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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "T3D/physics/physx/pxFluid.h"
- #include "console/consoleTypes.h"
- #include "scene/sceneRenderState.h"
- #include "renderInstance/renderPassManager.h"
- #include "T3D/physics/physicsPlugin.h"
- #include "T3D/physics/physx/pxWorld.h"
- #include "T3D/physics/physx/pxCasts.h"
- #include "gfx/gfxDrawUtil.h"
- #include "math/mathIO.h"
- #include "core/stream/bitStream.h"
- IMPLEMENT_CO_NETOBJECT_V1( PxFluid );
- ConsoleDocClass( PxFluid,
- "@brief Experimental and unfinished Torque wrapper class for NxFluid.\n\n"
- "@internal\n"
- );
- PxFluid::PxFluid()
- : mWorld( NULL ),
- mScene( NULL ),
- mParticles( NULL ),
- mFluid( NULL ),
- mEmitter( NULL ),
- mParticleCount( 0 )
- {
- mNetFlags.set( Ghostable | ScopeAlways );
- mTypeMask |= StaticObjectType | StaticShapeObjectType;
- }
- PxFluid::~PxFluid()
- {
- }
- bool PxFluid::onAdd()
- {
- if ( !Parent::onAdd() )
- return false;
- mWorld = dynamic_cast<PxWorld*>( PHYSICSMGR->getWorld( isServerObject() ? "server" : "client" ) );
- if ( !mWorld || !mWorld->getScene() )
- {
- Con::errorf( "PxMultiActor::onAdd() - PhysXWorld not initialized!" );
- return false;
- }
- mScene = mWorld->getScene();
- if ( isClientObject() )
- _createFluid();
-
- Point3F halfScale = Point3F::One * 0.5f;
- mObjBox.minExtents = -halfScale;
- mObjBox.maxExtents = halfScale;
- resetWorldBox();
- addToScene();
- return true;
- }
- void PxFluid::onRemove()
- {
- if ( isClientObject() )
- _destroyFluid();
- removeFromScene();
- Parent::onRemove();
- }
- void PxFluid::initPersistFields()
- {
- Parent::initPersistFields();
- }
- void PxFluid::inspectPostApply()
- {
- Parent::inspectPostApply();
- setMaskBits( UpdateMask );
- }
- U32 PxFluid::packUpdate( NetConnection *conn, U32 mask, BitStream *stream )
- {
- U32 retMask = Parent::packUpdate( conn, mask, stream );
- if ( stream->writeFlag( mask & UpdateMask ) )
- {
- mathWrite( *stream, getTransform() );
- mathWrite( *stream, getScale() );
- stream->write( mEmitter ? mEmitter->getRate() : 0 );
- }
- stream->writeFlag( isProperlyAdded() && mask & ResetMask );
- return retMask;
- }
- void PxFluid::unpackUpdate( NetConnection *conn, BitStream *stream )
- {
- Parent::unpackUpdate( conn, stream );
- // UpdateMask
- if ( stream->readFlag() )
- {
- MatrixF mat;
- mathRead( *stream, &mat );
- Point3F scale;
- mathRead( *stream, &scale );
- setScale( scale );
- setTransform( mat );
- F32 rate;
- stream->read( &rate );
- setRate( rate );
- }
- // ResetMask
- if ( stream->readFlag() )
- resetParticles();
- }
- void PxFluid::setTransform( const MatrixF &mat )
- {
- Parent::setTransform( mat );
- if ( mEmitter )
- {
- NxMat34 nxMat;
- nxMat.setRowMajor44( mat );
- mEmitter->setGlobalPose( nxMat );
- }
- }
- void PxFluid::setScale( const VectorF &scale )
- {
- Point3F lastScale = getScale();
- Point3F halfScale = Point3F::One * 0.5f;
- mObjBox.minExtents = -halfScale;
- mObjBox.maxExtents = halfScale;
- resetWorldBox();
- Parent::setScale( scale );
- if ( lastScale != getScale() &&
- mEmitter )
- {
- _destroyFluid();
- _createFluid();
- }
- }
- void PxFluid::prepRenderImage( SceneRenderState *state )
- {
- if ( !state->isDiffusePass() )
- return;
- ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
- ri->renderDelegate.bind( this, &PxFluid::renderObject );
- ri->type = RenderPassManager::RIT_Object;
- state->getRenderPass()->addInst( ri );
- }
- void PxFluid::resetParticles()
- {
- if ( mEmitter )
- mEmitter->resetEmission( MAX_PARTICLES );
- setMaskBits( ResetMask );
- }
- void PxFluid::setRate( F32 rate )
- {
- if ( mEmitter )
- mEmitter->setRate( rate );
- setMaskBits( UpdateMask );
- }
- void PxFluid::renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat )
- {
- GFXStateBlockDesc desc;
- desc.setBlend( true );
- desc.setZReadWrite( true, false );
- for ( U32 i = 0; i < mParticleCount; i++ )
- {
- FluidParticle &particle = mParticles[i];
- Point3F pnt = pxCast<Point3F>( particle.position );
- Box3F box( 0.2f );
- box.minExtents += pnt;
- box.maxExtents += pnt;
- GFX->getDrawUtil()->drawCube( desc, box, ColorI::BLUE );
- }
- }
- void PxFluid::_createFluid()
- {
- /*
- // Set structure to pass particles, and receive them after every simulation step
- NxParticleData particleData;
- particleData.numParticlesPtr = &mParticleCount;
- particleData.bufferPos = &mParticles[0].position.x;
- particleData.bufferPosByteStride = sizeof(FluidParticle);
- particleData.bufferVel = &mParticles[0].velocity.x;
- particleData.bufferVelByteStride = sizeof(FluidParticle);
- particleData.bufferLife = &mParticles[0].lifetime;
- particleData.bufferLifeByteStride = sizeof(FluidParticle);
- // Create a fluid descriptor
- NxFluidDesc fluidDesc;
- fluidDesc.kernelRadiusMultiplier = 2.3f;
- fluidDesc.restParticlesPerMeter = 10.0f;
- fluidDesc.stiffness = 200.0f;
- fluidDesc.viscosity = 22.0f;
- fluidDesc.restDensity = 1000.0f;
- fluidDesc.damping = 0.0f;
- fluidDesc.simulationMethod = NX_F_SPH;
- fluidDesc.initialParticleData = particleData;
- fluidDesc.particlesWriteData = particleData;
- */
- NxFluidDesc fluidDesc;
- fluidDesc.setToDefault();
- fluidDesc.simulationMethod = NX_F_SPH;
- fluidDesc.maxParticles = MAX_PARTICLES;
- fluidDesc.restParticlesPerMeter = 50;
- fluidDesc.stiffness = 1;
- fluidDesc.viscosity = 6;
- fluidDesc.flags = NX_FF_VISUALIZATION|NX_FF_ENABLED;
-
- mParticles = new FluidParticle[MAX_PARTICLES];
- dMemset( mParticles, 0, sizeof(FluidParticle) * MAX_PARTICLES );
- NxParticleData &particleData = fluidDesc.particlesWriteData;
- particleData.numParticlesPtr = &mParticleCount;
- particleData.bufferPos = &mParticles[0].position.x;
- particleData.bufferPosByteStride = sizeof(FluidParticle);
- particleData.bufferVel = &mParticles[0].velocity.x;
- particleData.bufferVelByteStride = sizeof(FluidParticle);
- particleData.bufferLife = &mParticles[0].lifetime;
- particleData.bufferLifeByteStride = sizeof(FluidParticle);
- mFluid = mScene->createFluid( fluidDesc );
-
- //Create Emitter.
- NxFluidEmitterDesc emitterDesc;
- emitterDesc.setToDefault();
- emitterDesc.dimensionX = getScale().x;
- emitterDesc.dimensionY = getScale().y;
- emitterDesc.relPose.setColumnMajor44( getTransform() );
- emitterDesc.rate = 5.0f;
- emitterDesc.randomAngle = 0.1f;
- emitterDesc.fluidVelocityMagnitude = 6.5f;
- emitterDesc.maxParticles = 0;
- emitterDesc.particleLifetime = 4.0f;
- emitterDesc.type = NX_FE_CONSTANT_FLOW_RATE;
- emitterDesc.shape = NX_FE_ELLIPSE;
- mEmitter = mFluid->createEmitter(emitterDesc);
- }
- void PxFluid::_destroyFluid()
- {
- delete[] mParticles;
- mScene->releaseFluid( *mFluid );
- mEmitter = NULL;
- }
- ConsoleMethod( PxFluid, resetParticles, void, 2, 2, "" )
- {
- object->resetParticles();
- }
- ConsoleMethod( PxFluid, setRate, void, 2, 2, "" )
- {
- object->setRate( dAtof(argv[2]) );
- }
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