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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 yıl önce |
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customMaterialDefinition.cpp
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6d5571e233
Fix preprocessor directive
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11 yıl önce |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 yıl önce |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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matTextureTarget.cpp
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
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matTextureTarget.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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materialDefinition.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 yıl önce |
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materialDefinition.h
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 yıl önce |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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materialFeatureTypes.cpp
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 yıl önce |
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materialFeatureTypes.h
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 yıl önce |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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5 yıl önce |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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materialManager.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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materialManager.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 yıl önce |
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processedCustomMaterial.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 yıl önce |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 yıl önce |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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6 yıl önce |
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processedMaterial.cpp
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6ade6f08ce
Updated Assimp
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5 yıl önce |
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processedMaterial.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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processedShaderMaterial.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 yıl önce |
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processedShaderMaterial.h
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 yıl önce |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 yıl önce |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 yıl önce |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 yıl önce |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |