| .. |
|
T3D
|
8781f2ab55
Add getScriptPath console function to GUIAsset
|
%!s(int64=4) %!d(string=hai) anos |
|
Verve
|
9a795e89f3
Update usage of TinyXML to use TinyXML2
|
%!s(int64=4) %!d(string=hai) anos |
|
afx
|
64b98b0c10
Converts most of AFX classes to utilize assets
|
%!s(int64=4) %!d(string=hai) anos |
|
app
|
c7b44203ad
sanity check
|
%!s(int64=4) %!d(string=hai) anos |
|
assets
|
cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
%!s(int64=4) %!d(string=hai) anos |
|
cinterface
|
c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
|
%!s(int64=4) %!d(string=hai) anos |
|
collision
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
%!s(int64=5) %!d(string=hai) anos |
|
console
|
c04f3ae166
Merge pull request #533 from Ragora/bugfix-linux-release-builds
|
%!s(int64=4) %!d(string=hai) anos |
|
core
|
d7ed88494e
* BugFix: Correct placement of the TORQUE_NOINLINE statements for MSVC compat.
|
%!s(int64=4) %!d(string=hai) anos |
|
environment
|
ad05a78946
sanity check nodelist presence
|
%!s(int64=4) %!d(string=hai) anos |
|
forest
|
20e4f3c120
wrap to remove ambiguity
|
%!s(int64=4) %!d(string=hai) anos |
|
gfx
|
86a8fb5854
Merge pull request #523 from Azaezel/alpha40/windowWonk
|
%!s(int64=4) %!d(string=hai) anos |
|
gui
|
8781f2ab55
Add getScriptPath console function to GUIAsset
|
%!s(int64=4) %!d(string=hai) anos |
|
i18n
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
%!s(int64=5) %!d(string=hai) anos |
|
lighting
|
c41b8e00ff
clean up the light.cookie entries
|
%!s(int64=4) %!d(string=hai) anos |
|
main
|
488fba16c1
requested revision: use dword just in case of compiler shenanigans
|
%!s(int64=8) %!d(string=hai) anos |
|
materials
|
76386f433c
fix eronous extra glue code in macro, fix slash direction in include
|
%!s(int64=4) %!d(string=hai) anos |
|
math
|
b7b4ced8d6
adds binary to decimal and vice versa methods
|
%!s(int64=4) %!d(string=hai) anos |
|
module
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
%!s(int64=4) %!d(string=hai) anos |
|
navigation
|
46b0aee637
NavMesh loading from zip file.
|
%!s(int64=5) %!d(string=hai) anos |
|
persistence
|
9a795e89f3
Update usage of TinyXML to use TinyXML2
|
%!s(int64=4) %!d(string=hai) anos |
|
platform
|
1b55dce613
* Workaround: Implement noinline attributes for problematic functions in str.cpp due to what appears to be GCC compiler bugs.
|
%!s(int64=4) %!d(string=hai) anos |
|
platformMac
|
eac0af2644
Merge commit 'c04f3ae166cf028aa005fb556906f935e52e71fb' into mac-font-stuff
|
%!s(int64=4) %!d(string=hai) anos |
|
platformPOSIX
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
%!s(int64=7) %!d(string=hai) anos |
|
platformSDL
|
633bc040d0
Update thread ids for 64bit support.
|
%!s(int64=4) %!d(string=hai) anos |
|
platformWin32
|
633bc040d0
Update thread ids for 64bit support.
|
%!s(int64=4) %!d(string=hai) anos |
|
platformX86UNIX
|
633bc040d0
Update thread ids for 64bit support.
|
%!s(int64=4) %!d(string=hai) anos |
|
postFx
|
555c563b39
More updating of editor icons to assets
|
%!s(int64=4) %!d(string=hai) anos |
|
renderInstance
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
%!s(int64=4) %!d(string=hai) anos |
|
scene
|
8781f2ab55
Add getScriptPath console function to GUIAsset
|
%!s(int64=4) %!d(string=hai) anos |
|
sfx
|
633bc040d0
Update thread ids for 64bit support.
|
%!s(int64=4) %!d(string=hai) anos |
|
shaderGen
|
2287c28d32
be clear where we're referencing gbuffer render targets
|
%!s(int64=4) %!d(string=hai) anos |
|
sim
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
%!s(int64=5) %!d(string=hai) anos |
|
sqlite
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
%!s(int64=6) %!d(string=hai) anos |
|
terrain
|
438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
|
%!s(int64=4) %!d(string=hai) anos |
|
testing
|
a7fc407284
corrects a pair of conversions. one object oriented, one not.
|
%!s(int64=7) %!d(string=hai) anos |
|
ts
|
8781f2ab55
Add getScriptPath console function to GUIAsset
|
%!s(int64=4) %!d(string=hai) anos |
|
util
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
%!s(int64=4) %!d(string=hai) anos |
|
windowManager
|
431fb05b6f
get the splash screen on linux to stop corrupting the main window
|
%!s(int64=4) %!d(string=hai) anos |
|
.gitattributes
|
cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
|
%!s(int64=9) %!d(string=hai) anos |
|
ggEndOfLineFix.txt
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |