Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 лет назад
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
baseMaterialDefinition.h 2753f562e8 shadow caching 10 лет назад
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 11 лет назад
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
customShaderBindingData.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
materialDefinition.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
materialDefinition.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 лет назад
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
materialFeatureTypes.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 лет назад
materialFeatureTypes.h 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 лет назад
materialList.cpp a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 лет назад
materialList.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
materialManager.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
materialManager.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 лет назад
processedCustomMaterial.cpp c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 лет назад
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 лет назад
processedFFMaterial.h 39f86d8c30 asdasd 8 лет назад
processedMaterial.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 лет назад
processedMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
processedShaderMaterial.cpp ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 лет назад
processedShaderMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 лет назад
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 лет назад
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 лет назад
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад