Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
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guiBitmapButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiBitmapButtonCtrl.h 76228f2d0c alpha masking for buttons. original attribution @dottools před 9 roky
guiBorderButton.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiButtonBaseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiButtonBaseCtrl.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiButtonCtrl.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiCheckBoxCtrl.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiCheckBoxCtrl.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiIconButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiIconButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiRadioCtrl.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiRadioCtrl.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiSwatchButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiSwatchButtonCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiToggleButtonCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() před 9 roky
guiToggleButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiToolboxButtonCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
guiToolboxButtonCtrl.h 7dbfe6994d Engine directory for ticket #1 před 13 roky