| .. |
|
test
|
1449c4df57
Add some tests for engineAPI and console
|
%!s(int64=11) %!d(string=hai) anos |
|
CMDgram.y
|
d666322a1b
Merging
|
%!s(int64=8) %!d(string=hai) anos |
|
CMDscan.cpp
|
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
%!s(int64=7) %!d(string=hai) anos |
|
CMDscan.l
|
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
%!s(int64=7) %!d(string=hai) anos |
|
ICallMethod.h
|
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
%!s(int64=13) %!d(string=hai) anos |
|
SimXMLDocument.cpp
|
e6e97e660c
Missed a couple +1s here and there
|
%!s(int64=7) %!d(string=hai) anos |
|
SimXMLDocument.h
|
45ae5e71cb
fixed lots of tabs and space
|
%!s(int64=9) %!d(string=hai) anos |
|
arrayObject.cpp
|
15f67015d3
Reordering initialization methods #1912
|
%!s(int64=8) %!d(string=hai) anos |
|
arrayObject.h
|
45ae5e71cb
fixed lots of tabs and space
|
%!s(int64=9) %!d(string=hai) anos |
|
ast.h
|
e80b66464e
ast shadowvar cleanup
|
%!s(int64=7) %!d(string=hai) anos |
|
astAlloc.cpp
|
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
%!s(int64=7) %!d(string=hai) anos |
|
astNodes.cpp
|
e80b66464e
ast shadowvar cleanup
|
%!s(int64=7) %!d(string=hai) anos |
|
bison.bat
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
bison.simple
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
cmdgram.cpp
|
d666322a1b
Merging
|
%!s(int64=8) %!d(string=hai) anos |
|
cmdgram.h
|
d666322a1b
Merging
|
%!s(int64=8) %!d(string=hai) anos |
|
codeBlock.cpp
|
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
|
%!s(int64=7) %!d(string=hai) anos |
|
codeBlock.h
|
d666322a1b
Merging
|
%!s(int64=8) %!d(string=hai) anos |
|
codeInterpreter.cpp
|
21123bdc2f
Merge pull request #2237 from JeffProgrammer/codeinterpreter_cleanup
|
%!s(int64=7) %!d(string=hai) anos |
|
codeInterpreter.h
|
d666322a1b
Merging
|
%!s(int64=8) %!d(string=hai) anos |
|
compiledEval.cpp
|
18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
|
%!s(int64=7) %!d(string=hai) anos |
|
compiler.cpp
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
%!s(int64=7) %!d(string=hai) anos |
|
compiler.h
|
d666322a1b
Merging
|
%!s(int64=8) %!d(string=hai) anos |
|
console.cpp
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
%!s(int64=7) %!d(string=hai) anos |
|
console.h
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
%!s(int64=7) %!d(string=hai) anos |
|
consoleDoc.cpp
|
0ebd75604d
Badly sized buffer in dumpConsoleClasses
|
%!s(int64=7) %!d(string=hai) anos |
|
consoleDoc.h
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
consoleFunctions.cpp
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
%!s(int64=7) %!d(string=hai) anos |
|
consoleFunctions.h
|
39d5563a8c
Added type checking functions
|
%!s(int64=11) %!d(string=hai) anos |
|
consoleInternal.cpp
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
%!s(int64=7) %!d(string=hai) anos |
|
consoleInternal.h
|
d666322a1b
Merging
|
%!s(int64=8) %!d(string=hai) anos |
|
consoleLogger.cpp
|
45ae5e71cb
fixed lots of tabs and space
|
%!s(int64=9) %!d(string=hai) anos |
|
consoleLogger.h
|
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
%!s(int64=13) %!d(string=hai) anos |
|
consoleObject.cpp
|
eab086e184
A buffer overflow in enumerateConsoleClassesByCategory
|
%!s(int64=7) %!d(string=hai) anos |
|
consoleObject.h
|
6497ea5c76
Merge branch 'development' into issue_2115
|
%!s(int64=8) %!d(string=hai) anos |
|
consoleParser.cpp
|
45ae5e71cb
fixed lots of tabs and space
|
%!s(int64=9) %!d(string=hai) anos |
|
consoleParser.h
|
45ae5e71cb
fixed lots of tabs and space
|
%!s(int64=9) %!d(string=hai) anos |
|
consoleTypes.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
%!s(int64=8) %!d(string=hai) anos |
|
consoleTypes.h
|
ec4043604e
Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
|
%!s(int64=7) %!d(string=hai) anos |
|
consoleXMLExport.cpp
|
d9a723d533
More cats and cpys in files that xcode doesn't see
|
%!s(int64=7) %!d(string=hai) anos |
|
consoleXMLExport.h
|
4bc1491714
clang catch: garbage in line directives
|
%!s(int64=9) %!d(string=hai) anos |
|
debugOutputConsumer.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
debugOutputConsumer.h
|
214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
|
%!s(int64=8) %!d(string=hai) anos |
|
dynamicTypes.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
%!s(int64=9) %!d(string=hai) anos |
|
dynamicTypes.h
|
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
%!s(int64=10) %!d(string=hai) anos |
|
engineAPI.h
|
d64e2a7019
Removed constexpr use to support VS2013
|
%!s(int64=9) %!d(string=hai) anos |
|
engineDoc.cpp
|
5282b37d9f
shadowvar cleanup
|
%!s(int64=7) %!d(string=hai) anos |
|
engineExports.cpp
|
15f67015d3
Reordering initialization methods #1912
|
%!s(int64=8) %!d(string=hai) anos |
|
engineExports.h
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
engineFunctions.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
%!s(int64=9) %!d(string=hai) anos |
|
engineFunctions.h
|
04d767ab9b
stop linux/mac undefined MSVC versioncheck spam.
|
%!s(int64=7) %!d(string=hai) anos |
|
engineObject.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
engineObject.h
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
enginePrimitives.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
enginePrimitives.h
|
88106f9032
Fixed type inference for nulls in console functions
|
%!s(int64=9) %!d(string=hai) anos |
|
engineStructs.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
%!s(int64=8) %!d(string=hai) anos |
|
engineStructs.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
%!s(int64=8) %!d(string=hai) anos |
|
engineTypeInfo.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
%!s(int64=9) %!d(string=hai) anos |
|
engineTypeInfo.h
|
39bea37fa0
minor fixes, and converted the type table
|
%!s(int64=9) %!d(string=hai) anos |
|
engineTypes.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
engineTypes.h
|
9d01f7a973
Remove nested CLASSDOC Macro
|
%!s(int64=8) %!d(string=hai) anos |
|
engineXMLExport.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
fieldBrushObject.cpp
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
%!s(int64=7) %!d(string=hai) anos |
|
fieldBrushObject.h
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
fileSystemFunctions.cpp
|
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
%!s(int64=7) %!d(string=hai) anos |
|
generateCompiler.bat
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
persistenceManager.cpp
|
e6e97e660c
Missed a couple +1s here and there
|
%!s(int64=7) %!d(string=hai) anos |
|
persistenceManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
propertyParsing.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
%!s(int64=8) %!d(string=hai) anos |
|
propertyParsing.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
%!s(int64=8) %!d(string=hai) anos |
|
returnBuffer.cpp
|
18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
|
%!s(int64=7) %!d(string=hai) anos |
|
returnBuffer.h
|
18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
|
%!s(int64=7) %!d(string=hai) anos |
|
runtimeClassRep.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
runtimeClassRep.h
|
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
%!s(int64=10) %!d(string=hai) anos |
|
scriptFilename.cpp
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
%!s(int64=7) %!d(string=hai) anos |
|
scriptFilename.h
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
scriptObjects.cpp
|
c05d49058f
Cleans up a redundant include.
|
%!s(int64=8) %!d(string=hai) anos |
|
scriptObjects.h
|
b56f8674cd
New ScriptTickObject
|
%!s(int64=13) %!d(string=hai) anos |
|
sim.cpp
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
%!s(int64=7) %!d(string=hai) anos |
|
sim.h
|
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
|
%!s(int64=9) %!d(string=hai) anos |
|
simBase.h
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
simDatablock.cpp
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
%!s(int64=7) %!d(string=hai) anos |
|
simDatablock.h
|
3c97471630
substitution statements conformed to standard class:mVar standard
|
%!s(int64=7) %!d(string=hai) anos |
|
simDictionary.cpp
|
2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
|
%!s(int64=7) %!d(string=hai) anos |
|
simDictionary.h
|
bcc5459818
whitespace
|
%!s(int64=9) %!d(string=hai) anos |
|
simEvents.cpp
|
bcc5459818
whitespace
|
%!s(int64=9) %!d(string=hai) anos |
|
simEvents.h
|
3f97c2cedd
Fix building on GCC
|
%!s(int64=11) %!d(string=hai) anos |
|
simFieldDictionary.cpp
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
%!s(int64=7) %!d(string=hai) anos |
|
simFieldDictionary.h
|
c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
|
%!s(int64=8) %!d(string=hai) anos |
|
simManager.cpp
|
2369645a5a
simset::objectList to simset::mObjectList
|
%!s(int64=7) %!d(string=hai) anos |
|
simObject.cpp
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
%!s(int64=7) %!d(string=hai) anos |
|
simObject.h
|
2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
|
%!s(int64=7) %!d(string=hai) anos |
|
simObjectList.cpp
|
01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
|
%!s(int64=8) %!d(string=hai) anos |
|
simObjectList.h
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
simObjectMemento.cpp
|
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
%!s(int64=7) %!d(string=hai) anos |
|
simObjectMemento.h
|
bcc5459818
whitespace
|
%!s(int64=9) %!d(string=hai) anos |
|
simObjectRef.h
|
5ef130d581
Fixed some random Worder warnings
|
%!s(int64=10) %!d(string=hai) anos |
|
simPersistID.cpp
|
15f67015d3
Reordering initialization methods #1912
|
%!s(int64=8) %!d(string=hai) anos |
|
simPersistID.h
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |
|
simPersistSet.cpp
|
bcc5459818
whitespace
|
%!s(int64=9) %!d(string=hai) anos |
|
simPersistSet.h
|
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
%!s(int64=13) %!d(string=hai) anos |
|
simSerialize.cpp
|
bcc5459818
whitespace
|
%!s(int64=9) %!d(string=hai) anos |
|
simSet.cpp
|
2369645a5a
simset::objectList to simset::mObjectList
|
%!s(int64=7) %!d(string=hai) anos |
|
simSet.h
|
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
%!s(int64=7) %!d(string=hai) anos |
|
stringStack.cpp
|
593680fb3f
Move StringStack methods into the cpp file
|
%!s(int64=7) %!d(string=hai) anos |
|
stringStack.h
|
593680fb3f
Move StringStack methods into the cpp file
|
%!s(int64=7) %!d(string=hai) anos |
|
telnetConsole.cpp
|
bcc5459818
whitespace
|
%!s(int64=9) %!d(string=hai) anos |
|
telnetConsole.h
|
539efcb1e1
Input event changes
|
%!s(int64=13) %!d(string=hai) anos |
|
telnetDebugger.cpp
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
%!s(int64=7) %!d(string=hai) anos |
|
telnetDebugger.h
|
b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
|
%!s(int64=11) %!d(string=hai) anos |
|
typeValidators.cpp
|
bcc5459818
whitespace
|
%!s(int64=9) %!d(string=hai) anos |
|
typeValidators.h
|
3bc15057ed
exposes getters for typevalidators.
|
%!s(int64=8) %!d(string=hai) anos |