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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PXFLUID_H_
- #define _PXFLUID_H_
- #ifndef _SCENEOBJECT_H_
- #include "scene/sceneObject.h"
- #endif
- #ifndef _PHYSX_H_
- #include "T3D/physics/physx/px.h"
- #endif
- class BaseMatInstance;
- class PxWorld;
- class NxScene;
- class PxFluid : public SceneObject
- {
- typedef SceneObject Parent;
- protected:
-
- enum NetMasks
- {
- UpdateMask = Parent::NextFreeMask,
- ResetMask = Parent::NextFreeMask << 1,
- NextFreeMask = Parent::NextFreeMask << 2
- };
- struct FluidParticle
- {
- NxVec3 position;
- NxVec3 velocity;
- NxReal density;
- NxReal lifetime;
- NxU32 id;
- NxVec3 collisionNormal;
- };
- #define MAX_PARTICLES 100
- public:
- PxFluid();
- virtual ~PxFluid();
- DECLARE_CONOBJECT( PxFluid );
- // SimObject
- virtual bool onAdd();
- virtual void onRemove();
- static void initPersistFields();
- virtual void inspectPostApply();
- // NetObject
- virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
- virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
- // SceneObject
- virtual void setTransform( const MatrixF &mat );
- virtual void setScale( const VectorF &scale );
- virtual void prepRenderImage( SceneRenderState *state );
- void resetParticles();
- void setRate( F32 rate );
- protected:
- void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
- void _createFluid();
- void _destroyFluid();
- protected:
- PxWorld *mWorld;
- NxScene *mScene;
- FluidParticle *mParticles;
- //NxParticleData *mParticleData;
- NxFluid *mFluid;
- U32 mParticleCount;
- NxFluidEmitter *mEmitter;
- };
- #endif // _PXFLUID_H_
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