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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "T3D/physics/physX/pxCollision.h"
- #include "math/mPoint3.h"
- #include "math/mMatrix.h"
- #include "T3D/physics/physX/px.h"
- #include "T3D/physics/physX/pxCasts.h"
- #include "T3D/physics/physX/pxWorld.h"
- #include "T3D/physics/physX/pxStream.h"
- PxCollision::PxCollision()
- {
- }
- PxCollision::~PxCollision()
- {
- // We may be deleteting SDK data... so make
- // sure we have the the scene write lock.
- PxWorld::releaseWriteLocks();
- for ( U32 i=0; i < mColShapes.size(); i++ )
- {
- // Check for special types which need cleanup.
- NxShapeDesc *desc = mColShapes[i];
- if ( desc->getType() == NX_SHAPE_CONVEX )
- gPhysicsSDK->releaseConvexMesh( *((NxConvexShapeDesc*)desc)->meshData );
- else if ( desc->getType() == NX_SHAPE_MESH )
- gPhysicsSDK->releaseTriangleMesh( *((NxTriangleMeshShapeDesc*)desc)->meshData );
- else if ( desc->getType() == NX_SHAPE_HEIGHTFIELD )
- gPhysicsSDK->releaseHeightField( *((NxHeightFieldShapeDesc*)desc)->heightField );
- // Delete the descriptor.
- delete desc;
- }
- mColShapes.clear();
- }
- void PxCollision::addPlane( const PlaneF &plane )
- {
- NxBoxShapeDesc *desc = new NxBoxShapeDesc;
- desc->skinWidth = 0.01f;
- desc->dimensions.set( 10000.0f, 10000.0f, 100.0f );
- desc->localPose.t.z = -100.0f;
-
- // TODO: Fix rotation to match plane normal!
- //boxDesc->localPose.M.setColumn( 0, NxVec3( plane.x, plane.y, plane.z ) );
- //boxDesc->localPose.M.setColumn( 1, NxVec3( plane.x, plane.y, plane.z ) );
- //boxDesc->localPose.M.setColumn( 2, NxVec3( plane.x, plane.y, plane.z ) );
- mColShapes.push_back( desc );
- }
- void PxCollision::addBox( const Point3F &halfWidth,
- const MatrixF &localXfm )
- {
- NxBoxShapeDesc *desc = new NxBoxShapeDesc;
- desc->skinWidth = 0.01f;
- desc->dimensions.set( halfWidth.x, halfWidth.y, halfWidth.z );
- desc->localPose.setRowMajor44( localXfm );
- mColShapes.push_back( desc );
- }
- void PxCollision::addSphere( F32 radius,
- const MatrixF &localXfm )
- {
- NxSphereShapeDesc *desc = new NxSphereShapeDesc;
- desc->skinWidth = 0.01f;
- desc->radius = radius;
- desc->localPose.setRowMajor44( localXfm );
- mColShapes.push_back( desc );
- }
- void PxCollision::addCapsule( F32 radius,
- F32 height,
- const MatrixF &localXfm )
- {
- NxCapsuleShapeDesc *desc = new NxCapsuleShapeDesc;
- desc->skinWidth = 0.01f;
- desc->radius = radius;
- desc->height = height;
- desc->localPose.setRowMajor44( localXfm );
- mColShapes.push_back( desc );
- }
- bool PxCollision::addConvex( const Point3F *points,
- U32 count,
- const MatrixF &localXfm )
- {
- // Mesh cooking requires that both
- // scenes not be write locked!
- PxWorld::releaseWriteLocks();
- NxCookingInterface *cooker = PxWorld::getCooking();
- cooker->NxInitCooking();
- NxConvexMeshDesc meshDesc;
- meshDesc.numVertices = count;
- meshDesc.pointStrideBytes = sizeof(Point3F);
- meshDesc.points = points;
- meshDesc.flags = NX_CF_COMPUTE_CONVEX | NX_CF_INFLATE_CONVEX;
- // Cook it!
- NxCookingParams params;
- #ifdef TORQUE_OS_XENON
- params.targetPlatform = PLATFORM_XENON;
- #else
- params.targetPlatform = PLATFORM_PC;
- #endif
- params.skinWidth = 0.01f;
- params.hintCollisionSpeed = true;
- cooker->NxSetCookingParams( params );
- PxMemStream stream;
- bool cooked = cooker->NxCookConvexMesh( meshDesc, stream );
- cooker->NxCloseCooking();
- if ( !cooked )
- return false;
- stream.resetPosition();
- NxConvexMesh *meshData = gPhysicsSDK->createConvexMesh( stream );
- if ( !meshData )
- return false;
- NxConvexShapeDesc *desc = new NxConvexShapeDesc;
- desc->skinWidth = 0.01f;
- desc->meshData = meshData;
- desc->localPose.setRowMajor44( localXfm );
- mColShapes.push_back( desc );
- return true;
- }
- bool PxCollision::addTriangleMesh( const Point3F *vert,
- U32 vertCount,
- const U32 *index,
- U32 triCount,
- const MatrixF &localXfm )
- {
- // Mesh cooking requires that both
- // scenes not be write locked!
- PxWorld::releaseWriteLocks();
- NxCookingInterface *cooker = PxWorld::getCooking();
- cooker->NxInitCooking();
- NxTriangleMeshDesc meshDesc;
- meshDesc.numVertices = vertCount;
- meshDesc.numTriangles = triCount;
- meshDesc.pointStrideBytes = sizeof(Point3F);
- meshDesc.triangleStrideBytes = 3*sizeof(U32);
- meshDesc.points = vert;
- meshDesc.triangles = index;
- meshDesc.flags = NX_MF_FLIPNORMALS;
- // Cook it!
- NxCookingParams params;
- #ifdef TORQUE_OS_XENON
- params.targetPlatform = PLATFORM_XENON;
- #else
- params.targetPlatform = PLATFORM_PC;
- #endif
- params.skinWidth = 0.01f;
- params.hintCollisionSpeed = true;
- cooker->NxSetCookingParams( params );
-
- PxMemStream stream;
- bool cooked = cooker->NxCookTriangleMesh( meshDesc, stream );
- cooker->NxCloseCooking();
- if ( !cooked )
- return false;
- stream.resetPosition();
- NxTriangleMesh *meshData = gPhysicsSDK->createTriangleMesh( stream );
- if ( !meshData )
- return false;
- NxTriangleMeshShapeDesc *desc = new NxTriangleMeshShapeDesc;
- desc->skinWidth = 0.01f;
- desc->meshData = meshData;
- desc->localPose.setRowMajor44( localXfm );
- mColShapes.push_back( desc );
- return true;
- }
- bool PxCollision::addHeightfield( const U16 *heights,
- const bool *holes,
- U32 blockSize,
- F32 metersPerSample,
- const MatrixF &localXfm )
- {
- // Since we're creating SDK level data we
- // have to have access to all active worlds.
- PxWorld::releaseWriteLocks();
- // Init the heightfield description.
- NxHeightFieldDesc heightFieldDesc;
- heightFieldDesc.nbColumns = blockSize;
- heightFieldDesc.nbRows = blockSize;
- heightFieldDesc.thickness = -10.0f;
- heightFieldDesc.convexEdgeThreshold = 0;
- // Allocate the samples.
- heightFieldDesc.samples = new NxU32[ blockSize * blockSize ];
- heightFieldDesc.sampleStride = sizeof(NxU32);
- NxU8 *currentByte = (NxU8*)heightFieldDesc.samples;
- for ( U32 row = 0; row < blockSize; row++ )
- {
- const U32 tess = ( row + 1 ) % 2;
- for ( U32 column = 0; column < blockSize; column++ )
- {
- NxHeightFieldSample *currentSample = (NxHeightFieldSample*)currentByte;
- U32 index = ( blockSize - row - 1 ) + ( column * blockSize );
- currentSample->height = heights[ index ];
- if ( holes && holes[ getMax( (S32)index - 1, 0 ) ] ) // row index for holes adjusted so PhysX collision shape better matches rendered terrain
- {
- currentSample->materialIndex0 = 0;
- currentSample->materialIndex1 = 0;
- }
- else
- {
- currentSample->materialIndex0 = 1; //materialIds[0];
- currentSample->materialIndex1 = 1; //materialIds[0];
- }
- currentSample->tessFlag = ( column + tess ) % 2;
- currentByte += heightFieldDesc.sampleStride;
- }
- }
- // Build it.
- NxHeightFieldShapeDesc *desc = new NxHeightFieldShapeDesc;
- desc->heightField = gPhysicsSDK->createHeightField( heightFieldDesc );
- // Destroy the temp sample array.
- delete [] heightFieldDesc.samples;
- // TerrainBlock uses a 11.5 fixed point height format
- // giving it a maximum height range of 0 to 2048.
- desc->heightScale = 0.03125f;
- desc->rowScale = metersPerSample;
- desc->columnScale = metersPerSample;
- desc->materialIndexHighBits = 0;
- desc->skinWidth = 0.01f;
- // Use the local pose to align the heightfield
- // to what Torque will expect.
- NxMat33 rotX;
- rotX.rotX( Float_HalfPi );
- NxMat33 rotZ;
- rotZ.rotZ( Float_Pi );
- NxMat34 rot;
- rot.M.multiply( rotZ, rotX );
- rot.t.set( ( blockSize - 1 ) * metersPerSample, 0, 0 );
- desc->localPose = rot;
- mColShapes.push_back( desc );
- return true;
- }
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