Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 years ago
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blobShadow.cpp 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 years ago
blobShadow.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightMapParams.cpp d2700f881c Source changes needed for Linux build. 13 years ago
lightMapParams.h d2700f881c Source changes needed for Linux build. 13 years ago
projectedShadow.cpp a3fab3d4c4 Projected Shadow fix 10 years ago
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 years ago
sceneLighting.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 13 years ago
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 13 years ago
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
scenePersist.h 7dbfe6994d Engine directory for ticket #1 13 years ago
shadowBase.h 7dbfe6994d Engine directory for ticket #1 13 years ago
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 13 years ago