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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "T3D/physics/physx/pxUtils.h"
- #include "gfx/gfxTransformSaver.h"
- #include "gfx/gfxDrawUtil.h"
- #include "math/mMatrix.h"
- #include "math/mPoint3.h"
- #include "T3D/physics/physX/px.h"
- #include "T3D/physics/physX/pxCasts.h"
- namespace PxUtils {
- void drawActor( NxActor *inActor )
- {
- GFXDrawUtil *drawer = GFX->getDrawUtil();
- //drawer->setZRead( false );
- // Determine alpha we render shapes with.
- const U8 enabledAlpha = 255;
- const U8 disabledAlpha = 100;
- U8 renderAlpha = inActor->readActorFlag( NX_AF_DISABLE_COLLISION ) ? disabledAlpha : enabledAlpha;
- // Determine color we render actors and shapes with.
- ColorI actorColor( 0, 0, 255, 200 );
- ColorI shapeColor = ( inActor->isSleeping() ? ColorI( 0, 0, 255, renderAlpha ) : ColorI( 255, 0, 255, renderAlpha ) );
- MatrixF actorMat(true);
- inActor->getGlobalPose().getRowMajor44( actorMat );
- GFXStateBlockDesc desc;
- desc.setBlend( true );
- desc.setZReadWrite( true, false );
- desc.setCullMode( GFXCullNone );
- // Draw an xfm gizmo for the actor's globalPose...
- //drawer->drawTransform( desc, actorMat, Point3F::One, actorColor );
-
- // Loop through and render all the actor's shapes....
- NxShape *const*pShapeArray = inActor->getShapes();
- U32 numShapes = inActor->getNbShapes();
- for ( U32 i = 0; i < numShapes; i++ )
- {
- const NxShape *shape = pShapeArray[i];
- Point3F shapePos = pxCast<Point3F>( shape->getGlobalPosition() );
- MatrixF shapeMat(true);
- shape->getGlobalPose().getRowMajor44(shapeMat);
- shapeMat.setPosition( Point3F::Zero );
- switch ( shape->getType() )
- {
- case NX_SHAPE_SPHERE:
- {
- NxSphereShape *sphere = (NxSphereShape*)shape;
- drawer->drawSphere( desc, sphere->getRadius(), shapePos, shapeColor );
- break;
- }
- case NX_SHAPE_BOX:
- {
- NxBoxShape *box = (NxBoxShape*)shape;
- Point3F size = pxCast<Point3F>( box->getDimensions() );
- drawer->drawCube( desc, size*2, shapePos, shapeColor, &shapeMat );
- break;
- }
- case NX_SHAPE_CAPSULE:
- {
- shapeMat.mul( MatrixF( EulerF( mDegToRad(90.0f), mDegToRad(90.0f), 0 ) ) );
- NxCapsuleShape *capsule = (NxCapsuleShape*)shape;
- drawer->drawCapsule( desc, shapePos, capsule->getRadius(), capsule->getHeight(), shapeColor, &shapeMat );
- break;
- }
- default:
- {
- break;
- }
- }
- }
- //drawer->clearZDefined();
- }
- } // namespace PxUtils
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