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assets
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6a5661ddc7
Corrected some path-slash wrongness
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5 年之前 |
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decal
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fabd5864fa
uninitialized variables-t3d
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5 年之前 |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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7 年之前 |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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fx
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7c9d2f3ca2
groundcover requested augs
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5 年之前 |
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gameBase
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 年之前 |
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lighting
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4043015d2d
adress #205
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5 年之前 |
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physics
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fabd5864fa
uninitialized variables-t3d
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5 年之前 |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
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turret
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fabd5864fa
uninitialized variables-t3d
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5 年之前 |
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vehicles
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fabd5864fa
uninitialized variables-t3d
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5 年之前 |
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Scene.cpp
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 年之前 |
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Scene.h
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 年之前 |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 年之前 |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 年之前 |
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aiClient.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 年之前 |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 年之前 |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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aiPlayer.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 年之前 |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 年之前 |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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8 年之前 |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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5 年之前 |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 年之前 |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 年之前 |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
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convexShape.cpp
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e9415a0994
uninitialized variables-collision
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5 年之前 |
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convexShape.h
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fabd5864fa
uninitialized variables-t3d
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5 年之前 |
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debris.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 年之前 |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 年之前 |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 年之前 |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 年之前 |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 年之前 |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 年之前 |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 年之前 |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 年之前 |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 年之前 |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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item.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 年之前 |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 年之前 |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 年之前 |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 年之前 |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 年之前 |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 年之前 |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 年之前 |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 年之前 |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 年之前 |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 年之前 |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 年之前 |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 年之前 |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 年之前 |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 年之前 |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 年之前 |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 年之前 |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 年之前 |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 年之前 |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 年之前 |
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player.cpp
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fabd5864fa
uninitialized variables-t3d
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5 年之前 |
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player.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 年之前 |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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prefab.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 年之前 |
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prefab.h
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 年之前 |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 年之前 |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 年之前 |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 年之前 |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 年之前 |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 年之前 |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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rigidShape.cpp
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fabd5864fa
uninitialized variables-t3d
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5 年之前 |
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rigidShape.h
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6a930f3da1
rigid body on rigid body reactions
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10 年之前 |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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shapeBase.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 年之前 |
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shapeBase.h
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fabd5864fa
uninitialized variables-t3d
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5 年之前 |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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shapeImage.cpp
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fabd5864fa
uninitialized variables-t3d
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5 年之前 |
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spotLight.cpp
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16a159992f
adress #162 based on work by Chad Hall
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5 年之前 |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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staticShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 年之前 |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 年之前 |
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trigger.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 年之前 |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 年之前 |
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tsStatic.cpp
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136bc8874f
adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples
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5 年之前 |
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tsStatic.h
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136bc8874f
adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples
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5 年之前 |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 年之前 |
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zone.h
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dbf34df71d
select within zone pushbutton
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6 年之前 |