Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
..
arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag před 8 roky
collada 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
loader fbfd3ed8ed clang: constructor initialization order před 9 roky
instancingMatHook.cpp 30144a9f98 TheoraTextureObject před 12 roky
instancingMatHook.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
tsAnimate.cpp 2002d74b78 Issue found with PVS-Studio: před 10 roky
tsCollision.cpp 3496c549b5 Hardware Skinning Support před 9 roky
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
tsDecal.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
tsDump.cpp 2002d74b78 Issue found with PVS-Studio: před 10 roky
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
tsLastDetail.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
tsLastDetail.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx před 12 roky
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
tsMaterialList.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
tsMesh.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. před 8 roky
tsMesh.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. před 8 roky
tsMeshFit.cpp 3496c549b5 Hardware Skinning Support před 9 roky
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag před 8 roky
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support před 9 roky
tsPartInstance.cpp 3496c549b5 Hardware Skinning Support před 9 roky
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
tsRenderState.cpp fbfd3ed8ed clang: constructor initialization order před 9 roky
tsRenderState.h 3496c549b5 Hardware Skinning Support před 9 roky
tsShape.cpp cc9955e102 unused variable cleanup před 9 roky
tsShape.h a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape před 9 roky
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) před 11 roky
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
tsShapeConstruct.cpp a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape před 9 roky
tsShapeConstruct.h d64e2a7019 Removed constexpr use to support VS2013 před 9 roky
tsShapeEdit.cpp a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape před 9 roky
tsShapeInstance.cpp ab68a19a8b Merge pull request #1750 from Azaezel/LODloss před 9 roky
tsShapeInstance.h 12019173af Fix load with DTS shapes introduced with HW skinning changes před 9 roky
tsShapeOldRead.cpp 84e8cbb4ee Revert recent style cleanup changes. před 11 roky
tsSortedMesh.cpp 84e8cbb4ee Revert recent style cleanup changes. před 11 roky
tsSortedMesh.h 84e8cbb4ee Revert recent style cleanup changes. před 11 roky
tsThread.cpp 2002d74b78 Issue found with PVS-Studio: před 10 roky
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
tsTransform.h 7dbfe6994d Engine directory for ticket #1 před 13 roky