Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 anni fa
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assets c3ac30e682 Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne 8 anni fa
components c3ac30e682 Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne 8 anni fa
decal af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anni fa
examples 3a18819e1e Issue found by PVS Studio: 10 anni fa
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
fx b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 anni fa
gameBase 20eefee3cd Merge branch 'development' into issue_2115 8 anni fa
physics 8f0e418e54 Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered. 8 anni fa
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 anni fa
sfx fbfd3ed8ed clang: constructor initialization order 9 anni fa
systems 7af5c4392f Update meshRenderSystem.cpp 8 anni fa
turret 51df59092d Assorted bug fixes 8 anni fa
vehicles 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
accumulationVolume.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 anni fa
aiClient.cpp 2f48f31a6f Fixed String comparisons. 11 anni fa
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 anni fa
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 anni fa
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
aiPlayer.cpp ab88b8f489 anim-clip -- sequence selection by afx effects 8 anni fa
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 anni fa
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 anni fa
camera.h fcce9be33c obj-select -- object selection functionality 8 anni fa
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 anni fa
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 anni fa
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anni fa
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 anni fa
convexShape.cpp 8dedcf456a Cleanup of export function to remove redundant arg 7 anni fa
convexShape.h 8dedcf456a Cleanup of export function to remove redundant arg 7 anni fa
debris.cpp 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 anni fa
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 anni fa
entity.cpp abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 8 anni fa
entity.h abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 8 anni fa
gameFunctions.cpp 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 anni fa
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 anni fa
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 anni fa
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 anni fa
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 anni fa
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiMaterialPreview.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiObjectView.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
item.cpp 2bd43efcb9 Fix minor errors in console function definitions 8 anni fa
item.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
levelInfo.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 anni fa
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
lightBase.cpp 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 anni fa
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 anni fa
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 anni fa
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 anni fa
missionMarker.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 anni fa
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 anni fa
objectTypes.h d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. 8 anni fa
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 anni fa
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 anni fa
physicalZone.cpp 51df59092d Assorted bug fixes 8 anni fa
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anni fa
player.cpp 25b780ccaf player-look -- modified player head and arm control 8 anni fa
player.h 25b780ccaf player-look -- modified player head and arm control 8 anni fa
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
portal.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
prefab.cpp 8dedcf456a Cleanup of export function to remove redundant arg 7 anni fa
prefab.h 8dedcf456a Cleanup of export function to remove redundant arg 7 anni fa
projectile.cpp c32c9557ab enhanced-projectile 8 anni fa
projectile.h c32c9557ab enhanced-projectile 8 anni fa
proximityMine.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
resource.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 anni fa
rigid.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
rigidShape.cpp 1ee127b753 more unused variable cleanups 9 anni fa
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 anni fa
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
shapeBase.cpp 2bd43efcb9 Fix minor errors in console function definitions 8 anni fa
shapeBase.h 8aaed004f1 Collision events 8 anni fa
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
shapeImage.cpp ce51070fc4 whitespace updates 9 anni fa
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
staticShape.cpp f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 anni fa
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 anni fa
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anni fa
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 anni fa
tsStatic.cpp 8dedcf456a Cleanup of export function to remove redundant arg 7 anni fa
tsStatic.h 8dedcf456a Cleanup of export function to remove redundant arg 7 anni fa
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
zone.h 7dbfe6994d Engine directory for ticket #1 13 anni fa