Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
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menus f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 yıl önce
minidump 1631f76a47 Update winStackWalker.h 11 yıl önce
nativeDialogs fcf52fb5e0 Rename the memory allocating versions to make prev error less likely 11 yıl önce
threads 3b1d84fe5c SDL & Win32 platform threads cleanup. 9 yıl önce
videoInfo 41e5caf22b Direct3D11 Engine/source changes 9 yıl önce
VFSRes.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
WinPlatformGL.cpp 415f4a046e OpenGL vsync fixes. 9 yıl önce
cardProfile.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 yıl önce
platformWin32.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
stdint.h bddc27c693 Add a temporary local copy of stdint.h for VS2008. 11 yıl önce
winAsmBlit.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
winAsync.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 yıl önce
winCPUInfo.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
winConsole.cpp a88339c219 Fix buffer overflows due to incorrect use of sizeof 11 yıl önce
winConsole.h 539efcb1e1 Input event changes 13 yıl önce
winDInputDevice.cpp e3bbc42925 Provide a safer version of convertUTF16toUTF8 11 yıl önce
winDInputDevice.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 yıl önce
winDirectInput.cpp 6040a8d855 Fix macro token pasting errors when compiling with clang-cl 11 yıl önce
winDirectInput.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 yıl önce
winDlibrary.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
winExec.cpp 486a12cb96 Merge pull request #1183 from MusicMonkey5555/documentation 11 yıl önce
winFileio.cpp c2da755dc2 Fix for the directory scan for modules so it doesn't trim off characters in the path. 10 yıl önce
winFont.cpp e3bbc42925 Provide a safer version of convertUTF16toUTF8 11 yıl önce
winFont.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
winInput.cpp 475f218bcd Modified files for SDL2. 11 yıl önce
winMath.cpp da4078c707 Fix passing of non-primitive types to varargs functions 11 yıl önce
winMath_ASM.cpp 125901648a 64bit, from @source http://msdn.microsoft.com/en-us/library/c9676k6h.aspx 11 yıl önce
winMemory.cpp 8ed0f508ca Minimal changes to compile T3D on WIN64. 11 yıl önce
winPlatformCPUCount.cpp 8ed0f508ca Minimal changes to compile T3D on WIN64. 11 yıl önce
winProcessControl.cpp 4e9034854d Linux implementation. Include changes for gcc x64. 11 yıl önce
winRedbook.cpp a88339c219 Fix buffer overflows due to incorrect use of sizeof 11 yıl önce
winTLS.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
winTime.cpp 97e7e07607 winTime month fix 11 yıl önce
winTimer.cpp 0ffd7f5620 Fix member vars left uninitialized in constructors 11 yıl önce
winUser.cpp e3bbc42925 Provide a safer version of convertUTF16toUTF8 11 yıl önce
winVFS.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
winVolume.cpp a0aa826f16 Adds a verifyCompatibility method to the Win32FileSystem to report case-sensitivity issues 10 yıl önce
winVolume.h a0aa826f16 Adds a verifyCompatibility method to the Win32FileSystem to report case-sensitivity issues 10 yıl önce
winWindow.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
win_common_prefix.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
win_debug_prefix.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
win_release_prefix.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce