Daniel Buckmaster 439192f88d Merge pull request #645 from Azaezel/ridgidshape_updateForces 11 lat temu
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decal 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 lat temu
examples 43895090fa Merge branch 'RenderMeshExampleMatFix' into development for PR #631 11 lat temu
fps c1d79f1488 Added padding to GuiShapeNameHud labels. 12 lat temu
fx feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 lat temu
gameBase 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 lat temu
physics 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 lat temu
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 lat temu
sfx 7dbfe6994d Engine directory for ticket #1 13 lat temu
turret 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
vehicles feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 lat temu
aiClient.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu
aiClient.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
aiConnection.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
aiPlayer.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
aiPlayer.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
camera.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 lat temu
camera.h 660250cccf Game cam and eye banking, control schemes 12 lat temu
cameraSpline.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 lat temu
cameraSpline.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
containerQuery.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
convexShape.cpp d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 12 lat temu
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 lat temu
debris.cpp feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 lat temu
debris.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gameFunctions.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gameTSCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gameTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
groundPlane.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 lat temu
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiMaterialPreview.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiObjectView.cpp 4e65e1014b Initialize mCameraRotation to (0, 0, 0). 12 lat temu
guiObjectView.h 9205561c96 guiObjectView.setCameraRotation() 12 lat temu
item.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu
item.h 0f22ca64d4 Moved mask updated to protected member set functions. 13 lat temu
levelInfo.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
levelInfo.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightAnimData.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightAnimData.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightBase.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightBase.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightDescription.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightDescription.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightFlareData.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 lat temu
lightFlareData.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 lat temu
missionMarker.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu
missionMarker.h 7db02d1f80 Added a flag that sets the transform of spawned objects. 13 lat temu
objectTypes.h b4ea1123dc Remove Interior Object format (DIF) 12 lat temu
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
pathCamera.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
pathCamera.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
physicalZone.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
physicalZone.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
player.cpp 3f687d8f43 Make use of PlayerData::swimForce 11 lat temu
player.h 1bce176705 Removed Ranges and cleaned up updateLookAnimation function. 12 lat temu
pointLight.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
portal.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
portal.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
prefab.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
prefab.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
projectile.cpp feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 lat temu
projectile.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 lat temu
proximityMine.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 lat temu
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
resource.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigid.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
rigid.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigidShape.cpp 439192f88d Merge pull request #645 from Azaezel/ridgidshape_updateForces 11 lat temu
rigidShape.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shapeBase.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 lat temu
shapeBase.h 8d90558279 removes non-functional shield and invincibility functionality. 11 lat temu
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shapeImage.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 lat temu
spotLight.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
staticShape.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
staticShape.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
trigger.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu
trigger.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsStatic.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 lat temu
tsStatic.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
zone.h 7dbfe6994d Engine directory for ticket #1 13 lat temu