marauder2k7 92b10df7eb cleanup nodes 1 rok pred
..
arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 rokov pred
assimp 2b295fb7f0 rest of virtuals removed 1 rok pred
collada 2b295fb7f0 rest of virtuals removed 1 rok pred
loader efbe5e90f5 virtuals removed 1 rok pred
vhacd 679f0ff065 vhacd 1 rok pred
instancingMatHook.cpp 30144a9f98 TheoraTextureObject 12 rokov pred
instancingMatHook.h 2b295fb7f0 rest of virtuals removed 1 rok pred
tsAnimate.cpp 190a647254 animation clarification 7 rokov pred
tsCollision.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 rokov pred
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
tsDecal.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
tsDump.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 rokov pred
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
tsLastDetail.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 rok pred
tsLastDetail.h a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 3 rokov pred
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
tsMaterialList.h efbe5e90f5 virtuals removed 1 rok pred
tsMesh.cpp c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 rokov pred
tsMesh.h efbe5e90f5 virtuals removed 1 rok pred
tsMeshFit.cpp 92b10df7eb cleanup nodes 1 rok pred
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 rokov pred
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support 9 rokov pred
tsPartInstance.cpp d0f9aca859 Code style improvement 5 rokov pred
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
tsRenderState.cpp 7219899287 Working on shader const binding 8 rokov pred
tsRenderState.h 39f86d8c30 asdasd 8 rokov pred
tsShape.cpp 89b0c7f73b Console Refactor 2 rokov pred
tsShape.h a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 3 rokov pred
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 11 rokov pred
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
tsShapeConstruct.cpp 92b10df7eb cleanup nodes 1 rok pred
tsShapeConstruct.h 92b10df7eb cleanup nodes 1 rok pred
tsShapeEdit.cpp 2eefb4972f * BugFix: Correct an ASAN memory access error in TSShapeEdit caused by reading a reference from the same vector we are pushing to at the same time. 4 rokov pred
tsShapeInstance.cpp 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2 rokov pred
tsShapeInstance.h efbe5e90f5 virtuals removed 1 rok pred
tsShapeOldRead.cpp fef05cf2ca fix #365 5 rokov pred
tsSortedMesh.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 rokov pred
tsSortedMesh.h 2b295fb7f0 rest of virtuals removed 1 rok pred
tsThread.cpp a5ab4acd01 pos to mSeqPos to resolve a method entry vs class entry 7 rokov pred
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
tsTransform.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred