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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PXCLOTH_H_
- #define _PXCLOTH_H_
- #ifndef _GAMEBASE_H_
- #include "T3D/gameBase/gameBase.h"
- #endif
- #ifndef _GFXPRIMITIVEBUFFER_H_
- #include "gfx/gfxPrimitiveBuffer.h"
- #endif
- #ifndef _GFXVERTEXBUFFER_H_
- #include "gfx/gfxVertexBuffer.h"
- #endif
- #ifndef _PHYSX_H_
- #include "T3D/physics/physx/px.h"
- #endif
- #ifndef _T3D_PHYSICS_PHYSICSPLUGIN_H_
- #include "T3D/physics/physicsPlugin.h"
- #endif
- class Material;
- class BaseMatInstance;
- class PxWorld;
- class NxScene;
- class NxClothMesh;
- class NxCloth;
- class PxCloth : public GameBase
- {
- typedef GameBase Parent;
- enum MaskBits
- {
- TransformMask = Parent::NextFreeMask << 0,
- ClothMask = Parent::NextFreeMask << 1,
- MaterialMask = Parent::NextFreeMask << 3,
- NextFreeMask = Parent::NextFreeMask << 4
- };
- public:
- PxCloth();
- virtual ~PxCloth();
- DECLARE_CONOBJECT( PxCloth );
- // SimObject
- virtual bool onAdd();
- virtual void onRemove();
- static void initPersistFields();
- virtual void inspectPostApply();
- void onPhysicsReset( PhysicsResetEvent reset );
- // NetObject
- virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
- virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
- // SceneObject
- virtual void setTransform( const MatrixF &mat );
- virtual void setScale( const VectorF &scale );
- virtual void prepRenderImage( SceneRenderState *state );
- // GameBase
- virtual bool onNewDataBlock( GameBaseData *dptr, bool reload );
- virtual void processTick( const Move *move );
- virtual void interpolateTick( F32 delta );
- protected:
- PxWorld *mWorld;
- NxScene *mScene;
- /// Cooked cloth collision mesh.
- NxClothMesh *mClothMesh;
- /// The cloth actor used
- NxCloth *mCloth;
- NxMeshData mReceiveBuffers;
- bool mBendingEnabled;
- bool mDampingEnabled;
- bool mTriangleCollisionEnabled;
- bool mSelfCollisionEnabled;
- F32 mDensity;
- F32 mThickness;
- F32 mFriction;
- F32 mBendingStiffness;
- F32 mStretchingStiffness;
- F32 mDampingCoefficient;
- F32 mCollisionResponseCoefficient;
- F32 mAttachmentResponseCoefficient;
- U32 mAttachmentMask;
- static EnumTable mAttachmentFlagTable;
- String mMaterialName;
- SimObjectPtr<Material> mMaterial;
- BaseMatInstance *mMatInst;
- String lookupName;
- /// The output verts from the PhysX simulation.
- GFXVertexPNTT *mVertexRenderBuffer;
- /// The output indices from the PhysX simulation.
- U16 *mIndexRenderBuffer;
- U32 mMaxVertices;
- U32 mMaxIndices;
- /// The number of indices in the cloth which
- /// is updated by the PhysX simulation.
- U32 mNumIndices;
- /// The number of verts in the cloth which
- /// is updated by the PhysX simulation.
- U32 mNumVertices;
- U32 mMeshDirtyFlags;
- bool mIsVBDirty;
- GFXPrimitiveBufferHandle mPrimBuffer;
- GFXVertexBufferHandle<GFXVertexPNTT> mVB;
- Point2I mPatchVerts;
- Point2F mPatchSize;
- MatrixF mResetXfm;
- void _initMaterial();
- void _releaseMesh();
- void _releaseCloth();
- bool _createClothPatch();
- void _recreateCloth( const MatrixF &transform );
- void _updateClothProperties();
- void _initClothMesh();
- void _initReceiveBuffers();
- void _setupAttachments();
- void _updateStaticCloth();
- void _updateVBIB();
- };
- #endif // _PXCLOTH_H_
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