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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // Don't include Apple's GL header
- #define __gl_h_
- // Include our GL header before Apple headers.
- #include "gfx/gl/ggl/ggl.h"
- #include "platform/tmm_off.h"
- #include <Cocoa/Cocoa.h>
- #include <OpenGL/OpenGL.h>
- #include "gfx/gl/gfxGLDevice.h"
- #include "platform/tmm_on.h"
- #include "gfx/gl/gfxGLTextureTarget.h"
- #include "gfx/gl/gfxGLCardProfiler.h"
- #include "gfx/gl/gfxGLAppleFence.h"
- #include "gfx/gl/gfxGLWindowTarget.h"
- #include "platformMac/macGLUtils.h"
- #include "windowManager/mac/macWindow.h"
- extern void loadGLCore();
- extern void loadGLExtensions(void* context);
- static String _getRendererForDisplay(CGDirectDisplayID display)
- {
- Vector<NSOpenGLPixelFormatAttribute> attributes = _createStandardPixelFormatAttributesForDisplay(display);
-
- NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes.address()];
- AssertFatal(fmt, "_getRendererForDisplay - Unable to create a pixel format object");
-
- NSOpenGLContext* ctx = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
- AssertFatal(ctx, "_getRendererForDisplay - Unable to create an OpenGL context");
-
- // Save the current context, just in case
- NSOpenGLContext* currCtx = [NSOpenGLContext currentContext];
- [ctx makeCurrentContext];
-
- // CodeReview [ags 12/19/07] This is a hack. We should call loadGLCore somewhere else, before we reach here.
- // On Macs we can safely assume access to the OpenGL framework at anytime, perhaps this should go in main()?
- loadGLCore();
- // get the renderer string
- String ret((const char*)glGetString(GL_RENDERER));
-
- // Restore our old context, release the context and pixel format.
- [currCtx makeCurrentContext];
- [ctx release];
- [fmt release];
- return ret;
- }
- static void _createInitialContextAndFormat(void* &ctx, void* &fmt)
- {
- AssertFatal(!fmt && !ctx, "_createInitialContextAndFormat - Already created initial context and format");
- fmt = _createStandardPixelFormat();
- AssertFatal(fmt, "_createInitialContextAndFormat - Unable to create an OpenGL pixel format");
- ctx = [[NSOpenGLContext alloc] initWithFormat: (NSOpenGLPixelFormat*)fmt shareContext: nil];
- AssertFatal(ctx, "_createInitialContextAndFormat - Unable to create an OpenGL context");
- }
- static NSOpenGLContext* _createContextForWindow(PlatformWindow *window, void* &context, void* &pixelFormat)
- {
- NSOpenGLView* view = (NSOpenGLView*)window->getPlatformDrawable();
- AssertFatal([view isKindOfClass:[NSOpenGLView class]], avar("_createContextForWindow - Supplied a %s instead of a NSOpenGLView", [[view className] UTF8String]));
- NSOpenGLContext* ctx = NULL;
- if(!context || !pixelFormat)
- {
- // Create the initial opengl context that the device and the first window will hold.
- _createInitialContextAndFormat(context, pixelFormat);
- ctx = (NSOpenGLContext*)context;
- }
- else
- {
- // Create a context which shares its resources with the device's initial context
- ctx = [[NSOpenGLContext alloc] initWithFormat: (NSOpenGLPixelFormat*)pixelFormat shareContext: (NSOpenGLContext*)context];
- AssertFatal(ctx, "Unable to create a shared OpenGL context");
- }
- [view setPixelFormat: (NSOpenGLPixelFormat*)pixelFormat];
- [view setOpenGLContext: ctx];
-
- return ctx;
- }
- void GFXGLDevice::init( const GFXVideoMode &mode, PlatformWindow *window )
- {
- if(mInitialized)
- return;
-
- NSOpenGLContext* ctx = _createContextForWindow(window, mContext, mPixelFormat);
- [ctx makeCurrentContext];
-
- loadGLCore();
- loadGLExtensions(ctx);
-
- initGLState();
-
- mInitialized = true;
- deviceInited();
- }
- void GFXGLDevice::enumerateAdapters( Vector<GFXAdapter*> &adapterList )
- {
- GFXAdapter *toAdd;
-
- Vector<GFXVideoMode> videoModes;
-
- CGDirectDisplayID display = CGMainDisplayID();
-
- // Enumerate all available resolutions:
- NSArray* modeArray = (NSArray*)CGDisplayAvailableModes(display);
-
- GFXVideoMode vmAdd;
- NSEnumerator* enumerator = [modeArray objectEnumerator];
- NSDictionary* mode;
- while((mode = [enumerator nextObject]))
- {
- vmAdd.resolution.x = [[mode valueForKey:@"Width"] intValue];
- vmAdd.resolution.y = [[mode valueForKey:@"Height"] intValue];
- vmAdd.bitDepth = [[mode valueForKey:@"BitsPerPixel"] intValue];
- vmAdd.refreshRate = [[mode valueForKey:@"RefreshRate"] intValue];
- vmAdd.fullScreen = false;
-
- // skip if mode claims to be 8bpp
- if( vmAdd.bitDepth == 8 )
- continue;
-
- // Only add this resolution if it is not already in the list:
- bool alreadyInList = false;
- for(Vector<GFXVideoMode>::iterator i = videoModes.begin(); i != videoModes.end(); i++)
- {
- if(vmAdd == *i)
- {
- alreadyInList = true;
- break;
- }
- }
- if( !alreadyInList )
- {
- videoModes.push_back( vmAdd );
- }
- }
-
- // Get number of displays
- CGDisplayCount dispCnt;
- CGGetActiveDisplayList(0, NULL, &dispCnt);
-
- // Take advantage of GNU-C
- CGDirectDisplayID displays[dispCnt];
-
- CGGetActiveDisplayList(dispCnt, displays, &dispCnt);
- for(U32 i = 0; i < dispCnt; i++)
- {
- toAdd = new GFXAdapter();
- toAdd->mType = OpenGL;
- toAdd->mIndex = (U32)displays[i];
- toAdd->mCreateDeviceInstanceDelegate = mCreateDeviceInstance;
- String renderer = _getRendererForDisplay(displays[i]);
- AssertFatal(dStrlen(renderer.c_str()) < GFXAdapter::MaxAdapterNameLen, "GFXGLDevice::enumerateAdapter - renderer name too long, increae the size of GFXAdapter::MaxAdapterNameLen (or use String!)");
- dStrncpy(toAdd->mName, renderer.c_str(), GFXAdapter::MaxAdapterNameLen);
- adapterList.push_back(toAdd);
-
- for (S32 j = videoModes.size() - 1 ; j >= 0 ; j--)
- toAdd->mAvailableModes.push_back(videoModes[j]);
- }
- }
- void GFXGLDevice::enumerateVideoModes()
- {
- mVideoModes.clear();
-
- CGDirectDisplayID display = CGMainDisplayID();
-
- // Enumerate all available resolutions:
- NSArray* modeArray = (NSArray*)CGDisplayAvailableModes(display);
-
- GFXVideoMode toAdd;
- NSEnumerator* enumerator = [modeArray objectEnumerator];
- NSDictionary* mode;
- while((mode = [enumerator nextObject]))
- {
- toAdd.resolution.x = [[mode valueForKey:@"Width"] intValue];
- toAdd.resolution.y = [[mode valueForKey:@"Height"] intValue];
- toAdd.bitDepth = [[mode valueForKey:@"BitsPerPixel"] intValue];
- toAdd.refreshRate = [[mode valueForKey:@"RefreshRate"] intValue];
- toAdd.fullScreen = false;
-
- // skip if mode claims to be 8bpp
- if( toAdd.bitDepth == 8 )
- continue;
-
- // Only add this resolution if it is not already in the list:
- bool alreadyInList = false;
- for(Vector<GFXVideoMode>::iterator i = mVideoModes.begin(); i != mVideoModes.end(); i++)
- {
- if(toAdd == *i)
- {
- alreadyInList = true;
- break;
- }
- }
- if( !alreadyInList )
- {
- mVideoModes.push_back( toAdd );
- }
- }
- }
- bool GFXGLDevice::beginSceneInternal()
- {
- // Nothing to do here for GL.
- mCanCurrentlyRender = true;
- return true;
- }
- U32 GFXGLDevice::getTotalVideoMemory()
- {
- // Convert our adapterIndex (i.e. our CGDirectDisplayID) into an OpenGL display mask
- GLuint display = CGDisplayIDToOpenGLDisplayMask((CGDirectDisplayID)mAdapterIndex);
- CGLRendererInfoObj rend;
- #if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
- GLint nrend;
- #else
- long int nrend;
- #endif
- CGLQueryRendererInfo(display, &rend, &nrend);
- if(!nrend)
- return 0;
-
- #if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
- GLint vidMem;
- #else
- long int vidMem;
- #endif
- CGLDescribeRenderer(rend, 0, kCGLRPVideoMemory, &vidMem);
- CGLDestroyRendererInfo(rend);
-
- // convert bytes to MB
- vidMem /= (1024 * 1024);
-
- return vidMem;
- }
- //-----------------------------------------------------------------------------
- GFXWindowTarget *GFXGLDevice::allocWindowTarget(PlatformWindow *window)
- {
- void *ctx = NULL;
-
- // Init if needed, or create a new context
- if(!mInitialized)
- init(window->getVideoMode(), window);
- else
- ctx = _createContextForWindow(window, mContext, mPixelFormat);
-
- // Allocate the wintarget and create a new context.
- GFXGLWindowTarget *gwt = new GFXGLWindowTarget(window, this);
- gwt->mContext = ctx ? ctx : mContext;
- // And return...
- return gwt;
- }
- GFXFence* GFXGLDevice::_createPlatformSpecificFence()
- {
- if(!mCardProfiler->queryProfile("GL::APPLE::suppFence"))
- return NULL;
-
- return new GFXGLAppleFence(this);
- }
- void GFXGLWindowTarget::makeActive()
- {
- // If we're supposed to be running fullscreen, but haven't yet set up for it,
- // do it now.
-
- if( !mFullscreenContext && mWindow->getVideoMode().fullScreen )
- {
- static_cast< GFXGLDevice* >( mDevice )->zombify();
- _setupNewMode();
- }
-
- mFullscreenContext ? [(NSOpenGLContext*)mFullscreenContext makeCurrentContext] : [(NSOpenGLContext*)mContext makeCurrentContext];
- }
- bool GFXGLWindowTarget::present()
- {
- GFX->updateStates();
- mFullscreenContext ? [(NSOpenGLContext*)mFullscreenContext flushBuffer] : [(NSOpenGLContext*)mContext flushBuffer];
- return true;
- }
- void GFXGLWindowTarget::_teardownCurrentMode()
- {
- GFX->setActiveRenderTarget(this);
- static_cast<GFXGLDevice*>(mDevice)->zombify();
- if(mFullscreenContext)
- {
- [NSOpenGLContext clearCurrentContext];
- [(NSOpenGLContext*)mFullscreenContext clearDrawable];
- }
- }
- void GFXGLWindowTarget::_setupNewMode()
- {
- if(mWindow->getVideoMode().fullScreen && !mFullscreenContext)
- {
- // We have to create a fullscreen context.
- Vector<NSOpenGLPixelFormatAttribute> attributes = _beginPixelFormatAttributesForDisplay(static_cast<MacWindow*>(mWindow)->getDisplay());
- _addColorAlphaDepthStencilAttributes(attributes, 24, 8, 24, 8);
- _addFullscreenAttributes(attributes);
- _endAttributeList(attributes);
-
- NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes.address()];
- mFullscreenContext = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
- [fmt release];
- [(NSOpenGLContext*)mFullscreenContext setFullScreen];
- [(NSOpenGLContext*)mFullscreenContext makeCurrentContext];
- // Restore resources in new context
- static_cast<GFXGLDevice*>(mDevice)->resurrect();
- GFX->updateStates(true);
- }
- else if(!mWindow->getVideoMode().fullScreen && mFullscreenContext)
- {
- [(NSOpenGLContext*)mFullscreenContext release];
- mFullscreenContext = NULL;
- [(NSOpenGLContext*)mContext makeCurrentContext];
- GFX->clear(GFXClearTarget | GFXClearZBuffer | GFXClearStencil, ColorI(0, 0, 0), 1.0f, 0);
- static_cast<GFXGLDevice*>(mDevice)->resurrect();
- GFX->updateStates(true);
- }
- }
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