Areloch 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. 7 سال پیش
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forcedMaterialMeshMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
renderBinManager.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 سال پیش
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 7 سال پیش
renderDeferredMgr.cpp 9e65e940d0 lighting single buffer 7 سال پیش
renderDeferredMgr.h 9e65e940d0 lighting single buffer 7 سال پیش
renderFormatChanger.cpp 9e65e940d0 lighting single buffer 7 سال پیش
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
renderGlowMgr.cpp 3496c549b5 Hardware Skinning Support 9 سال پیش
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 11 سال پیش
renderImposterMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 سال پیش
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 سال پیش
renderMeshMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 سال پیش
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 سال پیش
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 11 سال پیش
renderParticleMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 سال پیش
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 سال پیش
renderPassManager.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 سال پیش
renderPassManager.h 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 سال پیش
renderPassStateToken.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 سال پیش
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
renderProbeMgr.cpp 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. 7 سال پیش
renderProbeMgr.h b754c022ba Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution. 7 سال پیش
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 سال پیش
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
renderTranslucentMgr.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 سال پیش
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش