Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
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colladaAppMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
colladaAppMaterial.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
colladaAppMesh.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
colladaAppMesh.h ac7d6e6691 Updated paths for collada tdictionary.h 10 tahun lalu
colladaAppNode.cpp fbfd3ed8ed clang: constructor initialization order 9 tahun lalu
colladaAppNode.h ac7d6e6691 Updated paths for collada tdictionary.h 10 tahun lalu
colladaAppSequence.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 tahun lalu
colladaAppSequence.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
colladaExtensions.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 tahun lalu
colladaExtensions.h 84e8cbb4ee Revert recent style cleanup changes. 10 tahun lalu
colladaImport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 tahun lalu
colladaLights.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
colladaShapeLoader.cpp d2d5b8d834 Fix zipped dts loading 9 tahun lalu
colladaShapeLoader.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
colladaUtils.cpp f610c7ab24 fix atlas texture, extra info for opencollada 9 tahun lalu
colladaUtils.h 84e8cbb4ee Revert recent style cleanup changes. 10 tahun lalu