Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 anos atrás
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 anos atrás
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
lightShadowMap.cpp b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 anos atrás
lightShadowMap.h 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 10 anos atrás
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
pssmLightShadowMap.cpp 2753f562e8 shadow caching 10 anos atrás
pssmLightShadowMap.h 2753f562e8 shadow caching 10 anos atrás
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
shadowMapManager.cpp 2753f562e8 shadow caching 10 anos atrás
shadowMapManager.h 2753f562e8 shadow caching 10 anos atrás
shadowMapPass.cpp 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 10 anos atrás
shadowMapPass.h 2753f562e8 shadow caching 10 anos atrás
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 anos atrás
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás