AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 年 前
..
test 1449c4df57 Add some tests for engineAPI and console 11 年 前
CMDgram.y d666322a1b Merging 8 年 前
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年 前
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年 前
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年 前
SimXMLDocument.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年 前
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 9 年 前
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 年 前
arrayObject.h 45ae5e71cb fixed lots of tabs and space 9 年 前
ast.h e80b66464e ast shadowvar cleanup 7 年 前
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年 前
astNodes.cpp e80b66464e ast shadowvar cleanup 7 年 前
bison.bat 7dbfe6994d Engine directory for ticket #1 13 年 前
bison.simple 7dbfe6994d Engine directory for ticket #1 13 年 前
cmdgram.cpp d666322a1b Merging 8 年 前
cmdgram.h d666322a1b Merging 8 年 前
codeBlock.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 年 前
codeBlock.h d666322a1b Merging 8 年 前
codeInterpreter.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 年 前
codeInterpreter.h d666322a1b Merging 8 年 前
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 年 前
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年 前
compiler.h d666322a1b Merging 8 年 前
console.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 年 前
console.h 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 年 前
consoleDoc.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 年 前
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 年 前
consoleFunctions.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 年 前
consoleFunctions.h 39d5563a8c Added type checking functions 11 年 前
consoleInternal.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年 前
consoleInternal.h d666322a1b Merging 8 年 前
consoleLogger.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年 前
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年 前
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory 7 年 前
consoleObject.h fb412ff108 Add Type information for Properties in EngineXMLExport 7 年 前
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 9 年 前
consoleParser.h 45ae5e71cb fixed lots of tabs and space 9 年 前
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 年 前
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction 7 年 前
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 年 前
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 年 前
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 年 前
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年 前
engineAPI.h e5884c56a7 Sqlite Console refactor, also rename param to make tooltip function more helpful 7 年 前
engineDoc.cpp 5282b37d9f shadowvar cleanup 7 年 前
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 年 前
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 年 前
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 年 前
engineFunctions.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 年 前
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 年 前
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 9 年 前
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 年 前
engineTypeInfo.h fb412ff108 Add Type information for Properties in EngineXMLExport 7 年 前
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
engineTypes.h 2fe623b761 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI 7 年 前
engineXMLExport.cpp fb412ff108 Add Type information for Properties in EngineXMLExport 7 年 前
fieldBrushObject.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 年 前
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 年 前
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年 前
fixedTuple.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 年 前
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 年 前
persistenceManager.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年 前
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 年 前
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 年 前
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 年 前
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年 前
scriptFilename.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 年 前
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 年 前
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 年 前
scriptObjects.h b56f8674cd New ScriptTickObject 13 年 前
sim.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 年 前
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 年 前
simBase.h 7dbfe6994d Engine directory for ticket #1 13 年 前
simDatablock.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 年 前
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard 7 年 前
simDictionary.cpp 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 年 前
simDictionary.h bcc5459818 whitespace 9 年 前
simEvents.cpp bcc5459818 whitespace 9 年 前
simEvents.h 3f97c2cedd Fix building on GCC 11 年 前
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年 前
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 年 前
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList 7 年 前
simObject.cpp 701ae6034d Update simObject.cpp 6 年 前
simObject.h 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 年 前
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 年 前
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 年 前
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年 前
simObjectMemento.h bcc5459818 whitespace 9 年 前
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 年 前
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 年 前
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 年 前
simPersistSet.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年 前
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年 前
simSerialize.cpp bcc5459818 whitespace 9 年 前
simSet.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 年 前
simSet.h 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年 前
stringStack.cpp 593680fb3f Move StringStack methods into the cpp file 7 年 前
stringStack.h 593680fb3f Move StringStack methods into the cpp file 7 年 前
telnetConsole.cpp e718841467 Eliminate DefineConsoleFunction 7 年 前
telnetConsole.h 539efcb1e1 Input event changes 13 年 前
telnetDebugger.cpp e718841467 Eliminate DefineConsoleFunction 7 年 前
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 年 前
typeValidators.cpp bcc5459818 whitespace 9 年 前
typeValidators.h 3bc15057ed exposes getters for typevalidators. 8 年 前