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inspector
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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7 anni fa |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiDebugger.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 anni fa |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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guiEditCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 anni fa |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 anni fa |
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guiFilterCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 anni fa |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiGraphCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 anni fa |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 anni fa |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiInspector.cpp
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36c3a4d371
(crashfix) clean up shadowvar followup.
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7 anni fa |
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guiInspector.h
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b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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8 anni fa |
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guiInspectorTypes.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 anni fa |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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guiMenuBar.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 anni fa |
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guiMenuBar.h
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cfe977584d
Added function to guiMenuBar to find a menu by name.
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8 anni fa |
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guiParticleGraphCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 anni fa |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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guiPopupMenuCtrl.cpp
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8ec82013ca
corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports.
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7 anni fa |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 anni fa |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 anni fa |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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guiShapeEdPreview.cpp
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1c62080f7f
cleaned up member::radius
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7 anni fa |
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guiShapeEdPreview.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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popupMenu.cpp
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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7 anni fa |
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popupMenu.h
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54f1d8c18e
Merge pull request #2250 from Areloch/popupMenuFixesPR
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7 anni fa |