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forcedMaterialMeshMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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renderBinManager.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 yıl önce |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 yıl önce |
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renderDeferredMgr.cpp
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9e65e940d0
lighting single buffer
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7 yıl önce |
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renderDeferredMgr.h
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9e65e940d0
lighting single buffer
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7 yıl önce |
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renderFormatChanger.cpp
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9e65e940d0
lighting single buffer
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7 yıl önce |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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renderGlowMgr.cpp
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3496c549b5
Hardware Skinning Support
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9 yıl önce |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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11 yıl önce |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 yıl önce |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 yıl önce |
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renderMeshMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 yıl önce |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 yıl önce |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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11 yıl önce |
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renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 yıl önce |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 yıl önce |
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renderPassManager.cpp
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 yıl önce |
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renderPassManager.h
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 yıl önce |
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renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 yıl önce |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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renderProbeMgr.cpp
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788e265477
Finished current cleanup/reorg.
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7 yıl önce |
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renderProbeMgr.h
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788e265477
Finished current cleanup/reorg.
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7 yıl önce |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 yıl önce |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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renderTranslucentMgr.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 yıl önce |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |