pxMaterial.h 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _PHYSX_MATERIAL_H
  23. #define _PHYSX_MATERIAL_H
  24. #ifndef _SIMBASE_H_
  25. #include "console/simBase.h"
  26. #endif
  27. #ifndef _DYNAMIC_CONSOLETYPES_H_
  28. #include "console/dynamicTypes.h"
  29. #endif
  30. class NxMaterial;
  31. class PxMaterial : public SimDataBlock
  32. {
  33. typedef SimDataBlock Parent;
  34. protected:
  35. F32 restitution;
  36. F32 staticFriction;
  37. F32 dynamicFriction;
  38. NxMaterial *mNxMat;
  39. S32 mNxMatId;
  40. bool mServer;
  41. public:
  42. DECLARE_CONOBJECT( PxMaterial );
  43. PxMaterial();
  44. ~PxMaterial();
  45. static void consoleInit();
  46. static void initPersistFields();
  47. virtual void onStaticModified( const char *slotName, const char *newValue );
  48. bool preload( bool server, String &errorBuffer );
  49. virtual void packData( BitStream* stream );
  50. virtual void unpackData( BitStream* stream );
  51. S32 getMaterialId() const { return mNxMatId; }
  52. };
  53. #endif // _PHYSX_MATERIAL_H