aleffect)
- throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", effect};
- /* Call the appropriate handler */
- std::visit([aleffect,param,values](auto &arg)
- {
- using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>;
- using PropType = typename Type::prop_type;
- return arg.GetParamfv(std::get<PropType>(aleffect->Props), param, values);
- }, aleffect->PropsVariant);
- }
- catch(al::context_error& e) {
- context->setError(e.errorCode(), "%s", e.what());
- }
- void InitEffect(ALeffect *effect)
- {
- InitEffectParams(effect, AL_EFFECT_NULL);
- }
- void ALeffect::SetName(ALCcontext* context, ALuint id, std::string_view name)
- {
- ALCdevice *device{context->mALDevice.get()};
- std::lock_guard<std::mutex> effectlock{device->EffectLock};
- auto effect = LookupEffect(device, id);
- if(!effect)
- throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", id};
- device->mEffectNames.insert_or_assign(id, name);
- }
- EffectSubList::~EffectSubList()
- {
- if(!Effects)
- return;
- uint64_t usemask{~FreeMask};
- while(usemask)
- {
- const int idx{al::countr_zero(usemask)};
- std::destroy_at(al::to_address(Effects->begin()+idx));
- usemask &= ~(1_u64 << idx);
- }
- FreeMask = ~usemask;
- SubListAllocator{}.deallocate(Effects, 1);
- Effects = nullptr;
- }
- struct EffectPreset {
- const char name[32]; /* NOLINT(*-avoid-c-arrays) */
- EFXEAXREVERBPROPERTIES props;
- };
- #define DECL(x) EffectPreset{#x, EFX_REVERB_PRESET_##x}
- static constexpr std::array reverblist{
- DECL(GENERIC),
- DECL(PADDEDCELL),
- DECL(ROOM),
- DECL(BATHROOM),
- DECL(LIVINGROOM),
- DECL(STONEROOM),
- DECL(AUDITORIUM),
- DECL(CONCERTHALL),
- DECL(CAVE),
- DECL(ARENA),
- DECL(HANGAR),
- DECL(CARPETEDHALLWAY),
- DECL(HALLWAY),
- DECL(STONECORRIDOR),
- DECL(ALLEY),
- DECL(FOREST),
- DECL(CITY),
- DECL(MOUNTAINS),
- DECL(QUARRY),
- DECL(PLAIN),
- DECL(PARKINGLOT),
- DECL(SEWERPIPE),
- DECL(UNDERWATER),
- DECL(DRUGGED),
- DECL(DIZZY),
- DECL(PSYCHOTIC),
- DECL(CASTLE_SMALLROOM),
- DECL(CASTLE_SHORTPASSAGE),
- DECL(CASTLE_MEDIUMROOM),
- DECL(CASTLE_LARGEROOM),
- DECL(CASTLE_LONGPASSAGE),
- DECL(CASTLE_HALL),
- DECL(CASTLE_CUPBOARD),
- DECL(CASTLE_COURTYARD),
- DECL(CASTLE_ALCOVE),
- DECL(FACTORY_SMALLROOM),
- DECL(FACTORY_SHORTPASSAGE),
- DECL(FACTORY_MEDIUMROOM),
- DECL(FACTORY_LARGEROOM),
- DECL(FACTORY_LONGPASSAGE),
- DECL(FACTORY_HALL),
- DECL(FACTORY_CUPBOARD),
- DECL(FACTORY_COURTYARD),
- DECL(FACTORY_ALCOVE),
- DECL(ICEPALACE_SMALLROOM),
- DECL(ICEPALACE_SHORTPASSAGE),
- DECL(ICEPALACE_MEDIUMROOM),
- DECL(ICEPALACE_LARGEROOM),
- DECL(ICEPALACE_LONGPASSAGE),
- DECL(ICEPALACE_HALL),
- DECL(ICEPALACE_CUPBOARD),
- DECL(ICEPALACE_COURTYARD),
- DECL(ICEPALACE_ALCOVE),
- DECL(SPACESTATION_SMALLROOM),
- DECL(SPACESTATION_SHORTPASSAGE),
- DECL(SPACESTATION_MEDIUMROOM),
- DECL(SPACESTATION_LARGEROOM),
- DECL(SPACESTATION_LONGPASSAGE),
- DECL(SPACESTATION_HALL),
- DECL(SPACESTATION_CUPBOARD),
- DECL(SPACESTATION_ALCOVE),
- DECL(WOODEN_SMALLROOM),
- DECL(WOODEN_SHORTPASSAGE),
- DECL(WOODEN_MEDIUMROOM),
- DECL(WOODEN_LARGEROOM),
- DECL(WOODEN_LONGPASSAGE),
- DECL(WOODEN_HALL),
- DECL(WOODEN_CUPBOARD),
- DECL(WOODEN_COURTYARD),
- DECL(WOODEN_ALCOVE),
- DECL(SPORT_EMPTYSTADIUM),
- DECL(SPORT_SQUASHCOURT),
- DECL(SPORT_SMALLSWIMMINGPOOL),
- DECL(SPORT_LARGESWIMMINGPOOL),
- DECL(SPORT_GYMNASIUM),
- DECL(SPORT_FULLSTADIUM),
- DECL(SPORT_STADIUMTANNOY),
- DECL(PREFAB_WORKSHOP),
- DECL(PREFAB_SCHOOLROOM),
- DECL(PREFAB_PRACTISEROOM),
- DECL(PREFAB_OUTHOUSE),
- DECL(PREFAB_CARAVAN),
- DECL(DOME_TOMB),
- DECL(PIPE_SMALL),
- DECL(DOME_SAINTPAULS),
- DECL(PIPE_LONGTHIN),
- DECL(PIPE_LARGE),
- DECL(PIPE_RESONANT),
- DECL(OUTDOORS_BACKYARD),
- DECL(OUTDOORS_ROLLINGPLAINS),
- DECL(OUTDOORS_DEEPCANYON),
- DECL(OUTDOORS_CREEK),
- DECL(OUTDOORS_VALLEY),
- DECL(MOOD_HEAVEN),
- DECL(MOOD_HELL),
- DECL(MOOD_MEMORY),
- DECL(DRIVING_COMMENTATOR),
- DECL(DRIVING_PITGARAGE),
- DECL(DRIVING_INCAR_RACER),
- DECL(DRIVING_INCAR_SPORTS),
- DECL(DRIVING_INCAR_LUXURY),
- DECL(DRIVING_FULLGRANDSTAND),
- DECL(DRIVING_EMPTYGRANDSTAND),
- DECL(DRIVING_TUNNEL),
- DECL(CITY_STREETS),
- DECL(CITY_SUBWAY),
- DECL(CITY_MUSEUM),
- DECL(CITY_LIBRARY),
- DECL(CITY_UNDERPASS),
- DECL(CITY_ABANDONED),
- DECL(DUSTYROOM),
- DECL(CHAPEL),
- DECL(SMALLWATERROOM),
- };
- #undef DECL
- void LoadReverbPreset(const std::string_view name, ALeffect *effect)
- {
- using namespace std::string_view_literals;
- if(al::case_compare(name, "NONE"sv) == 0)
- {
- InitEffectParams(effect, AL_EFFECT_NULL);
- TRACE("Loading reverb '%s'\n", "NONE");
- return;
- }
- if(!DisabledEffects.test(EAXREVERB_EFFECT))
- InitEffectParams(effect, AL_EFFECT_EAXREVERB);
- else if(!DisabledEffects.test(REVERB_EFFECT))
- InitEffectParams(effect, AL_EFFECT_REVERB);
- else
- InitEffectParams(effect, AL_EFFECT_NULL);
- for(const auto &reverbitem : reverblist)
- {
- if(al::case_compare(name, std::data(reverbitem.name)) != 0)
- continue;
- TRACE("Loading reverb '%s'\n", std::data(reverbitem.name));
- const auto &props = reverbitem.props;
- auto &dst = std::get<ReverbProps>(effect->Props);
- dst.Density = props.flDensity;
- dst.Diffusion = props.flDiffusion;
- dst.Gain = props.flGain;
- dst.GainHF = props.flGainHF;
- dst.GainLF = props.flGainLF;
- dst.DecayTime = props.flDecayTime;
- dst.DecayHFRatio = props.flDecayHFRatio;
- dst.DecayLFRatio = props.flDecayLFRatio;
- dst.ReflectionsGain = props.flReflectionsGain;
- dst.ReflectionsDelay = props.flReflectionsDelay;
- dst.ReflectionsPan[0] = props.flReflectionsPan[0];
- dst.ReflectionsPan[1] = props.flReflectionsPan[1];
- dst.ReflectionsPan[2] = props.flReflectionsPan[2];
- dst.LateReverbGain = props.flLateReverbGain;
- dst.LateReverbDelay = props.flLateReverbDelay;
- dst.LateReverbPan[0] = props.flLateReverbPan[0];
- dst.LateReverbPan[1] = props.flLateReverbPan[1];
- dst.LateReverbPan[2] = props.flLateReverbPan[2];
- dst.EchoTime = props.flEchoTime;
- dst.EchoDepth = props.flEchoDepth;
- dst.ModulationTime = props.flModulationTime;
- dst.ModulationDepth = props.flModulationDepth;
- dst.AirAbsorptionGainHF = props.flAirAbsorptionGainHF;
- dst.HFReference = props.flHFReference;
- dst.LFReference = props.flLFReference;
- dst.RoomRolloffFactor = props.flRoomRolloffFactor;
- dst.DecayHFLimit = props.iDecayHFLimit ? AL_TRUE : AL_FALSE;
- return;
- }
- WARN("Reverb preset '%.*s' not found\n", al::sizei(name), name.data());
- }
- bool IsValidEffectType(ALenum type) noexcept
- {
- if(type == AL_EFFECT_NULL)
- return true;
- auto check_effect = [type](const EffectList &item) noexcept -> bool
- { return type == item.val && !DisabledEffects.test(item.type); };
- return std::any_of(gEffectList.cbegin(), gEffectList.cend(), check_effect);
- }
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