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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "T3D/physics/physX/pxContactReporter.h"
- #include "T3D/physics/physX/pxCasts.h"
- #include "T3D/physics/physicsUserData.h"
- #include "T3D/physics/physX/pxMultiActor.h"
- #include "platform/profiler.h"
- PxContactReporter::PxContactReporter()
- {
- }
- PxContactReporter::~PxContactReporter()
- {
- }
- void PxContactReporter::onContactNotify( NxContactPair &pair, NxU32 events )
- {
- PROFILE_SCOPE( PxContactReporter_OnContactNotify );
- // For now we only care about start touch events.
- if ( !( events & NX_NOTIFY_ON_START_TOUCH ) )
- return;
- // Skip if either actor is deleted.
- if ( pair.isDeletedActor[0] || pair.isDeletedActor[1] )
- return;
- NxActor *actor0 = pair.actors[0];
- NxActor *actor1 = pair.actors[1];
- PhysicsUserData *userData0 = PhysicsUserData::cast( actor0->userData );
- PhysicsUserData *userData1 = PhysicsUserData::cast( actor1->userData );
- // Early out if we don't have user data or signals to notify.
- if ( ( !userData0 || userData0->getContactSignal().isEmpty() ) &&
- ( !userData1 || userData1->getContactSignal().isEmpty() ) )
- return;
- // Get an average contact point.
- U32 points = 0;
- NxVec3 hitPoint( 0.0f );
- NxContactStreamIterator iter( pair.stream );
- while( iter.goNextPair() )
- {
- while( iter.goNextPatch() )
- {
- while( iter.goNextPoint() )
- {
- hitPoint += iter.getPoint();
- ++points;
- }
- }
- }
- hitPoint /= (F32)points;
- if ( userData0 )
- userData0->getContactSignal().trigger( userData0,
- userData1,
- pxCast<Point3F>( hitPoint ),
- pxCast<Point3F>( pair.sumNormalForce ) );
- if ( userData1 )
- userData1->getContactSignal().trigger( userData1,
- userData0,
- pxCast<Point3F>( hitPoint ),
- pxCast<Point3F>( -pair.sumNormalForce ) );
- }
- bool PxUserNotify::onJointBreak( NxReal breakingForce, NxJoint &brokenJoint )
- {
- PROFILE_SCOPE( PxUserNotify_OnJointBreak );
- PxUserData *userData = PxUserData::getData( brokenJoint );
- if ( userData )
- userData->getOnJointBreakSignal().trigger( breakingForce, brokenJoint );
- // NOTE: Returning true here will tell the
- // PhysX SDK to delete the joint, which will
- // cause MANY problems if any of the user app's
- // objects still hold references to it.
- return false;
- }
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