Jeff Hutchinson 6e072dbf91 Merge branch 'Preview4_0_DevHead' into tsneo 4 gadi atpakaļ
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editors 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 gadi atpakaļ
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 gadi atpakaļ
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
decalRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
meshRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
nodeListManager.cpp ad05a78946 sanity check nodelist presence 4 gadi atpakaļ
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 gadi atpakaļ
river.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 gadi atpakaļ
river.h 1efb687867 uninitialized variables-environment and forrest 5 gadi atpakaļ
scatterSky.cpp f185bef8a3 leverage isScriptFile 4 gadi atpakaļ
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 gadi atpakaļ
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 gadi atpakaļ
waterObject.cpp 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 gadi atpakaļ
waterObject.h 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 gadi atpakaļ
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 gadi atpakaļ