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cubeLightShadowMap.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
cubeLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
dualParaboloidLightShadowMap.cpp
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c0b2e6536b
Reduce innecesary changes on Render Target textures.
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11 anni fa |
dualParaboloidLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
lightShadowMap.cpp
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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11 anni fa |
lightShadowMap.h
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c0b2e6536b
Reduce innecesary changes on Render Target textures.
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11 anni fa |
paraboloidLightShadowMap.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
paraboloidLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
pssmLightShadowMap.cpp
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c0b2e6536b
Reduce innecesary changes on Render Target textures.
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11 anni fa |
pssmLightShadowMap.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 anni fa |
shadowCommon.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
shadowMapManager.cpp
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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11 anni fa |
shadowMapManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
shadowMapPass.cpp
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b4ea1123dc
Remove Interior Object format (DIF)
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12 anni fa |
shadowMapPass.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
shadowMatHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
shadowMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
singleLightShadowMap.cpp
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 anni fa |
singleLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |