Areloch 60a29777fa WIP updated UI 6 年 前
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D3D11 60a29777fa WIP updated UI 6 年 前
Null 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 年 前
bitmap 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 年 前
gl 60a29777fa WIP updated UI 6 年 前
sim d484a1a46e apply consistent colorspace to cubemaps 7 年 前
util edd1e0a270 Removes Direct3D9 functionality. 8 年 前
video 76908eae3c Eliminate DefineConsoleMethod 7 年 前
gFont.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年 前
gFont.h 7dbfe6994d Engine directory for ticket #1 13 年 前
genericConstBuffer.cpp 15f67015d3 Reordering initialization methods #1912 8 年 前
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes 9 年 前
gfxCardProfile.cpp edd1e0a270 Removes Direct3D9 functionality. 8 年 前
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 年 前
gfxCubemap.h 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 年 前
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxDevice.cpp b9c2db28e4 enhanced stage check 6 年 前
gfxDevice.h ab10cc0c87 timmy merge work 7 年 前
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 年 前
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 年 前
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. 7 年 前
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes 9 年 前
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 年 前
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 年 前
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 年 前
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 年 前
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 年 前
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 年 前
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 年 前
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年 前
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 年 前
gfxStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 年 前
gfxTextureHandle.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 年 前
gfxTextureHandle.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 年 前
gfxTextureManager.cpp cedbd387d9 Updating BaseGame to work with PBR, and a PBR example module 6 年 前
gfxTextureManager.h cedbd387d9 Updating BaseGame to work with PBR, and a PBR example module 6 年 前
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年 前
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order 9 年 前
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxVertexColor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxVertexFormat.cpp 15f67015d3 Reordering initialization methods #1912 8 年 前
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年 前
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 年 前
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 年 前
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年 前
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 年 前