Areloch 9b7b09dce8 Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic 5 anni fa
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T3D 9b7b09dce8 Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic 5 anni fa
Verve 36cbc4c962 uninitialized variables-verve 5 anni fa
afx 3c0360fd2f uninitialized variables-afx 5 anni fa
app 1cea8ffacb uninitialized variables-core 5 anni fa
assets 66cc6fb9d1 Removes current implement of shadow caching 6 anni fa
cinterface 870ee9fb5b Integrate new CInterface into the engine-console 7 anni fa
collision 522578074c looks like distance needs to default to 0, not max, for raycast purposes. 5 anni fa
console 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 anni fa
core bfcc83638d uninitialized variables-core-2 5 anni fa
environment 1efb687867 uninitialized variables-environment and forrest 5 anni fa
forest 1efb687867 uninitialized variables-environment and forrest 5 anni fa
gfx b9c207765e uninitialized variables-gfx 5 anni fa
gui 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 anni fa
i18n 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 anni fa
lighting f52c3d5ed2 uninitialized variables-lighting 5 anni fa
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 8 anni fa
materials 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 anni fa
math ebb7ed1b78 uninitialized variables-math 5 anni fa
module 466d03ffec adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order 6 anni fa
navigation a46bf3d7e5 uninitialized variables-navigation 5 anni fa
persistence b6c33bdd2b uninitialized variables-persistence 5 anni fa
platform bd8a72005e uninitialized variables-platform 5 anni fa
platformMac 13ce1a7441 corrects compilation errors on mac 7 anni fa
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 8 anni fa
platformSDL bd8a72005e uninitialized variables-platform 5 anni fa
platformWin32 bd8a72005e uninitialized variables-platform 5 anni fa
platformX86UNIX 547a2e28eb no message 7 anni fa
postFx cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 anni fa
renderInstance 638a515702 Merge branch 'alpha40_BandingBreakup' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 anni fa
scene 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 anni fa
sfx 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 anni fa
shaderGen f956c17f3b for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 5 anni fa
sim 87603029db uninitialized variables-sim 5 anni fa
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 anni fa
terrain 3f0195475d Merge branch 'alpha40TerainLayerHack' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 anni fa
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. 7 anni fa
ts 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 anni fa
util 43259e29c1 uninitialized variables-util 5 anni fa
windowManager a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 6 anni fa
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 anni fa
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 anni fa