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assets
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17231ca9fb
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 жил өмнө |
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decal
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0bf97ad2c8
decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok)
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4 жил өмнө |
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examples
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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fx
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3f34c9020e
* [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData.
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4 жил өмнө |
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gameBase
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 жил өмнө |
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lighting
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33e78fd8a8
init reflection probes
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4 жил өмнө |
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physics
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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sfx
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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turret
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fabd5864fa
uninitialized variables-t3d
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5 жил өмнө |
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vehicles
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 жил өмнө |
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accumulationVolume.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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accumulationVolume.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 жил өмнө |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 жил өмнө |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 жил өмнө |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 жил өмнө |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 жил өмнө |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 жил өмнө |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 жил өмнө |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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5 жил өмнө |
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cameraSpline.h
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a41b28f6b7
safety check
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5 жил өмнө |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 жил өмнө |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 жил өмнө |
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convexShape.cpp
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555c563b39
More updating of editor icons to assets
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4 жил өмнө |
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convexShape.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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debris.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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4 жил өмнө |
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debris.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 жил өмнө |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 жил өмнө |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 жил өмнө |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 жил өмнө |
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groundPlane.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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groundPlane.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 жил өмнө |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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item.cpp
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afb39d398f
code review:
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5 жил өмнө |
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item.h
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afb39d398f
code review:
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5 жил өмнө |
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levelInfo.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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levelInfo.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 жил өмнө |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 жил өмнө |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 жил өмнө |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 жил өмнө |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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lightFlareData.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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lightFlareData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 жил өмнө |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 жил өмнө |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 жил өмнө |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 жил өмнө |
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notesObject.cpp
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5de19404d9
mac compile fixes
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5 жил өмнө |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 жил өмнө |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 жил өмнө |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 жил өмнө |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 жил өмнө |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 жил өмнө |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 жил өмнө |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 жил өмнө |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 жил өмнө |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 жил өмнө |
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player.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 жил өмнө |
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player.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 жил өмнө |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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prefab.cpp
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68fee78744
prefab safeties
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4 жил өмнө |
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prefab.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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projectile.cpp
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0dddeeb6dd
Corrects preload logic for projectiles to only fail if shape is specified, but failed to load
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4 жил өмнө |
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projectile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 жил өмнө |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 жил өмнө |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 жил өмнө |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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rigidShape.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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rigidShape.h
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d1cc5964c4
fix GCC compile
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5 жил өмнө |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
|
shapeBase.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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4 жил өмнө |
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shapeBase.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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shapeImage.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 жил өмнө |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 жил өмнө |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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4 жил өмнө |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 жил өмнө |
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trigger.cpp
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a241d27b58
Expand EngineAPI type definitions
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5 жил өмнө |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 жил өмнө |
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tsStatic.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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tsStatic.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 жил өмнө |
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zone.h
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dbf34df71d
select within zone pushbutton
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6 жил өмнө |