Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
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bitStream.cpp 6201e48501 crash out on net stream leaks. пре 10 година
bitStream.h 84e8cbb4ee Revert recent style cleanup changes. пре 11 година
fileStream.cpp 527c3790d6 Issue found with PVS-Studio: пре 10 година
fileStream.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. пре 9 година
fileStreamObject.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
fileStreamObject.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
ioHelper.h e4ad890b78 Expanded signals and journaled signals to support up to 13 parameters пре 13 година
memStream.cpp 15f67015d3 Reordering initialization methods #1912 пре 8 година
memStream.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
stream.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
stream.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
streamObject.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. пре 11 година
streamObject.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
tStream.h 7dbfe6994d Engine directory for ticket #1 пре 13 година