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forcedMaterialMeshMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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renderBinManager.cpp
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 лет назад |
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renderDeferredMgr.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
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renderDeferredMgr.h
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9e65e940d0
lighting single buffer
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7 лет назад |
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renderFormatChanger.cpp
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9e65e940d0
lighting single buffer
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7 лет назад |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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renderGlowMgr.cpp
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39f86d8c30
asdasd
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8 лет назад |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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11 лет назад |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 лет назад |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 лет назад |
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renderMeshMgr.cpp
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39f86d8c30
asdasd
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8 лет назад |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 лет назад |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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11 лет назад |
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renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 лет назад |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 лет назад |
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renderPassManager.cpp
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 лет назад |
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renderPassManager.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
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renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 лет назад |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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renderProbeMgr.cpp
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3fa7a0d4fa
Various fixes
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6 лет назад |
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renderProbeMgr.h
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4e557aec83
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
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6 лет назад |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 лет назад |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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renderTranslucentMgr.cpp
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |