James Urquhart 3496c549b5 Hardware Skinning Support hace 11 años
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forcedMaterialMeshMgr.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
renderBinManager.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: hace 10 años
renderBinManager.h 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: hace 10 años
renderFormatChanger.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. hace 11 años
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
renderGlowMgr.cpp 3496c549b5 Hardware Skinning Support hace 9 años
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer hace 11 años
renderImposterMgr.cpp 53abbe066d added checks for valid pointers after locking hace 12 años
renderImposterMgr.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
renderMeshMgr.cpp 3496c549b5 Hardware Skinning Support hace 9 años
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
renderObjectMgr.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: hace 10 años
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
renderOcclusionMgr.cpp 364dd3634d Remove dead code that contains a delete of an uninitialized pointer hace 11 años
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer hace 11 años
renderParticleMgr.cpp 28d303c5ea Added immutable vertex and index buffers. hace 10 años
renderParticleMgr.h c5dd7230ad Fix for rendering particles to the glow buffer hace 10 años
renderPassManager.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: hace 10 años
renderPassManager.h 3496c549b5 Hardware Skinning Support hace 9 años
renderPassStateToken.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. hace 10 años
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
renderPrePassMgr.cpp 3496c549b5 Hardware Skinning Support hace 9 años
renderPrePassMgr.h 5b5c6b9907 Deferred Shading hace 10 años
renderTerrainMgr.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: hace 10 años
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
renderTexTargetBinManager.cpp cae97cac37 Glow buffer graphic corruption fix on OpenGL. hace 10 años
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
renderTranslucentMgr.cpp 3496c549b5 Hardware Skinning Support hace 9 años
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 hace 13 años