Areloch e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 年 前
..
ogg fbfd3ed8ed clang: constructor initialization order 9 年 前
stream fc449307f9 packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization. 8 年 前
strings 1b4f238a25 Fixed V610: Undefined behavior 8 年 前
util 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
bitMatrix.h 7dbfe6994d Engine directory for ticket #1 13 年 前
bitRender.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年 前
bitRender.h 7dbfe6994d Engine directory for ticket #1 13 年 前
bitSet.h 7dbfe6994d Engine directory for ticket #1 13 年 前
bitVector.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
bitVector.h b700572931 Fix BitVector copy constructor. 12 年 前
bitVectorW.h 7dbfe6994d Engine directory for ticket #1 13 年 前
color.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
color.h 1f477914aa ColorI::fromLinear fix 8 年 前
crc.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
crc.h 7dbfe6994d Engine directory for ticket #1 13 年 前
dataChunker.cpp c2cc7142de Reduce the amount of blocks of memory DataChunker uses 9 年 前
dataChunker.h c2cc7142de Reduce the amount of blocks of memory DataChunker uses 9 年 前
dnet.cpp 6492028bb2 Merge pull request #1035 from bpay/memfixes 11 年 前
dnet.h 539efcb1e1 Input event changes 13 年 前
factoryCache.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年 前
fileObject.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年 前
fileObject.h 7dbfe6994d Engine directory for ticket #1 13 年 前
fileio.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 年 前
filterStream.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
filterStream.h 7dbfe6994d Engine directory for ticket #1 13 年 前
frameAllocator.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
frameAllocator.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年 前
iTickable.cpp 7d6df96d65 ITickable supports object deletion 12 年 前
iTickable.h 7dbfe6994d Engine directory for ticket #1 13 年 前
idGenerator.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
idGenerator.h c19a70814c Tidy up and fix the various Assert macros 11 年 前
memVolume.cpp 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 年 前
memVolume.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 年 前
module.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年 前
module.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年 前
resizeStream.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
resizeStream.h 7dbfe6994d Engine directory for ticket #1 13 年 前
resource.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
resource.h 7dbfe6994d Engine directory for ticket #1 13 年 前
resourceManager.cpp 3ab048c5b0 Fixes after feedback from Luis. 11 年 前
resourceManager.h 171a24459f Remove namespace from header 12 年 前
stringBuffer.cpp fcf52fb5e0 Rename the memory allocating versions to make prev error less likely 11 年 前
stringBuffer.h 7dbfe6994d Engine directory for ticket #1 13 年 前
stringTable.cpp 40b871e652 Add profiling to StringTable. 11 年 前
stringTable.h 7dbfe6994d Engine directory for ticket #1 13 年 前
tAlgorithm.h 7dbfe6994d Engine directory for ticket #1 13 年 前
tSimpleHashTable.h 7dbfe6994d Engine directory for ticket #1 13 年 前
tSparseArray.h 7dbfe6994d Engine directory for ticket #1 13 年 前
tagDictionary.cpp dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 9 年 前
tagDictionary.h 7dbfe6994d Engine directory for ticket #1 13 年 前
threadStatic.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年 前
threadStatic.h 4110fe51b2 Fixed thread statics. 11 年 前
tokenizer.cpp 7e5ddf4ca2 Resolve issue #163 12 年 前
tokenizer.h 7dbfe6994d Engine directory for ticket #1 13 年 前
virtualMountSystem.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
virtualMountSystem.h 7dbfe6994d Engine directory for ticket #1 13 年 前
volume.cpp a849202bde Added Sanity Check for out of memory 11 年 前
volume.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. 11 年 前