Jeff Hutchinson 17231ca9fb Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 жил өмнө
..
assets 17231ca9fb Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 жил өмнө
decal 0bf97ad2c8 decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok) 4 жил өмнө
examples 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
fx 3f34c9020e * [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData. 4 жил өмнө
gameBase 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 жил өмнө
lighting 33e78fd8a8 init reflection probes 4 жил өмнө
physics 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
sfx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
turret fabd5864fa uninitialized variables-t3d 5 жил өмнө
vehicles 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 жил өмнө
accumulationVolume.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
accumulationVolume.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 жил өмнө
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 жил өмнө
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 жил өмнө
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 жил өмнө
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 жил өмнө
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 жил өмнө
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 жил өмнө
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 жил өмнө
cameraSpline.h a41b28f6b7 safety check 5 жил өмнө
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 жил өмнө
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 жил өмнө
convexShape.cpp 555c563b39 More updating of editor icons to assets 4 жил өмнө
convexShape.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
debris.cpp 11a29ef97a preload materials for shapebasedatas and debris 4 жил өмнө
debris.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 жил өмнө
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 жил өмнө
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 жил өмнө
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 жил өмнө
groundPlane.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
groundPlane.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 жил өмнө
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
item.cpp afb39d398f code review: 5 жил өмнө
item.h afb39d398f code review: 5 жил өмнө
levelInfo.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
levelInfo.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 жил өмнө
lightBase.cpp 6ade6f08ce Updated Assimp 5 жил өмнө
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 жил өмнө
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 жил өмнө
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
lightFlareData.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
lightFlareData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 жил өмнө
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 жил өмнө
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 жил өмнө
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 жил өмнө
notesObject.cpp 5de19404d9 mac compile fixes 5 жил өмнө
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 жил өмнө
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 жил өмнө
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 жил өмнө
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 жил өмнө
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 жил өмнө
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 жил өмнө
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 жил өмнө
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 жил өмнө
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 жил өмнө
player.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 жил өмнө
player.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 жил өмнө
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
portal.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
prefab.cpp 68fee78744 prefab safeties 4 жил өмнө
prefab.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
projectile.cpp 0dddeeb6dd Corrects preload logic for projectiles to only fail if shape is specified, but failed to load 4 жил өмнө
projectile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 жил өмнө
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 жил өмнө
resource.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 жил өмнө
rigid.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
rigidShape.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
rigidShape.h d1cc5964c4 fix GCC compile 5 жил өмнө
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
shapeBase.cpp 11a29ef97a preload materials for shapebasedatas and debris 4 жил өмнө
shapeBase.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
shapeImage.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 жил өмнө
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 жил өмнө
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so 4 жил өмнө
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 жил өмнө
trigger.cpp a241d27b58 Expand EngineAPI type definitions 5 жил өмнө
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 жил өмнө
tsStatic.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
tsStatic.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 жил өмнө
zone.h dbf34df71d select within zone pushbutton 6 жил өмнө