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  1. ---
  2. layout: page
  3. title: Engine | Torque 3D
  4. root: ..
  5. ---
  6. <div class="banner"><div class="container">
  7. <h2 id="made-with-torque">Made with Torque</h2>
  8. </div></div>
  9. <div class="container">
  10. <p>
  11. Here are some of the premier projects using Torque 3D right now. This isn't
  12. an exhaustive list, just a showcase of some of our favourite projects. If
  13. you'd like your project to feature on this page, let us know!
  14. </p>
  15. <div class="row">
  16. <div class="media col-sm-6">
  17. <a class="pull-left" href="http://www.frozenendzone.com/">
  18. <img class="made-with-torque" src="{{page.root}}/img/frozen-endzone-icon.jpg" />
  19. </a>
  20. <div class="media-body">
  21. <h4 class="media-heading"><a href="http://www.frozenendzone.com/">Frozen Endzone</a></h4>
  22. <a class="media-subheading" href="http://www.mode7games.com/">Mode 7</a>
  23. <p>
  24. Frozen Endzone is the premier tactical future sports game!
  25. It combines the strategic depth of Frozen Synapse with completely
  26. original creative gameplay and a thrilling futuristic aesthetic.
  27. You must design a play to get the ball into your opponent's endzone,
  28. using the stadium's procedurally-generated terrain to your advantage.
  29. </p>
  30. </div>
  31. </div>
  32. <div class="media col-sm-6">
  33. <a class="pull-left" href="http://www.yorkshirerifles.com/">
  34. <img class="made-with-torque" src="{{page.root}}/img/airship-dragoon-icon.jpg" />
  35. </a>
  36. <div class="media-body">
  37. <h4 class="media-heading"><a href="http://www.yorkshirerifles.com/">Airship Dragoon</a></h4>
  38. <a class="media-subheading" href="http://www.yorkshirerifles.com/">YorkshireRifles</a>
  39. <p>
  40. Conquer the super-continent of Pangea with an invasion of Airships!
  41. Battle Dastardly Pirate Insurgents! Keep the locals happy or else
  42. they will be revolting! Turn-based Steampunk squad tactical combat
  43. and global strategy with emergent gameplay. No two games the same.
  44. </p>
  45. </div>
  46. </div>
  47. </div>
  48. <div class="row">
  49. <div class="media col-sm-6">
  50. <a class="pull-left" href="http://www.metaldrift.com/">
  51. <img class="made-with-torque" src="{{page.root}}/img/metal-drift-icon.jpg" />
  52. </a>
  53. <div class="media-body">
  54. <h4 class="media-heading"><a href="http://www.metaldrift.com/">Metal Drift</a></h4>
  55. <a class="media-subheading" href="http://blackjacketstudios.com/">Black Jacket Studios</a>
  56. <p>
  57. Metal Drift is a vehicular sport combat game set in a distant
  58. future. As the player, you command an agile, high powered hover
  59. tank in a futuristic sports arena. Core game play centers on
  60. intense tank-on-tank team combat seen through an immersive, first
  61. person cockpit.
  62. </p>
  63. </div>
  64. </div>
  65. <div class="media col-sm-6">
  66. <a class="pull-left" href="http://www.beamng.com/BeamNG.drive">
  67. <img class="made-with-torque" src="{{page.root}}/img/drive-icon.jpg" />
  68. </a>
  69. <div class="media-body">
  70. <h4 class="media-heading"><a href="http://www.beamng.com/BeamNG.drive">BeamNG.drive</a></h4>
  71. <a class="media-subheading" href="http://www.beamng.com/">BeamNG</a>
  72. <p>
  73. An open-world driving simulator, and so much more. Hailed as having
  74. "the most amazing video game car crashes ever", this is not a game
  75. for the faint-hearted, nor those who like their cars in one piece.
  76. </p>
  77. </div>
  78. </div>
  79. </div>
  80. <div class="row">
  81. <div class="media col-sm-6">
  82. <a class="pull-left" href="http://lifeisfeudal.com/">
  83. <img class="made-with-torque" src="{{page.root}}/img/life-is-feudal-icon.jpg" />
  84. </a>
  85. <div class="media-body">
  86. <h4 class="media-heading"><a href="http://lifeisfeudal.com">Life Is Feudal MMO</a></h4>
  87. <a class="media-subheading" href="http://lifeisfeudal.com">Life Is Feudal team</a>
  88. <p>
  89. Life Is Feudal challenges you to go back in time and discover
  90. living medieval life. You must not only survive, but find a way
  91. to prosper. How will you fend for yourself? Where will you live?
  92. How will you defend against other players and predators from the
  93. wild? Will you establish or join a peaceful community?
  94. </p>
  95. </div>
  96. </div>
  97. <div class="media col-sm-6">
  98. <a class="pull-left" href="http://www.afterworld.ru/">
  99. <img class="made-with-torque" src="{{page.root}}/img/afterworld-icon.jpg" />
  100. </a>
  101. <div class="media-body">
  102. <h4 class="media-heading"><a href="http://www.afterworld.ru/">AfterWorld MMO</a></h4>
  103. <a class="media-subheading" href="http://www.dedicatedlogic.com/">Dedicated Logic LLC</a>
  104. <p>
  105. AfterWorld is a "free market economy" persistent-world massively
  106. multiplayer online game set in a science fiction setting of post-
  107. apocalyptic Siberia. Enjoy a complex skills-based role-playing
  108. system, an advanced crafting system, and more than 100 square
  109. kilometers of vast Siberian landscapes.
  110. </p>
  111. </div>
  112. </div>
  113. </div>
  114. <div class="row">
  115. <div class="media col-sm-6">
  116. <a class="pull-left" href="http://www.villagersandheroes.com/">
  117. <img class="made-with-torque" src="{{page.root}}/img/villagers-and-heroes-icon.jpg" />
  118. </a>
  119. <div class="media-body">
  120. <h4 class="media-heading"><a href="http://www.villagersandheroes.com/">Villagers and Heroes</a></h4>
  121. <a class="media-subheading" href="http://www.madottergames.com/">Mad Otter Games</a>
  122. <p>
  123. Villagers and Heroes, a fantasy role-playing game with a vast
  124. multiplayer world, is easy to learn, has an intuitive
  125. user-interface, and features wonderfully rich gameplay providing
  126. thousands of hours of exploration and challenge. The Seven Realms,
  127. populated with quirky characters and ghoulish beasties, offer
  128. hundreds of quests and an array of different gameplay styles.
  129. </p>
  130. </div>
  131. </div>
  132. <div class="media col-sm-6">
  133. <a class="pull-left" href="http://www.deadlymatter.com/">
  134. <img class="made-with-torque" src="{{page.root}}/img/deadly-matter-icon.jpg" />
  135. </a>
  136. <div class="media-body">
  137. <h4 class="media-heading"><a href="http://www.deadlymatter.com/">Deadly Matter</a></h4>
  138. <a class="media-subheading" href="http://www.studiodimsum.com/">Studio Dim Sum</a>
  139. <p>
  140. Deadly Matter is not a shooter. That doesn't mean you won't have
  141. to handle a weapon, but it may be a bit different from what you
  142. have experienced in other games. The story behind the game is
  143. based on science and history. Be prepared for the unknown and
  144. face immense forces that threaten our existence.
  145. </p>
  146. </div>
  147. </div>
  148. </div>
  149. <div class="row">
  150. <div class="media col-sm-6">
  151. <a class="pull-left" href="http://respawn.gobbogamessa.com/">
  152. <img class="made-with-torque" src="{{page.root}}/img/re-spawn-icon.jpg" />
  153. </a>
  154. <div class="media-body">
  155. <h4 class="media-heading"><a href="http://respawn.gobbogamessa.com/">Re-Spawn</a></h4>
  156. <a class="media-subheading" href="http://www.gobbogamessa.com/">Gobbo Games</a>
  157. <p>
  158. Re-Spawn is a competitive, arena-style multi-player first person
  159. shooter game with fast-paced, high energy combat that requires
  160. both reflexive skill and tactical thinking.
  161. It is strongly influenced by FPS classics like Quake 2,
  162. Quake 3 Arena, and Unreal Tournament. Just playing one match will
  163. flood your mind with memories and nostalgia.
  164. </p>
  165. </div>
  166. </div>
  167. <div class="media col-sm-6">
  168. <a class="pull-left" href="http://www.bloodandmana.com/">
  169. <img class="made-with-torque" src="{{page.root}}/img/blood-and-mana-icon.jpg" />
  170. </a>
  171. <div class="media-body">
  172. <h4 class="media-heading"><a href="http://www.bloodandmana.com/">Blood &amp; Mana</a></h4>
  173. <a class="media-subheading" href="http://www.bloodandmana.com/">Blood &amp; Mana team</a>
  174. <p>
  175. Blood &amp; Mana is a fast-paced multiplayer medieval arena combat
  176. game, mixing elements of the RPG and FPS genres. Equip your
  177. character for each battle with no restrictions, no levels, and no
  178. classes. Choose from a vast collection of armor, weapons, spells,
  179. skills, and items.
  180. </p>
  181. </div>
  182. </div>
  183. </div>
  184. <div class="row">
  185. <div class="media col-sm-6">
  186. <a class="pull-left" href="http://www.thecube.qut.edu.au/project/virtual-reef">
  187. <img class="made-with-torque" src="{{page.root}}/img/the-reef-icon.jpg" />
  188. </a>
  189. <div class="media-body">
  190. <h4 class="media-heading"><a href="http://www.thecube.qut.edu.au/project/virtual-reef">Virtual Reef</a></h4>
  191. <a class="media-subheading" href="http://www.thecube.qut.edu.au/">The Cube</a>
  192. <p>
  193. The Virtual Reef is a life-sized marine ecosystem expanding across
  194. two levels of the Science and Engineering Centre in Brisbane.
  195. Multi-touch technologies enable the user to manipulate, intimately
  196. explore and interact with the reef world, specific behaviours and
  197. relationships.
  198. </p>
  199. <a href="http://joticarroll.github.io/Torque3D/">Get the source code</a>
  200. </div>
  201. </div>
  202. </div>
  203. </div>
  204. <div class="banner"><div class="container">
  205. <h2 id="features">Features</h2>
  206. </div></div>
  207. <div class="container">
  208. <div class="media">
  209. <img class="pull-left feature"
  210. src="{{page.root}}/img/rendering-feature.jpg"
  211. title="By Felix Westin"/>
  212. <div class="media-body">
  213. <h3 class="media-heading">Rendering</h3>
  214. <p>
  215. Torque 3D includes both a high-performance forward-rendering basic
  216. lighting engine, and a deferred-rendering advanced lighting mode so
  217. you can tailor your game to meet the needs of different customers.
  218. The modern rendering system includes per-pixel lighting, normal and
  219. parallax mapping, and materials generated by a high-level editor, or
  220. written from scratch in GLSL/HLSL. The engine comes with shaders
  221. for water, sky and sun, and many common material types.
  222. </p>
  223. <p>
  224. The engine also has a powerful PostFX system allowing you to create
  225. custom post-processing effects. It ships with buit-in effects including:
  226. </p>
  227. <ul>
  228. <li>HDR/light adaptation</li>
  229. <li>Depth of field</li>
  230. <li>Lens flare and sun rays</li>
  231. <li>Screen-space ambient occlusion and FXAA</li>
  232. <li>Refraction, reflection and glow</li>
  233. </ul>
  234. </div>
  235. </div>
  236. <div class="media">
  237. <img class="pull-left feature"
  238. src="{{page.root}}/img/editors-feature.jpg"
  239. title="Metal Drift by Black Jacket Studios" />
  240. <div class="media-body">
  241. <h3 class="media-heading">Editors</h3>
  242. <p>
  243. Torque 3D comes with everything you need to construct environments
  244. and levels from your assets. Shapes are imported in Collada DAE format
  245. and placed in the in-game editor. Switch to playing through your level
  246. with one press of a button.
  247. </p>
  248. <ul>
  249. <li>Powerful terrain editor that allows you to import terrains
  250. or sculpt them by hand.</li>
  251. <li>The shape editor provides tools for previewing and touching
  252. up your shapes after import.</li>
  253. <li>The road and river editor modes make it simple to place paths
  254. that become solid roads, flowing rivers or decal tracks across
  255. the terrain.</li>
  256. <li>A fully-featured material editor means you don't have to touch
  257. a line of shader code to create great-looking visuals.</li>
  258. <li>The GUI editor lets you place HUD and menu elements in an
  259. easy-to-use WYSIWYG environment.</li>
  260. <li>Torque 3D will automatically reload assets that are changed
  261. outside the editing environment, enabling speedy development
  262. iteration.</li>
  263. <li>Editor modes are implemented as plugins, so you can add your
  264. own custom modes.</li>
  265. </ul>
  266. </div>
  267. </div>
  268. <div class="media">
  269. <img class="pull-left feature"
  270. src="{{page.root}}/img/networking-feature.jpg"
  271. title="Frozen Endzone by Mode 7" />
  272. <div class="media-body">
  273. <h3 class="media-heading">Networking</h3>
  274. <p>
  275. Since its inception as the engine behind the online shooter Tribes 2,
  276. Torque has consistently provided high performance, reliable networking
  277. for fast-paced online games. The engine has networking built into
  278. its core, allowing you to quickly get up and running with networked
  279. games.
  280. </p>
  281. <p>
  282. Torque uses a <em>server authoritative</em> networking model that
  283. helps you to reduce cheating and exploitation. At the same time,
  284. the game state is predicted and interpolated locally so each client
  285. experiences a smooth view of the action. Time-invarying data is
  286. transferred via datablocks at client join time, reducing the amount
  287. of data that needs to be networked during gameplay.
  288. </div>
  289. </div>
  290. <div class="media">
  291. <img class="pull-left feature"
  292. src="{{page.root}}/img/physics-feature.jpg"
  293. title="Pacific Demo by GarageGames" />
  294. <div class="media-body">
  295. <h3 class="media-heading">Physics</h3>
  296. <p>
  297. Torque 3D provides a plugin system for physics. There is a simple
  298. built-in implementation which can be easily swapped out for PhysX or
  299. Bullet libraries. They enable features like:
  300. </p>
  301. <ul>
  302. <li>Cloth dynamics</li>
  303. <li>Rigid body dynamics</li>
  304. <li>Destructible objects</li>
  305. <li>Destroyable joints</li>
  306. <li>Fluid buoyancy</li>
  307. </ul>
  308. </div>
  309. </div>
  310. <div class="media">
  311. <img class="pull-left feature"
  312. src="{{page.root}}/img/scripting-feature.jpg"
  313. title="Life is Feudal" />
  314. <div class="media-body">
  315. <h3 class="media-heading">Scripts and source code</h3>
  316. <p>
  317. When you get Torque, you get everything. The entire source code is
  318. yours to modify under the permissive MIT license. The codebase is mature
  319. and extensible with a plugin system, allowing you to easily add features
  320. of your own, or from other libraries, to each project.
  321. </p>
  322. <p>
  323. If you're not the recompiling type, Torque provides a scripting engine
  324. using a custom C-like language called TorqueScript. You can create
  325. whole games without touching a line of C++. Check this out:
  326. </p>
  327. <pre><code>$minion = new AIPlayer();
  328. $minion.name = "Fubar";
  329. $minion.setMoveDestination("50 0 0");
  330. function Fubar::onReachDestination(%self) {
  331. echo("I made it! Says" SPC %self.name);
  332. }</code></pre>
  333. </div>
  334. </div>
  335. </div>
  336. <div class="banner"><div class="container">
  337. <h2 id="roadmap">Roadmap</h2>
  338. </div></div>
  339. <div class="container">
  340. <p class="alert alert-warning">
  341. Please note that the roadmap is currently being debated by the Steering Committee.
  342. This version represents our rough ideas and intentions and may change when we
  343. settle on an actual plan! When that happens we will document future engine
  344. versions here with their planned outcomes.
  345. </p>
  346. <h3>Short-term</h3>
  347. <p>
  348. The theme of our immediate efforts will be cleaning up the state of the repository,
  349. forging new links with the community, and putting in place procedures that will
  350. make the Committee more effective in the future.
  351. </p>
  352. <ul>
  353. <li>Complete and launch this website!</li>
  354. <li>Set up automated testing to increase ease of maintenance.</li>
  355. <li>Merge (possibly into unstable branches) or reject all outstanding pull-requests.
  356. In particular:
  357. <ul>
  358. <li>A usable CMake alternative to the current Project Generator</li>
  359. <li>64-bit-ready changes</li>
  360. <li>VS2013 compatibility</li>
  361. </ul></li>
  362. </ul>
  363. <h3>Middle-term</h3>
  364. <ul>
  365. <li>Linux and OSX support via OpenGL rendering layer.</li>
  366. <li>DirectX 11 and PhysX 3.3 support.
  367. <li>New modular script templates and content distribution.</li>
  368. <li>More difficult existing pull-requests, particularly improvements to the TorqueScript language.</li>
  369. </ul>
  370. <h3>Long-term</h3>
  371. <ul>
  372. <li>Clean up engine source code (e.g. use of non-STL container replacements, signed/unsigned mismatches).</li>
  373. <li>Modularise scripting engine, paving the way for other scripting languages.</li>
  374. <li>Entity/component system replacing hardcoded gameplay classes.</li>
  375. <li>Overhaul editor suite</li>
  376. </ul>
  377. </div>
  378. <div class="banner"><div class="container">
  379. <h2 id="history">History</h2>
  380. </div></div>
  381. <div class="container">
  382. <table class="history table">
  383. <tr>
  384. <td>1998</td>
  385. <td>
  386. <b>Starsiege: Tribes</b> <br />
  387. Developed by <a href="http://www.mobygames.com/company/dynamix-inc/">Dynamix</a> and
  388. published by <a href="http://www.mobygames.com/company/sierra-entertainment-inc">Sierra</a>,
  389. Tribes was a landmark online shooter and the first incarnation
  390. of what would later become the Torque Game Engine, introducing the
  391. engine's signature large terrains, efficient fast-paced
  392. networking and bespoke scripting language.
  393. </td>
  394. </tr>
  395. <tr>
  396. <td>2001</td>
  397. <td>
  398. <b>Dynamix closed</b> <br />
  399. Tribes 2, enhancing the original Tribes' gameplay and graphics,
  400. was to become one of the last games developed by Dynamix before
  401. their closure. Several Dynamix veterans went on to found
  402. <a href="http://en.wikipedia.org/wiki/GarageGames">GarageGames</a>,
  403. licensing the Tribes 2 game engine which was
  404. released under the name Torque Game Engine.
  405. </td>
  406. </tr>
  407. <tr>
  408. <td>2007</td>
  409. <td>
  410. <b>Torque Game Engine Advanced</b> <br />
  411. This incarnation of the engine focused on updating the rendering
  412. engine, including per-pixel shading and a new terrain system.
  413. </td>
  414. </tr>
  415. <tr>
  416. <td>2009</td>
  417. <td>
  418. <b>Torque 3D</b> <br />
  419. The next evolution in the Torque line introduced a modern deferred-
  420. rendering engine, an abstract physics layer with a PhysX
  421. implementation, and a COLLADA-based asset pipeline.
  422. </td>
  423. </tr>
  424. <tr>
  425. <td>2012</td>
  426. <td>
  427. <b>Torque 3D MIT</b> <br />
  428. As part of GarageGames' move towards being a service provider and
  429. consultancy, the Torque 3D engine was released as free open-source
  430. software. The first Steering Committee was set up to manage community
  431. contributions to the engine, and has been going strong ever since.
  432. </td>
  433. </tr>
  434. </table>
  435. </div>