trigger.cpp 28 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "T3D/trigger.h"
  24. #include "scene/sceneRenderState.h"
  25. #include "console/consoleTypes.h"
  26. #include "console/engineAPI.h"
  27. #include "collision/boxConvex.h"
  28. #include "core/stream/bitStream.h"
  29. #include "math/mathIO.h"
  30. #include "gfx/gfxTransformSaver.h"
  31. #include "renderInstance/renderPassManager.h"
  32. #include "gfx/gfxDrawUtil.h"
  33. #include "T3D/physics/physicsPlugin.h"
  34. #include "T3D/physics/physicsBody.h"
  35. #include "T3D/physics/physicsCollision.h"
  36. bool Trigger::smRenderTriggers = false;
  37. //-----------------------------------------------------------------------------
  38. //----------------------------------------------------------------------------
  39. IMPLEMENT_CO_DATABLOCK_V1(TriggerData);
  40. ConsoleDocClass( TriggerData,
  41. "@brief Defines shared properties for Trigger objects.\n\n"
  42. "The primary focus of the TriggerData datablock is the callbacks it provides when an object is "
  43. "within or leaves the Trigger bounds.\n"
  44. "@see Trigger.\n"
  45. "@ingroup gameObjects\n"
  46. "@ingroup Datablocks\n"
  47. );
  48. IMPLEMENT_CALLBACK( TriggerData, onEnterTrigger, void, ( Trigger* trigger, GameBase* obj ), ( trigger, obj ),
  49. "@brief Called when an object enters the volume of the Trigger instance using this TriggerData.\n\n"
  50. "@param trigger the Trigger instance whose volume the object entered\n"
  51. "@param obj the object that entered the volume of the Trigger instance\n" );
  52. IMPLEMENT_CALLBACK( TriggerData, onTickTrigger, void, ( Trigger* trigger ), ( trigger ),
  53. "@brief Called every tickPeriodMS number of milliseconds (as specified in the TriggerData) whenever "
  54. "one or more objects are inside the volume of the trigger.\n\n"
  55. "The Trigger has methods to retrieve the objects that are within the Trigger's bounds if you "
  56. "want to do something with them in this callback.\n"
  57. "@param trigger the Trigger instance whose volume the object is inside\n"
  58. "@see tickPeriodMS\n"
  59. "@see Trigger::getNumObjects()\n"
  60. "@see Trigger::getObject()\n");
  61. IMPLEMENT_CALLBACK( TriggerData, onLeaveTrigger, void, ( Trigger* trigger, GameBase* obj ), ( trigger, obj ),
  62. "@brief Called when an object leaves the volume of the Trigger instance using this TriggerData.\n\n"
  63. "@param trigger the Trigger instance whose volume the object left\n"
  64. "@param obj the object that left the volume of the Trigger instance\n" );
  65. TriggerData::TriggerData()
  66. {
  67. tickPeriodMS = 100;
  68. isClientSide = false;
  69. }
  70. bool TriggerData::onAdd()
  71. {
  72. if (!Parent::onAdd())
  73. return false;
  74. return true;
  75. }
  76. void TriggerData::initPersistFields()
  77. {
  78. addGroup("Callbacks");
  79. addField( "tickPeriodMS", TypeS32, Offset( tickPeriodMS, TriggerData ),
  80. "@brief Time in milliseconds between calls to onTickTrigger() while at least one object is within a Trigger's bounds.\n\n"
  81. "@see onTickTrigger()\n");
  82. addField( "clientSide", TypeBool, Offset( isClientSide, TriggerData ),
  83. "Forces Trigger callbacks to only be called on clients.");
  84. endGroup("Callbacks");
  85. Parent::initPersistFields();
  86. }
  87. //--------------------------------------------------------------------------
  88. void TriggerData::packData(BitStream* stream)
  89. {
  90. Parent::packData(stream);
  91. stream->write(tickPeriodMS);
  92. stream->write(isClientSide);
  93. }
  94. void TriggerData::unpackData(BitStream* stream)
  95. {
  96. Parent::unpackData(stream);
  97. stream->read(&tickPeriodMS);
  98. stream->read(&isClientSide);
  99. }
  100. //--------------------------------------------------------------------------
  101. IMPLEMENT_CO_NETOBJECT_V1(Trigger);
  102. ConsoleDocClass( Trigger,
  103. "@brief A Trigger is a volume of space that initiates script callbacks "
  104. "when objects pass through the Trigger.\n\n"
  105. "TriggerData provides the callbacks for the Trigger when an object enters, stays inside "
  106. "or leaves the Trigger's volume.\n\n"
  107. "@see TriggerData\n"
  108. "@ingroup gameObjects\n"
  109. );
  110. IMPLEMENT_CALLBACK( Trigger, onAdd, void, ( U32 objectId ), ( objectId ),
  111. "@brief Called when the Trigger is being created.\n\n"
  112. "@param objectId the object id of the Trigger being created\n" );
  113. IMPLEMENT_CALLBACK( Trigger, onRemove, void, ( U32 objectId ), ( objectId ),
  114. "@brief Called just before the Trigger is deleted.\n\n"
  115. "@param objectId the object id of the Trigger being deleted\n" );
  116. Trigger::Trigger()
  117. {
  118. // Don't ghost by default.
  119. mNetFlags.set(Ghostable | ScopeAlways);
  120. mTypeMask |= TriggerObjectType;
  121. mObjScale.set(1, 1, 1);
  122. mObjToWorld.identity();
  123. mWorldToObj.identity();
  124. mDataBlock = NULL;
  125. mLastThink = 0;
  126. mCurrTick = 0;
  127. mConvexList = new Convex;
  128. mPhysicsRep = NULL;
  129. }
  130. Trigger::~Trigger()
  131. {
  132. delete mConvexList;
  133. mConvexList = NULL;
  134. SAFE_DELETE( mPhysicsRep );
  135. }
  136. bool Trigger::castRay(const Point3F &start, const Point3F &end, RayInfo* info)
  137. {
  138. // Collide against bounding box
  139. F32 st,et,fst = 0,fet = 1;
  140. F32 *bmin = &mObjBox.minExtents.x;
  141. F32 *bmax = &mObjBox.maxExtents.x;
  142. F32 const *si = &start.x;
  143. F32 const *ei = &end.x;
  144. for (S32 i = 0; i < 3; i++)
  145. {
  146. if (*si < *ei)
  147. {
  148. if (*si > *bmax || *ei < *bmin)
  149. return false;
  150. F32 di = *ei - *si;
  151. st = (*si < *bmin)? (*bmin - *si) / di: 0;
  152. et = (*ei > *bmax)? (*bmax - *si) / di: 1;
  153. }
  154. else
  155. {
  156. if (*ei > *bmax || *si < *bmin)
  157. return false;
  158. F32 di = *ei - *si;
  159. st = (*si > *bmax)? (*bmax - *si) / di: 0;
  160. et = (*ei < *bmin)? (*bmin - *si) / di: 1;
  161. }
  162. if (st > fst) fst = st;
  163. if (et < fet) fet = et;
  164. if (fet < fst)
  165. return false;
  166. bmin++; bmax++;
  167. si++; ei++;
  168. }
  169. info->normal = start - end;
  170. info->normal.normalizeSafe();
  171. getTransform().mulV( info->normal );
  172. info->t = fst;
  173. info->object = this;
  174. info->point.interpolate(start,end,fst);
  175. info->material = 0;
  176. return true;
  177. }
  178. //--------------------------------------------------------------------------
  179. /* Console polyhedron data type exporter
  180. The polyhedron type is really a quadrilateral and consists of a corner
  181. point follow by three vectors representing the edges extending from the
  182. corner.
  183. */
  184. DECLARE_STRUCT( Polyhedron );
  185. IMPLEMENT_STRUCT( Polyhedron, Polyhedron,,
  186. "" )
  187. END_IMPLEMENT_STRUCT;
  188. ConsoleType(floatList, TypeTriggerPolyhedron, Polyhedron, "")
  189. ConsoleGetType( TypeTriggerPolyhedron )
  190. {
  191. U32 i;
  192. Polyhedron* pPoly = reinterpret_cast<Polyhedron*>(dptr);
  193. // First point is corner, need to find the three vectors...`
  194. Point3F origin = pPoly->mPointList[0];
  195. U32 currVec = 0;
  196. Point3F vecs[3];
  197. for (i = 0; i < pPoly->mEdgeList.size(); i++) {
  198. const U32 *vertex = pPoly->mEdgeList[i].vertex;
  199. if (vertex[0] == 0)
  200. vecs[currVec++] = pPoly->mPointList[vertex[1]] - origin;
  201. else
  202. if (vertex[1] == 0)
  203. vecs[currVec++] = pPoly->mPointList[vertex[0]] - origin;
  204. }
  205. AssertFatal(currVec == 3, "Internal error: Bad trigger polyhedron");
  206. // Build output string.
  207. static const U32 bufSize = 1024;
  208. char* retBuf = Con::getReturnBuffer(bufSize);
  209. dSprintf(retBuf, bufSize, "%7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f %7.7f",
  210. origin.x, origin.y, origin.z,
  211. vecs[0].x, vecs[0].y, vecs[0].z,
  212. vecs[2].x, vecs[2].y, vecs[2].z,
  213. vecs[1].x, vecs[1].y, vecs[1].z);
  214. return retBuf;
  215. }
  216. /* Console polyhedron data type loader
  217. The polyhedron type is really a quadrilateral and consists of an corner
  218. point follow by three vectors representing the edges extending from the
  219. corner.
  220. */
  221. ConsoleSetType( TypeTriggerPolyhedron )
  222. {
  223. if (argc != 1) {
  224. Con::printf("(TypeTriggerPolyhedron) multiple args not supported for polyhedra");
  225. return;
  226. }
  227. Point3F origin;
  228. Point3F vecs[3];
  229. U32 numArgs = dSscanf(argv[0], "%g %g %g %g %g %g %g %g %g %g %g %g",
  230. &origin.x, &origin.y, &origin.z,
  231. &vecs[0].x, &vecs[0].y, &vecs[0].z,
  232. &vecs[1].x, &vecs[1].y, &vecs[1].z,
  233. &vecs[2].x, &vecs[2].y, &vecs[2].z);
  234. if (numArgs != 12) {
  235. Con::printf("Bad polyhedron!");
  236. return;
  237. }
  238. Polyhedron* pPoly = reinterpret_cast<Polyhedron*>(dptr);
  239. // This setup goes against conventions for Polyhedrons in that it a) sets up
  240. // edges with CCW instead of CW order for face[0] and that it b) lets plane
  241. // normals face outwards rather than inwards.
  242. pPoly->mPointList.setSize(8);
  243. pPoly->mPointList[0] = origin;
  244. pPoly->mPointList[1] = origin + vecs[0];
  245. pPoly->mPointList[2] = origin + vecs[1];
  246. pPoly->mPointList[3] = origin + vecs[2];
  247. pPoly->mPointList[4] = origin + vecs[0] + vecs[1];
  248. pPoly->mPointList[5] = origin + vecs[0] + vecs[2];
  249. pPoly->mPointList[6] = origin + vecs[1] + vecs[2];
  250. pPoly->mPointList[7] = origin + vecs[0] + vecs[1] + vecs[2];
  251. Point3F normal;
  252. pPoly->mPlaneList.setSize(6);
  253. mCross(vecs[2], vecs[0], &normal);
  254. pPoly->mPlaneList[0].set(origin, normal);
  255. mCross(vecs[0], vecs[1], &normal);
  256. pPoly->mPlaneList[1].set(origin, normal);
  257. mCross(vecs[1], vecs[2], &normal);
  258. pPoly->mPlaneList[2].set(origin, normal);
  259. mCross(vecs[1], vecs[0], &normal);
  260. pPoly->mPlaneList[3].set(pPoly->mPointList[7], normal);
  261. mCross(vecs[2], vecs[1], &normal);
  262. pPoly->mPlaneList[4].set(pPoly->mPointList[7], normal);
  263. mCross(vecs[0], vecs[2], &normal);
  264. pPoly->mPlaneList[5].set(pPoly->mPointList[7], normal);
  265. pPoly->mEdgeList.setSize(12);
  266. pPoly->mEdgeList[0].vertex[0] = 0; pPoly->mEdgeList[0].vertex[1] = 1; pPoly->mEdgeList[0].face[0] = 0; pPoly->mEdgeList[0].face[1] = 1;
  267. pPoly->mEdgeList[1].vertex[0] = 1; pPoly->mEdgeList[1].vertex[1] = 5; pPoly->mEdgeList[1].face[0] = 0; pPoly->mEdgeList[1].face[1] = 4;
  268. pPoly->mEdgeList[2].vertex[0] = 5; pPoly->mEdgeList[2].vertex[1] = 3; pPoly->mEdgeList[2].face[0] = 0; pPoly->mEdgeList[2].face[1] = 3;
  269. pPoly->mEdgeList[3].vertex[0] = 3; pPoly->mEdgeList[3].vertex[1] = 0; pPoly->mEdgeList[3].face[0] = 0; pPoly->mEdgeList[3].face[1] = 2;
  270. pPoly->mEdgeList[4].vertex[0] = 3; pPoly->mEdgeList[4].vertex[1] = 6; pPoly->mEdgeList[4].face[0] = 3; pPoly->mEdgeList[4].face[1] = 2;
  271. pPoly->mEdgeList[5].vertex[0] = 6; pPoly->mEdgeList[5].vertex[1] = 2; pPoly->mEdgeList[5].face[0] = 2; pPoly->mEdgeList[5].face[1] = 5;
  272. pPoly->mEdgeList[6].vertex[0] = 2; pPoly->mEdgeList[6].vertex[1] = 0; pPoly->mEdgeList[6].face[0] = 2; pPoly->mEdgeList[6].face[1] = 1;
  273. pPoly->mEdgeList[7].vertex[0] = 1; pPoly->mEdgeList[7].vertex[1] = 4; pPoly->mEdgeList[7].face[0] = 4; pPoly->mEdgeList[7].face[1] = 1;
  274. pPoly->mEdgeList[8].vertex[0] = 4; pPoly->mEdgeList[8].vertex[1] = 2; pPoly->mEdgeList[8].face[0] = 1; pPoly->mEdgeList[8].face[1] = 5;
  275. pPoly->mEdgeList[9].vertex[0] = 4; pPoly->mEdgeList[9].vertex[1] = 7; pPoly->mEdgeList[9].face[0] = 4; pPoly->mEdgeList[9].face[1] = 5;
  276. pPoly->mEdgeList[10].vertex[0] = 5; pPoly->mEdgeList[10].vertex[1] = 7; pPoly->mEdgeList[10].face[0] = 3; pPoly->mEdgeList[10].face[1] = 4;
  277. pPoly->mEdgeList[11].vertex[0] = 7; pPoly->mEdgeList[11].vertex[1] = 6; pPoly->mEdgeList[11].face[0] = 3; pPoly->mEdgeList[11].face[1] = 5;
  278. }
  279. //-----------------------------------------------------------------------------
  280. void Trigger::consoleInit()
  281. {
  282. Con::addVariable( "$Trigger::renderTriggers", TypeBool, &smRenderTriggers,
  283. "@brief Forces all Trigger's to render.\n\n"
  284. "Used by the Tools and debug render modes.\n"
  285. "@ingroup gameObjects" );
  286. }
  287. void Trigger::initPersistFields()
  288. {
  289. addField("polyhedron", TypeTriggerPolyhedron, Offset(mTriggerPolyhedron, Trigger),
  290. "@brief Defines a non-rectangular area for the trigger.\n\n"
  291. "Rather than the standard rectangular bounds, this optional parameter defines a quadrilateral "
  292. "trigger area. The quadrilateral is defined as a corner point followed by three vectors "
  293. "representing the edges extending from the corner.\n");
  294. addProtectedField("enterCommand", TypeCommand, Offset(mEnterCommand, Trigger), &setEnterCmd, &defaultProtectedGetFn,
  295. "The command to execute when an object enters this trigger. Object id stored in %%obj. Maximum 1023 characters." );
  296. addProtectedField("leaveCommand", TypeCommand, Offset(mLeaveCommand, Trigger), &setLeaveCmd, &defaultProtectedGetFn,
  297. "The command to execute when an object leaves this trigger. Object id stored in %%obj. Maximum 1023 characters." );
  298. addProtectedField("tickCommand", TypeCommand, Offset(mTickCommand, Trigger), &setTickCmd, &defaultProtectedGetFn,
  299. "The command to execute while an object is inside this trigger. Maximum 1023 characters." );
  300. Parent::initPersistFields();
  301. }
  302. bool Trigger::setEnterCmd( void *object, const char *index, const char *data )
  303. {
  304. static_cast<Trigger*>(object)->setMaskBits(EnterCmdMask);
  305. return true; // to update the actual field
  306. }
  307. bool Trigger::setLeaveCmd(void *object, const char *index, const char *data)
  308. {
  309. static_cast<Trigger*>(object)->setMaskBits(LeaveCmdMask);
  310. return true; // to update the actual field
  311. }
  312. bool Trigger::setTickCmd(void *object, const char *index, const char *data)
  313. {
  314. static_cast<Trigger*>(object)->setMaskBits(TickCmdMask);
  315. return true; // to update the actual field
  316. }
  317. //------------------------------------------------------------------------------
  318. void Trigger::testObjects()
  319. {
  320. Vector<SceneObject*> foundobjs;
  321. foundobjs.clear();
  322. if (getSceneManager() && getSceneManager()->getContainer() && getSceneManager()->getZoneManager())
  323. getSceneManager()->getContainer()->findObjectList(getWorldBox(), 0xFFFFFFFF, &foundobjs);
  324. else return;
  325. for (S32 i = 0; i < foundobjs.size(); i++)
  326. {
  327. GameBase* so = dynamic_cast<GameBase*>(foundobjs[i]);
  328. if (so)
  329. potentialEnterObject(so);
  330. }
  331. }
  332. //--------------------------------------------------------------------------
  333. bool Trigger::onAdd()
  334. {
  335. if(!Parent::onAdd())
  336. return false;
  337. onAdd_callback( getId() );
  338. Polyhedron temp = mTriggerPolyhedron;
  339. setTriggerPolyhedron(temp);
  340. addToScene();
  341. if (isServerObject())
  342. scriptOnAdd();
  343. testObjects();
  344. return true;
  345. }
  346. void Trigger::onRemove()
  347. {
  348. onRemove_callback( getId() );
  349. mConvexList->nukeList();
  350. removeFromScene();
  351. Parent::onRemove();
  352. }
  353. bool Trigger::onNewDataBlock( GameBaseData *dptr, bool reload )
  354. {
  355. mDataBlock = dynamic_cast<TriggerData*>( dptr );
  356. if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
  357. return false;
  358. scriptOnNewDataBlock();
  359. return true;
  360. }
  361. void Trigger::onDeleteNotify( SimObject *obj )
  362. {
  363. GameBase* pScene = dynamic_cast<GameBase*>( obj );
  364. if ( pScene != NULL && mDataBlock != NULL )
  365. {
  366. for ( U32 i = 0; i < mObjects.size(); i++ )
  367. {
  368. if ( pScene == mObjects[i] )
  369. {
  370. mObjects.erase(i);
  371. if (mDataBlock)
  372. mDataBlock->onLeaveTrigger_callback( this, NULL );
  373. break;
  374. }
  375. }
  376. }
  377. Parent::onDeleteNotify( obj );
  378. }
  379. void Trigger::inspectPostApply()
  380. {
  381. setTriggerPolyhedron(mTriggerPolyhedron);
  382. setMaskBits(PolyMask);
  383. Parent::inspectPostApply();
  384. }
  385. //--------------------------------------------------------------------------
  386. void Trigger::buildConvex(const Box3F& box, Convex* convex)
  387. {
  388. // These should really come out of a pool
  389. mConvexList->collectGarbage();
  390. Box3F realBox = box;
  391. mWorldToObj.mul(realBox);
  392. realBox.minExtents.convolveInverse(mObjScale);
  393. realBox.maxExtents.convolveInverse(mObjScale);
  394. if (realBox.isOverlapped(getObjBox()) == false)
  395. return;
  396. // Just return a box convex for the entire shape...
  397. Convex* cc = 0;
  398. CollisionWorkingList& wl = convex->getWorkingList();
  399. for (CollisionWorkingList* itr = wl.wLink.mNext; itr != &wl; itr = itr->wLink.mNext) {
  400. if (itr->mConvex->getType() == BoxConvexType &&
  401. itr->mConvex->getObject() == this) {
  402. cc = itr->mConvex;
  403. break;
  404. }
  405. }
  406. if (cc)
  407. return;
  408. // Create a new convex.
  409. BoxConvex* cp = new BoxConvex;
  410. mConvexList->registerObject(cp);
  411. convex->addToWorkingList(cp);
  412. cp->init(this);
  413. mObjBox.getCenter(&cp->mCenter);
  414. cp->mSize.x = mObjBox.len_x() / 2.0f;
  415. cp->mSize.y = mObjBox.len_y() / 2.0f;
  416. cp->mSize.z = mObjBox.len_z() / 2.0f;
  417. }
  418. //------------------------------------------------------------------------------
  419. void Trigger::setTransform(const MatrixF & mat)
  420. {
  421. Parent::setTransform(mat);
  422. if ( mPhysicsRep )
  423. mPhysicsRep->setTransform( mat );
  424. if (isServerObject()) {
  425. MatrixF base(true);
  426. base.scale(Point3F(1.0/mObjScale.x,
  427. 1.0/mObjScale.y,
  428. 1.0/mObjScale.z));
  429. base.mul(mWorldToObj);
  430. mClippedList.setBaseTransform(base);
  431. setMaskBits(TransformMask | ScaleMask);
  432. }
  433. testObjects();
  434. }
  435. void Trigger::onUnmount( SceneObject *obj, S32 node )
  436. {
  437. Parent::onUnmount( obj, node );
  438. // Make sure the client get's the final server pos.
  439. setMaskBits(TransformMask | ScaleMask);
  440. }
  441. void Trigger::prepRenderImage( SceneRenderState *state )
  442. {
  443. // only render if selected or render flag is set
  444. if ( !smRenderTriggers && !isSelected() )
  445. return;
  446. ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
  447. ri->renderDelegate.bind( this, &Trigger::renderObject );
  448. ri->type = RenderPassManager::RIT_Editor;
  449. ri->translucentSort = true;
  450. ri->defaultKey = 1;
  451. state->getRenderPass()->addInst( ri );
  452. }
  453. void Trigger::renderObject( ObjectRenderInst *ri,
  454. SceneRenderState *state,
  455. BaseMatInstance *overrideMat )
  456. {
  457. if(overrideMat)
  458. return;
  459. GFXStateBlockDesc desc;
  460. desc.setZReadWrite( true, false );
  461. desc.setBlend( true );
  462. // Trigger polyhedrons are set up with outward facing normals and CCW ordering
  463. // so can't enable backface culling.
  464. desc.setCullMode( GFXCullNone );
  465. GFXTransformSaver saver;
  466. MatrixF mat = getRenderTransform();
  467. mat.scale( getScale() );
  468. GFX->multWorld( mat );
  469. GFXDrawUtil *drawer = GFX->getDrawUtil();
  470. drawer->drawPolyhedron( desc, mTriggerPolyhedron, ColorI( 255, 192, 0, 45 ) );
  471. // Render wireframe.
  472. desc.setFillModeWireframe();
  473. drawer->drawPolyhedron( desc, mTriggerPolyhedron, ColorI::BLACK );
  474. }
  475. void Trigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
  476. {
  477. mTriggerPolyhedron = rPolyhedron;
  478. if (mTriggerPolyhedron.mPointList.size() != 0) {
  479. mObjBox.minExtents.set(1e10, 1e10, 1e10);
  480. mObjBox.maxExtents.set(-1e10, -1e10, -1e10);
  481. for (U32 i = 0; i < mTriggerPolyhedron.mPointList.size(); i++) {
  482. mObjBox.minExtents.setMin(mTriggerPolyhedron.mPointList[i]);
  483. mObjBox.maxExtents.setMax(mTriggerPolyhedron.mPointList[i]);
  484. }
  485. } else {
  486. mObjBox.minExtents.set(-0.5, -0.5, -0.5);
  487. mObjBox.maxExtents.set( 0.5, 0.5, 0.5);
  488. }
  489. MatrixF xform = getTransform();
  490. setTransform(xform);
  491. mClippedList.clear();
  492. mClippedList.mPlaneList = mTriggerPolyhedron.mPlaneList;
  493. // for (U32 i = 0; i < mClippedList.mPlaneList.size(); i++)
  494. // mClippedList.mPlaneList[i].neg();
  495. MatrixF base(true);
  496. base.scale(Point3F(1.0/mObjScale.x,
  497. 1.0/mObjScale.y,
  498. 1.0/mObjScale.z));
  499. base.mul(mWorldToObj);
  500. mClippedList.setBaseTransform(base);
  501. SAFE_DELETE( mPhysicsRep );
  502. if ( PHYSICSMGR )
  503. {
  504. PhysicsCollision *colShape = PHYSICSMGR->createCollision();
  505. MatrixF colMat( true );
  506. colMat.displace( Point3F( 0, 0, mObjBox.getExtents().z * 0.5f * mObjScale.z ) );
  507. colShape->addBox( mObjBox.getExtents() * 0.5f * mObjScale, colMat );
  508. //MatrixF colMat( true );
  509. //colMat.scale( mObjScale );
  510. //colShape->addConvex( mTriggerPolyhedron.pointList.address(), mTriggerPolyhedron.pointList.size(), colMat );
  511. PhysicsWorld *world = PHYSICSMGR->getWorld( isServerObject() ? "server" : "client" );
  512. mPhysicsRep = PHYSICSMGR->createBody();
  513. mPhysicsRep->init( colShape, 0, PhysicsBody::BF_TRIGGER | PhysicsBody::BF_KINEMATIC, this, world );
  514. mPhysicsRep->setTransform( getTransform() );
  515. }
  516. }
  517. //--------------------------------------------------------------------------
  518. bool Trigger::testObject(GameBase* enter)
  519. {
  520. if (mTriggerPolyhedron.mPointList.size() == 0)
  521. return false;
  522. mClippedList.clear();
  523. SphereF sphere;
  524. sphere.center = (mWorldBox.minExtents + mWorldBox.maxExtents) * 0.5;
  525. VectorF bv = mWorldBox.maxExtents - sphere.center;
  526. sphere.radius = bv.len();
  527. enter->buildPolyList(PLC_Collision, &mClippedList, mWorldBox, sphere);
  528. return mClippedList.isEmpty() == false;
  529. }
  530. void Trigger::potentialEnterObject(GameBase* enter)
  531. {
  532. if( (!mDataBlock || mDataBlock->isClientSide) && isServerObject() )
  533. return;
  534. if( (mDataBlock && !mDataBlock->isClientSide) && isGhost() )
  535. return;
  536. for (U32 i = 0; i < mObjects.size(); i++) {
  537. if (mObjects[i] == enter)
  538. return;
  539. }
  540. if (testObject(enter) == true) {
  541. mObjects.push_back(enter);
  542. deleteNotify(enter);
  543. if(!mEnterCommand.isEmpty())
  544. {
  545. String command = String("%obj = ") + enter->getIdString() + ";" + mEnterCommand;
  546. Con::evaluate(command.c_str());
  547. }
  548. if( mDataBlock )
  549. mDataBlock->onEnterTrigger_callback( this, enter );
  550. }
  551. }
  552. void Trigger::processTick(const Move* move)
  553. {
  554. Parent::processTick(move);
  555. if (!mDataBlock)
  556. return;
  557. if (mDataBlock->isClientSide && isServerObject())
  558. return;
  559. if (!mDataBlock->isClientSide && isClientObject())
  560. return;
  561. if (isMounted()) {
  562. MatrixF mat;
  563. mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat );
  564. setTransform(mat);
  565. setRenderTransform(mat);
  566. }
  567. //
  568. if (mObjects.size() == 0)
  569. return;
  570. if (mLastThink + mDataBlock->tickPeriodMS < mCurrTick)
  571. {
  572. mCurrTick = 0;
  573. mLastThink = 0;
  574. for (S32 i = S32(mObjects.size() - 1); i >= 0; i--)
  575. {
  576. if (testObject(mObjects[i]) == false)
  577. {
  578. GameBase* remove = mObjects[i];
  579. mObjects.erase(i);
  580. clearNotify(remove);
  581. if (!mLeaveCommand.isEmpty())
  582. {
  583. String command = String("%obj = ") + remove->getIdString() + ";" + mLeaveCommand;
  584. Con::evaluate(command.c_str());
  585. }
  586. mDataBlock->onLeaveTrigger_callback( this, remove );
  587. }
  588. }
  589. if (!mTickCommand.isEmpty())
  590. Con::evaluate(mTickCommand.c_str());
  591. if (mObjects.size() != 0)
  592. mDataBlock->onTickTrigger_callback( this );
  593. }
  594. else
  595. {
  596. mCurrTick += TickMs;
  597. }
  598. }
  599. void Trigger::interpolateTick(F32 delta)
  600. {
  601. if (isMounted()) {
  602. MatrixF mat;
  603. mMount.object->getRenderMountTransform( delta, mMount.node, mMount.xfm, &mat );
  604. setRenderTransform(mat);
  605. }
  606. }
  607. //--------------------------------------------------------------------------
  608. U32 Trigger::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
  609. {
  610. U32 i;
  611. U32 retMask = Parent::packUpdate(con, mask, stream);
  612. if( stream->writeFlag( mask & TransformMask ) )
  613. {
  614. stream->writeAffineTransform(mObjToWorld);
  615. }
  616. // Write the polyhedron
  617. if( stream->writeFlag( mask & PolyMask ) )
  618. {
  619. stream->write(mTriggerPolyhedron.mPointList.size());
  620. for (i = 0; i < mTriggerPolyhedron.mPointList.size(); i++)
  621. mathWrite(*stream, mTriggerPolyhedron.mPointList[i]);
  622. stream->write(mTriggerPolyhedron.mPlaneList.size());
  623. for (i = 0; i < mTriggerPolyhedron.mPlaneList.size(); i++)
  624. mathWrite(*stream, mTriggerPolyhedron.mPlaneList[i]);
  625. stream->write(mTriggerPolyhedron.mEdgeList.size());
  626. for (i = 0; i < mTriggerPolyhedron.mEdgeList.size(); i++) {
  627. const Polyhedron::Edge& rEdge = mTriggerPolyhedron.mEdgeList[i];
  628. stream->write(rEdge.face[0]);
  629. stream->write(rEdge.face[1]);
  630. stream->write(rEdge.vertex[0]);
  631. stream->write(rEdge.vertex[1]);
  632. }
  633. }
  634. if( stream->writeFlag( mask & EnterCmdMask ) )
  635. stream->writeLongString(CMD_SIZE-1, mEnterCommand.c_str());
  636. if( stream->writeFlag( mask & LeaveCmdMask ) )
  637. stream->writeLongString(CMD_SIZE-1, mLeaveCommand.c_str());
  638. if( stream->writeFlag( mask & TickCmdMask ) )
  639. stream->writeLongString(CMD_SIZE-1, mTickCommand.c_str());
  640. return retMask;
  641. }
  642. void Trigger::unpackUpdate(NetConnection* con, BitStream* stream)
  643. {
  644. Parent::unpackUpdate(con, stream);
  645. U32 i, size;
  646. // Transform
  647. if( stream->readFlag() )
  648. {
  649. MatrixF temp;
  650. stream->readAffineTransform(&temp);
  651. setTransform(temp);
  652. }
  653. // Read the polyhedron
  654. if( stream->readFlag() )
  655. {
  656. Polyhedron tempPH;
  657. stream->read(&size);
  658. tempPH.mPointList.setSize(size);
  659. for (i = 0; i < tempPH.mPointList.size(); i++)
  660. mathRead(*stream, &tempPH.mPointList[i]);
  661. stream->read(&size);
  662. tempPH.mPlaneList.setSize(size);
  663. for (i = 0; i < tempPH.mPlaneList.size(); i++)
  664. mathRead(*stream, &tempPH.mPlaneList[i]);
  665. stream->read(&size);
  666. tempPH.mEdgeList.setSize(size);
  667. for (i = 0; i < tempPH.mEdgeList.size(); i++) {
  668. Polyhedron::Edge& rEdge = tempPH.mEdgeList[i];
  669. stream->read(&rEdge.face[0]);
  670. stream->read(&rEdge.face[1]);
  671. stream->read(&rEdge.vertex[0]);
  672. stream->read(&rEdge.vertex[1]);
  673. }
  674. setTriggerPolyhedron(tempPH);
  675. }
  676. if( stream->readFlag() )
  677. {
  678. char buf[CMD_SIZE];
  679. stream->readLongString(CMD_SIZE-1, buf);
  680. mEnterCommand = buf;
  681. }
  682. if( stream->readFlag() )
  683. {
  684. char buf[CMD_SIZE];
  685. stream->readLongString(CMD_SIZE-1, buf);
  686. mLeaveCommand = buf;
  687. }
  688. if( stream->readFlag() )
  689. {
  690. char buf[CMD_SIZE];
  691. stream->readLongString(CMD_SIZE-1, buf);
  692. mTickCommand = buf;
  693. }
  694. }
  695. //ConsoleMethod( Trigger, getNumObjects, S32, 2, 2, "")
  696. DefineEngineMethod( Trigger, getNumObjects, S32, (),,
  697. "@brief Get the number of objects that are within the Trigger's bounds.\n\n"
  698. "@see getObject()\n")
  699. {
  700. return object->getNumTriggeringObjects();
  701. }
  702. //ConsoleMethod( Trigger, getObject, S32, 3, 3, "(int idx)")
  703. DefineEngineMethod( Trigger, getObject, S32, ( S32 index ),,
  704. "@brief Retrieve the requested object that is within the Trigger's bounds.\n\n"
  705. "@param index Index of the object to get (range is 0 to getNumObjects()-1)\n"
  706. "@returns The SimObjectID of the object, or -1 if the requested index is invalid.\n"
  707. "@see getNumObjects()\n")
  708. {
  709. if (index >= object->getNumTriggeringObjects() || index < 0)
  710. return -1;
  711. else
  712. return object->getObject(U32(index))->getId();
  713. }