effect.cpp 25 KB

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  1. /**
  2. * OpenAL cross platform audio library
  3. * Copyright (C) 1999-2007 by authors.
  4. * This library is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU Library General Public
  6. * License as published by the Free Software Foundation; either
  7. * version 2 of the License, or (at your option) any later version.
  8. *
  9. * This library is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  12. * Library General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU Library General Public
  15. * License along with this library; if not, write to the
  16. * Free Software Foundation, Inc.,
  17. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  18. * Or go to http://www.gnu.org/copyleft/lgpl.html
  19. */
  20. #include "config.h"
  21. #include "effect.h"
  22. #include <algorithm>
  23. #include <cstdint>
  24. #include <cstring>
  25. #include <iterator>
  26. #include <memory>
  27. #include <mutex>
  28. #include <numeric>
  29. #include <string>
  30. #include <type_traits>
  31. #include <unordered_map>
  32. #include <utility>
  33. #include <variant>
  34. #include <vector>
  35. #include "AL/al.h"
  36. #include "AL/alc.h"
  37. #include "AL/alext.h"
  38. #include "AL/efx-presets.h"
  39. #include "AL/efx.h"
  40. #include "al/effects/effects.h"
  41. #include "albit.h"
  42. #include "alc/context.h"
  43. #include "alc/device.h"
  44. #include "alc/inprogext.h"
  45. #include "almalloc.h"
  46. #include "alnumeric.h"
  47. #include "alspan.h"
  48. #include "alstring.h"
  49. #include "core/logging.h"
  50. #include "direct_defs.h"
  51. #include "error.h"
  52. #include "intrusive_ptr.h"
  53. #include "opthelpers.h"
  54. const std::array<EffectList,16> gEffectList{{
  55. { "eaxreverb", EAXREVERB_EFFECT, AL_EFFECT_EAXREVERB },
  56. { "reverb", REVERB_EFFECT, AL_EFFECT_REVERB },
  57. { "autowah", AUTOWAH_EFFECT, AL_EFFECT_AUTOWAH },
  58. { "chorus", CHORUS_EFFECT, AL_EFFECT_CHORUS },
  59. { "compressor", COMPRESSOR_EFFECT, AL_EFFECT_COMPRESSOR },
  60. { "distortion", DISTORTION_EFFECT, AL_EFFECT_DISTORTION },
  61. { "echo", ECHO_EFFECT, AL_EFFECT_ECHO },
  62. { "equalizer", EQUALIZER_EFFECT, AL_EFFECT_EQUALIZER },
  63. { "flanger", FLANGER_EFFECT, AL_EFFECT_FLANGER },
  64. { "fshifter", FSHIFTER_EFFECT, AL_EFFECT_FREQUENCY_SHIFTER },
  65. { "modulator", MODULATOR_EFFECT, AL_EFFECT_RING_MODULATOR },
  66. { "pshifter", PSHIFTER_EFFECT, AL_EFFECT_PITCH_SHIFTER },
  67. { "vmorpher", VMORPHER_EFFECT, AL_EFFECT_VOCAL_MORPHER },
  68. { "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT },
  69. { "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_DIALOGUE },
  70. { "convolution", CONVOLUTION_EFFECT, AL_EFFECT_CONVOLUTION_SOFT },
  71. }};
  72. namespace {
  73. using SubListAllocator = al::allocator<std::array<ALeffect,64>>;
  74. constexpr auto GetDefaultProps(ALenum type) noexcept -> const EffectProps&
  75. {
  76. switch(type)
  77. {
  78. case AL_EFFECT_NULL: return NullEffectProps;
  79. case AL_EFFECT_EAXREVERB: return ReverbEffectProps;
  80. case AL_EFFECT_REVERB: return StdReverbEffectProps;
  81. case AL_EFFECT_AUTOWAH: return AutowahEffectProps;
  82. case AL_EFFECT_CHORUS: return ChorusEffectProps;
  83. case AL_EFFECT_COMPRESSOR: return CompressorEffectProps;
  84. case AL_EFFECT_DISTORTION: return DistortionEffectProps;
  85. case AL_EFFECT_ECHO: return EchoEffectProps;
  86. case AL_EFFECT_EQUALIZER: return EqualizerEffectProps;
  87. case AL_EFFECT_FLANGER: return FlangerEffectProps;
  88. case AL_EFFECT_FREQUENCY_SHIFTER: return FshifterEffectProps;
  89. case AL_EFFECT_RING_MODULATOR: return ModulatorEffectProps;
  90. case AL_EFFECT_PITCH_SHIFTER: return PshifterEffectProps;
  91. case AL_EFFECT_VOCAL_MORPHER: return VmorpherEffectProps;
  92. case AL_EFFECT_DEDICATED_DIALOGUE: return DedicatedDialogEffectProps;
  93. case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT: return DedicatedLfeEffectProps;
  94. case AL_EFFECT_CONVOLUTION_SOFT: return ConvolutionEffectProps;
  95. }
  96. return NullEffectProps;
  97. }
  98. void InitEffectParams(ALeffect *effect, ALenum type) noexcept
  99. {
  100. switch(type)
  101. {
  102. case AL_EFFECT_NULL: effect->PropsVariant.emplace<NullEffectHandler>(); break;
  103. case AL_EFFECT_EAXREVERB: effect->PropsVariant.emplace<ReverbEffectHandler>(); break;
  104. case AL_EFFECT_REVERB: effect->PropsVariant.emplace<StdReverbEffectHandler>(); break;
  105. case AL_EFFECT_AUTOWAH: effect->PropsVariant.emplace<AutowahEffectHandler>(); break;
  106. case AL_EFFECT_CHORUS: effect->PropsVariant.emplace<ChorusEffectHandler>(); break;
  107. case AL_EFFECT_COMPRESSOR: effect->PropsVariant.emplace<CompressorEffectHandler>(); break;
  108. case AL_EFFECT_DISTORTION: effect->PropsVariant.emplace<DistortionEffectHandler>(); break;
  109. case AL_EFFECT_ECHO: effect->PropsVariant.emplace<EchoEffectHandler>(); break;
  110. case AL_EFFECT_EQUALIZER: effect->PropsVariant.emplace<EqualizerEffectHandler>(); break;
  111. case AL_EFFECT_FLANGER: effect->PropsVariant.emplace<ChorusEffectHandler>(); break;
  112. case AL_EFFECT_FREQUENCY_SHIFTER: effect->PropsVariant.emplace<FshifterEffectHandler>(); break;
  113. case AL_EFFECT_RING_MODULATOR: effect->PropsVariant.emplace<ModulatorEffectHandler>(); break;
  114. case AL_EFFECT_PITCH_SHIFTER: effect->PropsVariant.emplace<PshifterEffectHandler>(); break;
  115. case AL_EFFECT_VOCAL_MORPHER: effect->PropsVariant.emplace<VmorpherEffectHandler>(); break;
  116. case AL_EFFECT_DEDICATED_DIALOGUE:
  117. effect->PropsVariant.emplace<DedicatedDialogEffectHandler>();
  118. break;
  119. case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT:
  120. effect->PropsVariant.emplace<DedicatedLfeEffectHandler>();
  121. break;
  122. case AL_EFFECT_CONVOLUTION_SOFT:
  123. effect->PropsVariant.emplace<ConvolutionEffectHandler>();
  124. break;
  125. }
  126. effect->Props = GetDefaultProps(type);
  127. effect->type = type;
  128. }
  129. auto EnsureEffects(ALCdevice *device, size_t needed) noexcept -> bool
  130. try {
  131. size_t count{std::accumulate(device->EffectList.cbegin(), device->EffectList.cend(), 0_uz,
  132. [](size_t cur, const EffectSubList &sublist) noexcept -> size_t
  133. { return cur + static_cast<ALuint>(al::popcount(sublist.FreeMask)); })};
  134. while(needed > count)
  135. {
  136. if(device->EffectList.size() >= 1<<25) UNLIKELY
  137. return false;
  138. EffectSubList sublist{};
  139. sublist.FreeMask = ~0_u64;
  140. sublist.Effects = SubListAllocator{}.allocate(1);
  141. device->EffectList.emplace_back(std::move(sublist));
  142. count += std::tuple_size_v<SubListAllocator::value_type>;
  143. }
  144. return true;
  145. }
  146. catch(...) {
  147. return false;
  148. }
  149. ALeffect *AllocEffect(ALCdevice *device) noexcept
  150. {
  151. auto sublist = std::find_if(device->EffectList.begin(), device->EffectList.end(),
  152. [](const EffectSubList &entry) noexcept -> bool
  153. { return entry.FreeMask != 0; });
  154. auto lidx = static_cast<ALuint>(std::distance(device->EffectList.begin(), sublist));
  155. auto slidx = static_cast<ALuint>(al::countr_zero(sublist->FreeMask));
  156. ASSUME(slidx < 64);
  157. ALeffect *effect{al::construct_at(al::to_address(sublist->Effects->begin() + slidx))};
  158. InitEffectParams(effect, AL_EFFECT_NULL);
  159. /* Add 1 to avoid effect ID 0. */
  160. effect->id = ((lidx<<6) | slidx) + 1;
  161. sublist->FreeMask &= ~(1_u64 << slidx);
  162. return effect;
  163. }
  164. void FreeEffect(ALCdevice *device, ALeffect *effect)
  165. {
  166. device->mEffectNames.erase(effect->id);
  167. const ALuint id{effect->id - 1};
  168. const size_t lidx{id >> 6};
  169. const ALuint slidx{id & 0x3f};
  170. std::destroy_at(effect);
  171. device->EffectList[lidx].FreeMask |= 1_u64 << slidx;
  172. }
  173. inline auto LookupEffect(ALCdevice *device, ALuint id) noexcept -> ALeffect*
  174. {
  175. const size_t lidx{(id-1) >> 6};
  176. const ALuint slidx{(id-1) & 0x3f};
  177. if(lidx >= device->EffectList.size()) UNLIKELY
  178. return nullptr;
  179. EffectSubList &sublist = device->EffectList[lidx];
  180. if(sublist.FreeMask & (1_u64 << slidx)) UNLIKELY
  181. return nullptr;
  182. return al::to_address(sublist.Effects->begin() + slidx);
  183. }
  184. } // namespace
  185. AL_API DECL_FUNC2(void, alGenEffects, ALsizei,n, ALuint*,effects)
  186. FORCE_ALIGN void AL_APIENTRY alGenEffectsDirect(ALCcontext *context, ALsizei n, ALuint *effects) noexcept
  187. try {
  188. if(n < 0)
  189. throw al::context_error{AL_INVALID_VALUE, "Generating %d effects", n};
  190. if(n <= 0) UNLIKELY return;
  191. ALCdevice *device{context->mALDevice.get()};
  192. std::lock_guard<std::mutex> effectlock{device->EffectLock};
  193. const al::span eids{effects, static_cast<ALuint>(n)};
  194. if(!EnsureEffects(device, eids.size()))
  195. throw al::context_error{AL_OUT_OF_MEMORY, "Failed to allocate %d effect%s", n,
  196. (n == 1) ? "" : "s"};
  197. std::generate(eids.begin(), eids.end(), [device]{ return AllocEffect(device)->id; });
  198. }
  199. catch(al::context_error& e) {
  200. context->setError(e.errorCode(), "%s", e.what());
  201. }
  202. AL_API DECL_FUNC2(void, alDeleteEffects, ALsizei,n, const ALuint*,effects)
  203. FORCE_ALIGN void AL_APIENTRY alDeleteEffectsDirect(ALCcontext *context, ALsizei n,
  204. const ALuint *effects) noexcept
  205. try {
  206. if(n < 0)
  207. throw al::context_error{AL_INVALID_VALUE, "Deleting %d effects", n};
  208. if(n <= 0) UNLIKELY return;
  209. ALCdevice *device{context->mALDevice.get()};
  210. std::lock_guard<std::mutex> effectlock{device->EffectLock};
  211. /* First try to find any effects that are invalid. */
  212. auto validate_effect = [device](const ALuint eid) -> bool
  213. { return !eid || LookupEffect(device, eid) != nullptr; };
  214. const al::span eids{effects, static_cast<ALuint>(n)};
  215. auto inveffect = std::find_if_not(eids.begin(), eids.end(), validate_effect);
  216. if(inveffect != eids.end())
  217. throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", *inveffect};
  218. /* All good. Delete non-0 effect IDs. */
  219. auto delete_effect = [device](ALuint eid) -> void
  220. {
  221. if(ALeffect *effect{eid ? LookupEffect(device, eid) : nullptr})
  222. FreeEffect(device, effect);
  223. };
  224. std::for_each(eids.begin(), eids.end(), delete_effect);
  225. }
  226. catch(al::context_error& e) {
  227. context->setError(e.errorCode(), "%s", e.what());
  228. }
  229. AL_API DECL_FUNC1(ALboolean, alIsEffect, ALuint,effect)
  230. FORCE_ALIGN ALboolean AL_APIENTRY alIsEffectDirect(ALCcontext *context, ALuint effect) noexcept
  231. {
  232. ALCdevice *device{context->mALDevice.get()};
  233. std::lock_guard<std::mutex> effectlock{device->EffectLock};
  234. if(!effect || LookupEffect(device, effect))
  235. return AL_TRUE;
  236. return AL_FALSE;
  237. }
  238. AL_API DECL_FUNC3(void, alEffecti, ALuint,effect, ALenum,param, ALint,value)
  239. FORCE_ALIGN void AL_APIENTRY alEffectiDirect(ALCcontext *context, ALuint effect, ALenum param,
  240. ALint value) noexcept
  241. try {
  242. ALCdevice *device{context->mALDevice.get()};
  243. std::lock_guard<std::mutex> effectlock{device->EffectLock};
  244. ALeffect *aleffect{LookupEffect(device, effect)};
  245. if(!aleffect)
  246. throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", effect};
  247. switch(param)
  248. {
  249. case AL_EFFECT_TYPE:
  250. if(value != AL_EFFECT_NULL)
  251. {
  252. auto check_effect = [value](const EffectList &item) -> bool
  253. { return value == item.val && !DisabledEffects.test(item.type); };
  254. if(!std::any_of(gEffectList.cbegin(), gEffectList.cend(), check_effect))
  255. throw al::context_error{AL_INVALID_VALUE, "Effect type 0x%04x not supported",
  256. value};
  257. }
  258. InitEffectParams(aleffect, value);
  259. return;
  260. }
  261. /* Call the appropriate handler */
  262. std::visit([aleffect,param,value](auto &arg)
  263. {
  264. using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>;
  265. using PropType = typename Type::prop_type;
  266. return arg.SetParami(std::get<PropType>(aleffect->Props), param, value);
  267. }, aleffect->PropsVariant);
  268. }
  269. catch(al::context_error& e) {
  270. context->setError(e.errorCode(), "%s", e.what());
  271. }
  272. AL_API DECL_FUNC3(void, alEffectiv, ALuint,effect, ALenum,param, const ALint*,values)
  273. FORCE_ALIGN void AL_APIENTRY alEffectivDirect(ALCcontext *context, ALuint effect, ALenum param,
  274. const ALint *values) noexcept
  275. try {
  276. switch(param)
  277. {
  278. case AL_EFFECT_TYPE:
  279. alEffectiDirect(context, effect, param, *values);
  280. return;
  281. }
  282. ALCdevice *device{context->mALDevice.get()};
  283. std::lock_guard<std::mutex> effectlock{device->EffectLock};
  284. ALeffect *aleffect{LookupEffect(device, effect)};
  285. if(!aleffect)
  286. throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", effect};
  287. /* Call the appropriate handler */
  288. std::visit([aleffect,param,values](auto &arg)
  289. {
  290. using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>;
  291. using PropType = typename Type::prop_type;
  292. return arg.SetParamiv(std::get<PropType>(aleffect->Props), param, values);
  293. }, aleffect->PropsVariant);
  294. }
  295. catch(al::context_error& e) {
  296. context->setError(e.errorCode(), "%s", e.what());
  297. }
  298. AL_API DECL_FUNC3(void, alEffectf, ALuint,effect, ALenum,param, ALfloat,value)
  299. FORCE_ALIGN void AL_APIENTRY alEffectfDirect(ALCcontext *context, ALuint effect, ALenum param,
  300. ALfloat value) noexcept
  301. try {
  302. ALCdevice *device{context->mALDevice.get()};
  303. std::lock_guard<std::mutex> effectlock{device->EffectLock};
  304. ALeffect *aleffect{LookupEffect(device, effect)};
  305. if(!aleffect) UNLIKELY
  306. throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", effect};
  307. /* Call the appropriate handler */
  308. std::visit([aleffect,param,value](auto &arg)
  309. {
  310. using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>;
  311. using PropType = typename Type::prop_type;
  312. return arg.SetParamf(std::get<PropType>(aleffect->Props), param, value);
  313. }, aleffect->PropsVariant);
  314. }
  315. catch(al::context_error& e) {
  316. context->setError(e.errorCode(), "%s", e.what());
  317. }
  318. AL_API DECL_FUNC3(void, alEffectfv, ALuint,effect, ALenum,param, const ALfloat*,values)
  319. FORCE_ALIGN void AL_APIENTRY alEffectfvDirect(ALCcontext *context, ALuint effect, ALenum param,
  320. const ALfloat *values) noexcept
  321. try {
  322. ALCdevice *device{context->mALDevice.get()};
  323. std::lock_guard<std::mutex> effectlock{device->EffectLock};
  324. ALeffect *aleffect{LookupEffect(device, effect)};
  325. if(!aleffect)
  326. throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", effect};
  327. /* Call the appropriate handler */
  328. std::visit([aleffect,param,values](auto &arg)
  329. {
  330. using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>;
  331. using PropType = typename Type::prop_type;
  332. return arg.SetParamfv(std::get<PropType>(aleffect->Props), param, values);
  333. }, aleffect->PropsVariant);
  334. }
  335. catch(al::context_error& e) {
  336. context->setError(e.errorCode(), "%s", e.what());
  337. }
  338. AL_API DECL_FUNC3(void, alGetEffecti, ALuint,effect, ALenum,param, ALint*,value)
  339. FORCE_ALIGN void AL_APIENTRY alGetEffectiDirect(ALCcontext *context, ALuint effect, ALenum param,
  340. ALint *value) noexcept
  341. try {
  342. ALCdevice *device{context->mALDevice.get()};
  343. std::lock_guard<std::mutex> effectlock{device->EffectLock};
  344. const ALeffect *aleffect{LookupEffect(device, effect)};
  345. if(!aleffect)
  346. throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", effect};
  347. switch(param)
  348. {
  349. case AL_EFFECT_TYPE:
  350. *value = aleffect->type;
  351. return;
  352. }
  353. /* Call the appropriate handler */
  354. std::visit([aleffect,param,value](auto &arg)
  355. {
  356. using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>;
  357. using PropType = typename Type::prop_type;
  358. return arg.GetParami(std::get<PropType>(aleffect->Props), param, value);
  359. }, aleffect->PropsVariant);
  360. }
  361. catch(al::context_error& e) {
  362. context->setError(e.errorCode(), "%s", e.what());
  363. }
  364. AL_API DECL_FUNC3(void, alGetEffectiv, ALuint,effect, ALenum,param, ALint*,values)
  365. FORCE_ALIGN void AL_APIENTRY alGetEffectivDirect(ALCcontext *context, ALuint effect, ALenum param,
  366. ALint *values) noexcept
  367. try {
  368. switch(param)
  369. {
  370. case AL_EFFECT_TYPE:
  371. alGetEffectiDirect(context, effect, param, values);
  372. return;
  373. }
  374. ALCdevice *device{context->mALDevice.get()};
  375. std::lock_guard<std::mutex> effectlock{device->EffectLock};
  376. const ALeffect *aleffect{LookupEffect(device, effect)};
  377. if(!aleffect)
  378. throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", effect};
  379. /* Call the appropriate handler */
  380. std::visit([aleffect,param,values](auto &arg)
  381. {
  382. using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>;
  383. using PropType = typename Type::prop_type;
  384. return arg.GetParamiv(std::get<PropType>(aleffect->Props), param, values);
  385. }, aleffect->PropsVariant);
  386. }
  387. catch(al::context_error& e) {
  388. context->setError(e.errorCode(), "%s", e.what());
  389. }
  390. AL_API DECL_FUNC3(void, alGetEffectf, ALuint,effect, ALenum,param, ALfloat*,value)
  391. FORCE_ALIGN void AL_APIENTRY alGetEffectfDirect(ALCcontext *context, ALuint effect, ALenum param,
  392. ALfloat *value) noexcept
  393. try {
  394. ALCdevice *device{context->mALDevice.get()};
  395. std::lock_guard<std::mutex> effectlock{device->EffectLock};
  396. const ALeffect *aleffect{LookupEffect(device, effect)};
  397. if(!aleffect)
  398. throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", effect};
  399. /* Call the appropriate handler */
  400. std::visit([aleffect,param,value](auto &arg)
  401. {
  402. using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>;
  403. using PropType = typename Type::prop_type;
  404. return arg.GetParamf(std::get<PropType>(aleffect->Props), param, value);
  405. }, aleffect->PropsVariant);
  406. }
  407. catch(al::context_error& e) {
  408. context->setError(e.errorCode(), "%s", e.what());
  409. }
  410. AL_API DECL_FUNC3(void, alGetEffectfv, ALuint,effect, ALenum,param, ALfloat*,values)
  411. FORCE_ALIGN void AL_APIENTRY alGetEffectfvDirect(ALCcontext *context, ALuint effect, ALenum param,
  412. ALfloat *values) noexcept
  413. try {
  414. ALCdevice *device{context->mALDevice.get()};
  415. std::lock_guard<std::mutex> effectlock{device->EffectLock};
  416. const ALeffect *aleffect{LookupEffect(device, effect)};
  417. if(!aleffect)
  418. throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", effect};
  419. /* Call the appropriate handler */
  420. std::visit([aleffect,param,values](auto &arg)
  421. {
  422. using Type = std::remove_cv_t<std::remove_reference_t<decltype(arg)>>;
  423. using PropType = typename Type::prop_type;
  424. return arg.GetParamfv(std::get<PropType>(aleffect->Props), param, values);
  425. }, aleffect->PropsVariant);
  426. }
  427. catch(al::context_error& e) {
  428. context->setError(e.errorCode(), "%s", e.what());
  429. }
  430. void InitEffect(ALeffect *effect)
  431. {
  432. InitEffectParams(effect, AL_EFFECT_NULL);
  433. }
  434. void ALeffect::SetName(ALCcontext* context, ALuint id, std::string_view name)
  435. {
  436. ALCdevice *device{context->mALDevice.get()};
  437. std::lock_guard<std::mutex> effectlock{device->EffectLock};
  438. auto effect = LookupEffect(device, id);
  439. if(!effect)
  440. throw al::context_error{AL_INVALID_NAME, "Invalid effect ID %u", id};
  441. device->mEffectNames.insert_or_assign(id, name);
  442. }
  443. EffectSubList::~EffectSubList()
  444. {
  445. if(!Effects)
  446. return;
  447. uint64_t usemask{~FreeMask};
  448. while(usemask)
  449. {
  450. const int idx{al::countr_zero(usemask)};
  451. std::destroy_at(al::to_address(Effects->begin()+idx));
  452. usemask &= ~(1_u64 << idx);
  453. }
  454. FreeMask = ~usemask;
  455. SubListAllocator{}.deallocate(Effects, 1);
  456. Effects = nullptr;
  457. }
  458. struct EffectPreset {
  459. const char name[32]; /* NOLINT(*-avoid-c-arrays) */
  460. EFXEAXREVERBPROPERTIES props;
  461. };
  462. #define DECL(x) EffectPreset{#x, EFX_REVERB_PRESET_##x}
  463. static constexpr std::array reverblist{
  464. DECL(GENERIC),
  465. DECL(PADDEDCELL),
  466. DECL(ROOM),
  467. DECL(BATHROOM),
  468. DECL(LIVINGROOM),
  469. DECL(STONEROOM),
  470. DECL(AUDITORIUM),
  471. DECL(CONCERTHALL),
  472. DECL(CAVE),
  473. DECL(ARENA),
  474. DECL(HANGAR),
  475. DECL(CARPETEDHALLWAY),
  476. DECL(HALLWAY),
  477. DECL(STONECORRIDOR),
  478. DECL(ALLEY),
  479. DECL(FOREST),
  480. DECL(CITY),
  481. DECL(MOUNTAINS),
  482. DECL(QUARRY),
  483. DECL(PLAIN),
  484. DECL(PARKINGLOT),
  485. DECL(SEWERPIPE),
  486. DECL(UNDERWATER),
  487. DECL(DRUGGED),
  488. DECL(DIZZY),
  489. DECL(PSYCHOTIC),
  490. DECL(CASTLE_SMALLROOM),
  491. DECL(CASTLE_SHORTPASSAGE),
  492. DECL(CASTLE_MEDIUMROOM),
  493. DECL(CASTLE_LARGEROOM),
  494. DECL(CASTLE_LONGPASSAGE),
  495. DECL(CASTLE_HALL),
  496. DECL(CASTLE_CUPBOARD),
  497. DECL(CASTLE_COURTYARD),
  498. DECL(CASTLE_ALCOVE),
  499. DECL(FACTORY_SMALLROOM),
  500. DECL(FACTORY_SHORTPASSAGE),
  501. DECL(FACTORY_MEDIUMROOM),
  502. DECL(FACTORY_LARGEROOM),
  503. DECL(FACTORY_LONGPASSAGE),
  504. DECL(FACTORY_HALL),
  505. DECL(FACTORY_CUPBOARD),
  506. DECL(FACTORY_COURTYARD),
  507. DECL(FACTORY_ALCOVE),
  508. DECL(ICEPALACE_SMALLROOM),
  509. DECL(ICEPALACE_SHORTPASSAGE),
  510. DECL(ICEPALACE_MEDIUMROOM),
  511. DECL(ICEPALACE_LARGEROOM),
  512. DECL(ICEPALACE_LONGPASSAGE),
  513. DECL(ICEPALACE_HALL),
  514. DECL(ICEPALACE_CUPBOARD),
  515. DECL(ICEPALACE_COURTYARD),
  516. DECL(ICEPALACE_ALCOVE),
  517. DECL(SPACESTATION_SMALLROOM),
  518. DECL(SPACESTATION_SHORTPASSAGE),
  519. DECL(SPACESTATION_MEDIUMROOM),
  520. DECL(SPACESTATION_LARGEROOM),
  521. DECL(SPACESTATION_LONGPASSAGE),
  522. DECL(SPACESTATION_HALL),
  523. DECL(SPACESTATION_CUPBOARD),
  524. DECL(SPACESTATION_ALCOVE),
  525. DECL(WOODEN_SMALLROOM),
  526. DECL(WOODEN_SHORTPASSAGE),
  527. DECL(WOODEN_MEDIUMROOM),
  528. DECL(WOODEN_LARGEROOM),
  529. DECL(WOODEN_LONGPASSAGE),
  530. DECL(WOODEN_HALL),
  531. DECL(WOODEN_CUPBOARD),
  532. DECL(WOODEN_COURTYARD),
  533. DECL(WOODEN_ALCOVE),
  534. DECL(SPORT_EMPTYSTADIUM),
  535. DECL(SPORT_SQUASHCOURT),
  536. DECL(SPORT_SMALLSWIMMINGPOOL),
  537. DECL(SPORT_LARGESWIMMINGPOOL),
  538. DECL(SPORT_GYMNASIUM),
  539. DECL(SPORT_FULLSTADIUM),
  540. DECL(SPORT_STADIUMTANNOY),
  541. DECL(PREFAB_WORKSHOP),
  542. DECL(PREFAB_SCHOOLROOM),
  543. DECL(PREFAB_PRACTISEROOM),
  544. DECL(PREFAB_OUTHOUSE),
  545. DECL(PREFAB_CARAVAN),
  546. DECL(DOME_TOMB),
  547. DECL(PIPE_SMALL),
  548. DECL(DOME_SAINTPAULS),
  549. DECL(PIPE_LONGTHIN),
  550. DECL(PIPE_LARGE),
  551. DECL(PIPE_RESONANT),
  552. DECL(OUTDOORS_BACKYARD),
  553. DECL(OUTDOORS_ROLLINGPLAINS),
  554. DECL(OUTDOORS_DEEPCANYON),
  555. DECL(OUTDOORS_CREEK),
  556. DECL(OUTDOORS_VALLEY),
  557. DECL(MOOD_HEAVEN),
  558. DECL(MOOD_HELL),
  559. DECL(MOOD_MEMORY),
  560. DECL(DRIVING_COMMENTATOR),
  561. DECL(DRIVING_PITGARAGE),
  562. DECL(DRIVING_INCAR_RACER),
  563. DECL(DRIVING_INCAR_SPORTS),
  564. DECL(DRIVING_INCAR_LUXURY),
  565. DECL(DRIVING_FULLGRANDSTAND),
  566. DECL(DRIVING_EMPTYGRANDSTAND),
  567. DECL(DRIVING_TUNNEL),
  568. DECL(CITY_STREETS),
  569. DECL(CITY_SUBWAY),
  570. DECL(CITY_MUSEUM),
  571. DECL(CITY_LIBRARY),
  572. DECL(CITY_UNDERPASS),
  573. DECL(CITY_ABANDONED),
  574. DECL(DUSTYROOM),
  575. DECL(CHAPEL),
  576. DECL(SMALLWATERROOM),
  577. };
  578. #undef DECL
  579. void LoadReverbPreset(const std::string_view name, ALeffect *effect)
  580. {
  581. using namespace std::string_view_literals;
  582. if(al::case_compare(name, "NONE"sv) == 0)
  583. {
  584. InitEffectParams(effect, AL_EFFECT_NULL);
  585. TRACE("Loading reverb '%s'\n", "NONE");
  586. return;
  587. }
  588. if(!DisabledEffects.test(EAXREVERB_EFFECT))
  589. InitEffectParams(effect, AL_EFFECT_EAXREVERB);
  590. else if(!DisabledEffects.test(REVERB_EFFECT))
  591. InitEffectParams(effect, AL_EFFECT_REVERB);
  592. else
  593. InitEffectParams(effect, AL_EFFECT_NULL);
  594. for(const auto &reverbitem : reverblist)
  595. {
  596. if(al::case_compare(name, std::data(reverbitem.name)) != 0)
  597. continue;
  598. TRACE("Loading reverb '%s'\n", std::data(reverbitem.name));
  599. const auto &props = reverbitem.props;
  600. auto &dst = std::get<ReverbProps>(effect->Props);
  601. dst.Density = props.flDensity;
  602. dst.Diffusion = props.flDiffusion;
  603. dst.Gain = props.flGain;
  604. dst.GainHF = props.flGainHF;
  605. dst.GainLF = props.flGainLF;
  606. dst.DecayTime = props.flDecayTime;
  607. dst.DecayHFRatio = props.flDecayHFRatio;
  608. dst.DecayLFRatio = props.flDecayLFRatio;
  609. dst.ReflectionsGain = props.flReflectionsGain;
  610. dst.ReflectionsDelay = props.flReflectionsDelay;
  611. dst.ReflectionsPan[0] = props.flReflectionsPan[0];
  612. dst.ReflectionsPan[1] = props.flReflectionsPan[1];
  613. dst.ReflectionsPan[2] = props.flReflectionsPan[2];
  614. dst.LateReverbGain = props.flLateReverbGain;
  615. dst.LateReverbDelay = props.flLateReverbDelay;
  616. dst.LateReverbPan[0] = props.flLateReverbPan[0];
  617. dst.LateReverbPan[1] = props.flLateReverbPan[1];
  618. dst.LateReverbPan[2] = props.flLateReverbPan[2];
  619. dst.EchoTime = props.flEchoTime;
  620. dst.EchoDepth = props.flEchoDepth;
  621. dst.ModulationTime = props.flModulationTime;
  622. dst.ModulationDepth = props.flModulationDepth;
  623. dst.AirAbsorptionGainHF = props.flAirAbsorptionGainHF;
  624. dst.HFReference = props.flHFReference;
  625. dst.LFReference = props.flLFReference;
  626. dst.RoomRolloffFactor = props.flRoomRolloffFactor;
  627. dst.DecayHFLimit = props.iDecayHFLimit ? AL_TRUE : AL_FALSE;
  628. return;
  629. }
  630. WARN("Reverb preset '%.*s' not found\n", al::sizei(name), name.data());
  631. }
  632. bool IsValidEffectType(ALenum type) noexcept
  633. {
  634. if(type == AL_EFFECT_NULL)
  635. return true;
  636. auto check_effect = [type](const EffectList &item) noexcept -> bool
  637. { return type == item.val && !DisabledEffects.test(item.type); };
  638. return std::any_of(gEffectList.cbegin(), gEffectList.cend(), check_effect);
  639. }