Areloch 9ad2e18766 Initial setup for shader connectors %!s(int64=8) %!d(string=hai) anos
..
T3D 7219899287 Working on shader const binding %!s(int64=8) %!d(string=hai) anos
app 5fcb90cafd kills off the last vestiges of xenon support %!s(int64=8) %!d(string=hai) anos
assets 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
cinterface ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. %!s(int64=8) %!d(string=hai) anos
collision bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval %!s(int64=9) %!d(string=hai) anos
console 629a25185d Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector. %!s(int64=8) %!d(string=hai) anos
core 1f477914aa ColorI::fromLinear fix %!s(int64=8) %!d(string=hai) anos
environment 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. %!s(int64=8) %!d(string=hai) anos
forest 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. %!s(int64=8) %!d(string=hai) anos
gfx 217df073b4 Merge pull request #2057 from OTHGMars/GFXFormatStrs %!s(int64=8) %!d(string=hai) anos
gui f9b7f66571 Merge pull request #2089 from Areloch/VariableInspectorRefactor %!s(int64=8) %!d(string=hai) anos
i18n 6419ba1e33 localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization %!s(int64=9) %!d(string=hai) anos
lighting 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. %!s(int64=8) %!d(string=hai) anos
main 8862bc2f3a Pass by const reference %!s(int64=11) %!d(string=hai) anos
materials 39f86d8c30 asdasd %!s(int64=8) %!d(string=hai) anos
math 54970b0ad6 Corrects OpenGL projection matrix %!s(int64=8) %!d(string=hai) anos
module 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
navigation 83aa47da1a profiling blocks for navmesh subsystem analysis %!s(int64=8) %!d(string=hai) anos
persistence 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
platform afdf86f220 Merge pull request #2070 from Azaezel/OVRoops %!s(int64=8) %!d(string=hai) anos
platformMac 6a1048596e but now it works %!s(int64=9) %!d(string=hai) anos
platformPOSIX 512514df20 Call the correct system rename %!s(int64=9) %!d(string=hai) anos
platformSDL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
platformWin32 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
platformX86UNIX 7372c89dc7 Corrections suggested by timmy for both consistency, and making sure to catch all potential types. %!s(int64=9) %!d(string=hai) anos
postFx 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
renderInstance 39f86d8c30 asdasd %!s(int64=8) %!d(string=hai) anos
scene 70c154c7d3 Implement of the shader consts binding. %!s(int64=8) %!d(string=hai) anos
sfx 5fcb90cafd kills off the last vestiges of xenon support %!s(int64=8) %!d(string=hai) anos
shaderGen 9ad2e18766 Initial setup for shader connectors %!s(int64=8) %!d(string=hai) anos
sim 1c2b096a72 Whitespace consistency %!s(int64=9) %!d(string=hai) anos
sqlite d7c7847274 Mac compile fix for SQLiteObject %!s(int64=8) %!d(string=hai) anos
terrain dc5e502dec Initial implementation of Custom Shader Features. %!s(int64=8) %!d(string=hai) anos
testing fae1bad96c All unit tests that run now pass. %!s(int64=11) %!d(string=hai) anos
ts 39f86d8c30 asdasd %!s(int64=8) %!d(string=hai) anos
util 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
windowManager 71d31c57fd Enables SDL's ability to drag and drop files onto the game window and have it call back into script for handling. %!s(int64=8) %!d(string=hai) anos
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake %!s(int64=9) %!d(string=hai) anos
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos