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inspector
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4e31deb94d
Allows special inspectorFields to override the height they use in the rollouts
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6 лет назад |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiDebugger.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 лет назад |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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guiEditCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 лет назад |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
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guiFilterCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 лет назад |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiGraphCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 лет назад |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 лет назад |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiInspector.cpp
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36c3a4d371
(crashfix) clean up shadowvar followup.
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7 лет назад |
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guiInspector.h
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b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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8 лет назад |
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guiInspectorTypes.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 лет назад |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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guiMenuBar.cpp
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 лет назад |
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guiMenuBar.h
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 лет назад |
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guiParticleGraphCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 лет назад |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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guiPopupMenuCtrl.cpp
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8ec82013ca
corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports.
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7 лет назад |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 лет назад |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 лет назад |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiShapeEdPreview.cpp
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1c62080f7f
cleaned up member::radius
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7 лет назад |
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guiShapeEdPreview.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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popupMenu.cpp
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7d62d6249f
Makes the popups correctly operate anywhere in the space of the canvas
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6 лет назад |
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popupMenu.h
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54f1d8c18e
Merge pull request #2250 from Areloch/popupMenuFixesPR
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7 лет назад |