Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 yıl önce
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 yıl önce
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 11 yıl önce
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 yıl önce
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 8 yıl önce
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
materialDefinition.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 yıl önce
materialDefinition.h 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 yıl önce
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
materialFeatureTypes.cpp ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 6 yıl önce
materialFeatureTypes.h ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 6 yıl önce
materialList.cpp 6ade6f08ce Updated Assimp 5 yıl önce
materialList.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
materialManager.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
materialManager.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 yıl önce
processedCustomMaterial.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 yıl önce
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 yıl önce
processedFFMaterial.h 529558f671 Initial implementation of Custom Shader Features 6 yıl önce
processedMaterial.cpp 6ade6f08ce Updated Assimp 5 yıl önce
processedMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
processedShaderMaterial.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 yıl önce
processedShaderMaterial.h 070a9845a2 preliminary glowmap+glowmul feature augmentation math 6 yıl önce
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 yıl önce
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 yıl önce
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 yıl önce
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce