LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. 11 anni fa
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 anni fa
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 anni fa
lightShadowMap.h c0b2e6536b Reduce innecesary changes on Render Target textures. 11 anni fa
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
pssmLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 anni fa
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 anni fa
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) 12 anni fa
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 anni fa
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 anni fa