pxCollision.h 3.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _T3D_PHYSICS_PXCOLLISION_H_
  23. #define _T3D_PHYSICS_PXCOLLISION_H_
  24. #ifndef _T3D_PHYSICS_PHYSICSCOLLISION_H_
  25. #include "T3D/physics/physicsCollision.h"
  26. #endif
  27. #ifndef _TVECTOR_H_
  28. #include "core/util/tVector.h"
  29. #endif
  30. class NxShapeDesc;
  31. class PxCollision : public PhysicsCollision
  32. {
  33. protected:
  34. /// The collision representation.
  35. Vector<NxShapeDesc*> mColShapes;
  36. /// Helper for adding shapes.
  37. //void _addShape( btCollisionShape *shape, const MatrixF &localXfm );
  38. public:
  39. PxCollision();
  40. virtual ~PxCollision();
  41. /// Return the PhysX shape descriptions.
  42. const Vector<NxShapeDesc*>& getShapes() const { return mColShapes; }
  43. // PhysicsCollision
  44. virtual void addPlane( const PlaneF &plane );
  45. virtual void addBox( const Point3F &halfWidth,
  46. const MatrixF &localXfm );
  47. virtual void addSphere( F32 radius,
  48. const MatrixF &localXfm );
  49. virtual void addCapsule( F32 radius,
  50. F32 height,
  51. const MatrixF &localXfm );
  52. virtual bool addConvex( const Point3F *points,
  53. U32 count,
  54. const MatrixF &localXfm );
  55. virtual bool addTriangleMesh( const Point3F *vert,
  56. U32 vertCount,
  57. const U32 *index,
  58. U32 triCount,
  59. const MatrixF &localXfm );
  60. virtual bool addHeightfield( const U16 *heights,
  61. const bool *holes,
  62. U32 blockSize,
  63. F32 metersPerSample,
  64. const MatrixF &localXfm );
  65. };
  66. #endif // _T3D_PHYSICS_PXCOLLISION_H_