Areloch 68efd8e22a Updates to component classes - 8 rokov pred
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culling 15f67015d3 Reordering initialization methods #1912 8 rokov pred
mixin b2b950c84a Add missing include guards to some headers 11 rokov pred
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
pathManager.cpp 0ffd7f5620 Fix member vars left uninitialized in constructors 11 rokov pred
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 rokov pred
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 rokov pred
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
reflector.cpp 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. 8 rokov pred
reflector.h 1198932e87 Basic fix for reflections in both stereo rendering modes 9 rokov pred
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 rokov pred
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 rokov pred
sceneContainer.cpp 0c6174b045 Merge pull request #1920 from elfprince13/variadicConsoleTemplates 9 rokov pred
sceneContainer.h ae2bedccee radius-search -- Expose search-list used for determining area damage. 8 rokov pred
sceneManager.cpp 68efd8e22a Updates to component classes - 8 rokov pred
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
sceneObject.cpp 2bd43efcb9 Fix minor errors in console function definitions 8 rokov pred
sceneObject.h bdac9286ee Enables setting the forward vector of a Scene Object 8 rokov pred
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 11 rokov pred
sceneRenderState.cpp 68efd8e22a Updates to component classes - 8 rokov pred
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 rokov pred
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
simPath.cpp 1f6e66a1d7 directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. 9 rokov pred
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 rokov pred