Brian Roberts f6cedc8043 Merge pull request #210 from Azaezel/alpha40_spotlightBoundsFix 5 年之前
..
assets 6a5661ddc7 Corrected some path-slash wrongness 5 年之前
decal fabd5864fa uninitialized variables-t3d 5 年之前
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 年之前
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
fx 7c9d2f3ca2 groundcover requested augs 5 年之前
gameBase 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 年之前
lighting 4043015d2d adress #205 5 年之前
physics fabd5864fa uninitialized variables-t3d 5 年之前
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 年之前
sfx fbfd3ed8ed clang: constructor initialization order 9 年之前
turret fabd5864fa uninitialized variables-t3d 5 年之前
vehicles fabd5864fa uninitialized variables-t3d 5 年之前
Scene.cpp e7bf49e801 Moved unneeded modules to Templates/Modules 6 年之前
Scene.h e7bf49e801 Moved unneeded modules to Templates/Modules 6 年之前
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 年之前
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 年之前
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年之前
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 年之前
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 年之前
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 年之前
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 年之前
camera.h fcce9be33c obj-select -- object selection functionality 8 年之前
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 年之前
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 年之前
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 年之前
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 年之前
convexShape.cpp e9415a0994 uninitialized variables-collision 5 年之前
convexShape.h fabd5864fa uninitialized variables-t3d 5 年之前
debris.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 年之前
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 年之前
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年之前
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 年之前
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 年之前
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 年之前
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 年之前
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 年之前
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 年之前
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
item.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年之前
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 年之前
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 年之前
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
lightBase.cpp 6ade6f08ce Updated Assimp 5 年之前
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 年之前
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 年之前
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 年之前
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 年之前
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 年之前
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 年之前
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年之前
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 年之前
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 年之前
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 年之前
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 年之前
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年之前
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年之前
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 年之前
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 年之前
player.cpp fabd5864fa uninitialized variables-t3d 5 年之前
player.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年之前
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 年之前
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
portal.h 7dbfe6994d Engine directory for ticket #1 13 年之前
prefab.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 年之前
prefab.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 年之前
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 年之前
projectile.h c32c9557ab enhanced-projectile 8 年之前
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 年之前
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 年之前
resource.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 年之前
rigid.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigidShape.cpp fabd5864fa uninitialized variables-t3d 5 年之前
rigidShape.h 6a930f3da1 rigid body on rigid body reactions 10 年之前
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shapeBase.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 年之前
shapeBase.h fabd5864fa uninitialized variables-t3d 5 年之前
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shapeImage.cpp fabd5864fa uninitialized variables-t3d 5 年之前
spotLight.cpp 16a159992f adress #162 based on work by Chad Hall 5 年之前
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 年之前
staticShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年之前
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年之前
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 年之前
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 年之前
tsStatic.cpp 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 5 年之前
tsStatic.h 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 5 年之前
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 年之前
zone.h dbf34df71d select within zone pushbutton 6 年之前