| .. |
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test
|
1449c4df57
Add some tests for engineAPI and console
|
11 年之前 |
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CMDgram.y
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d666322a1b
Merging
|
8 年之前 |
|
CMDscan.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
7 年之前 |
|
CMDscan.l
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
7 年之前 |
|
ICallMethod.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
13 年之前 |
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SimXMLDocument.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
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SimXMLDocument.h
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45ae5e71cb
fixed lots of tabs and space
|
9 年之前 |
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arrayObject.cpp
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15f67015d3
Reordering initialization methods #1912
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8 年之前 |
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arrayObject.h
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45ae5e71cb
fixed lots of tabs and space
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9 年之前 |
|
ast.h
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e80b66464e
ast shadowvar cleanup
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7 年之前 |
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astAlloc.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 年之前 |
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astNodes.cpp
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2c1508c169
uninitialized variables-console
|
5 年之前 |
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bison.bat
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
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bison.simple
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
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cmdgram.cpp
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d666322a1b
Merging
|
8 年之前 |
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cmdgram.h
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d666322a1b
Merging
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8 年之前 |
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codeBlock.cpp
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2c1508c169
uninitialized variables-console
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5 年之前 |
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codeBlock.h
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d666322a1b
Merging
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8 年之前 |
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codeInterpreter.cpp
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2c1508c169
uninitialized variables-console
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5 年之前 |
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codeInterpreter.h
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d666322a1b
Merging
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8 年之前 |
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compiledEval.cpp
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 年之前 |
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compiler.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 年之前 |
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compiler.h
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2c1508c169
uninitialized variables-console
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5 年之前 |
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console.cpp
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cbc09534e4
Merge pull request #2248 from lukaspj/new-cinterface
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7 年之前 |
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console.h
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 年之前 |
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consoleDoc.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 年之前 |
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consoleDoc.h
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
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consoleFunctions.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 年之前 |
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consoleFunctions.h
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39d5563a8c
Added type checking functions
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11 年之前 |
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consoleInternal.cpp
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2c1508c169
uninitialized variables-console
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5 年之前 |
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consoleInternal.h
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2c1508c169
uninitialized variables-console
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5 年之前 |
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consoleLogger.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
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consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 年之前 |
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consoleObject.cpp
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eab086e184
A buffer overflow in enumerateConsoleClassesByCategory
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7 年之前 |
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consoleObject.h
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2c1508c169
uninitialized variables-console
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5 年之前 |
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consoleParser.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 年之前 |
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consoleParser.h
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45ae5e71cb
fixed lots of tabs and space
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9 年之前 |
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consoleTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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consoleTypes.h
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ec4043604e
Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
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7 年之前 |
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consoleXMLExport.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 年之前 |
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consoleXMLExport.h
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4bc1491714
clang catch: garbage in line directives
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9 年之前 |
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debugOutputConsumer.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
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debugOutputConsumer.h
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 年之前 |
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dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
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dynamicTypes.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 年之前 |
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engineAPI.h
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2c1508c169
uninitialized variables-console
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5 年之前 |
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engineDoc.cpp
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5282b37d9f
shadowvar cleanup
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7 年之前 |
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engineExports.cpp
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15f67015d3
Reordering initialization methods #1912
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8 年之前 |
|
engineExports.h
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2c1508c169
uninitialized variables-console
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5 年之前 |
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engineFunctions.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
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engineFunctions.h
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8cb018fb44
from @rextimmy: clamps the vc workaround now that later versions fixed that bug
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6 年之前 |
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engineObject.cpp
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2c1508c169
uninitialized variables-console
|
5 年之前 |
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engineObject.h
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
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enginePrimitives.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
enginePrimitives.h
|
88106f9032
Fixed type inference for nulls in console functions
|
9 年之前 |
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engineStructs.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
|
engineStructs.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
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engineTypeInfo.cpp
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2c1508c169
uninitialized variables-console
|
5 年之前 |
|
engineTypeInfo.h
|
fb412ff108
Add Type information for Properties in EngineXMLExport
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7 年之前 |
|
engineTypes.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
engineTypes.h
|
2fe623b761
Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI
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7 年之前 |
|
engineXMLExport.cpp
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fb412ff108
Add Type information for Properties in EngineXMLExport
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7 年之前 |
|
fieldBrushObject.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 年之前 |
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fieldBrushObject.h
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
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fileSystemFunctions.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 年之前 |
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fixedTuple.h
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c1a234cae6
Fix EngineAPI xml generation, utilizing fixed_tuple for default args
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7 年之前 |
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generateCompiler.bat
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
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persistenceManager.cpp
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76908eae3c
Eliminate DefineConsoleMethod
|
7 年之前 |
|
persistenceManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
propertyParsing.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
|
propertyParsing.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
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returnBuffer.cpp
|
18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
|
7 年之前 |
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returnBuffer.h
|
18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
|
7 年之前 |
|
runtimeClassRep.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
runtimeClassRep.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
10 年之前 |
|
scriptFilename.cpp
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 年之前 |
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scriptFilename.h
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
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scriptObjects.cpp
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c05d49058f
Cleans up a redundant include.
|
8 年之前 |
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scriptObjects.h
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b56f8674cd
New ScriptTickObject
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13 年之前 |
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sim.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 年之前 |
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sim.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
|
9 年之前 |
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simBase.h
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
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simDatablock.cpp
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2c1508c169
uninitialized variables-console
|
5 年之前 |
|
simDatablock.h
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3c97471630
substitution statements conformed to standard class:mVar standard
|
7 年之前 |
|
simDictionary.cpp
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2c1508c169
uninitialized variables-console
|
5 年之前 |
|
simDictionary.h
|
bcc5459818
whitespace
|
9 年之前 |
|
simEvents.cpp
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bcc5459818
whitespace
|
9 年之前 |
|
simEvents.h
|
2c1508c169
uninitialized variables-console
|
5 年之前 |
|
simFieldDictionary.cpp
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 年之前 |
|
simFieldDictionary.h
|
2c1508c169
uninitialized variables-console
|
5 年之前 |
|
simManager.cpp
|
2369645a5a
simset::objectList to simset::mObjectList
|
7 年之前 |
|
simObject.cpp
|
2c1508c169
uninitialized variables-console
|
5 年之前 |
|
simObject.h
|
7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
|
6 年之前 |
|
simObjectList.cpp
|
01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
|
8 年之前 |
|
simObjectList.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
simObjectMemento.cpp
|
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
7 年之前 |
|
simObjectMemento.h
|
bcc5459818
whitespace
|
9 年之前 |
|
simObjectRef.h
|
5ef130d581
Fixed some random Worder warnings
|
10 年之前 |
|
simPersistID.cpp
|
15f67015d3
Reordering initialization methods #1912
|
8 年之前 |
|
simPersistID.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
simPersistSet.cpp
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 年之前 |
|
simPersistSet.h
|
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
13 年之前 |
|
simSerialize.cpp
|
bcc5459818
whitespace
|
9 年之前 |
|
simSet.cpp
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
7 年之前 |
|
simSet.h
|
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 年之前 |
|
stringStack.cpp
|
2c1508c169
uninitialized variables-console
|
5 年之前 |
|
stringStack.h
|
593680fb3f
Move StringStack methods into the cpp file
|
7 年之前 |
|
telnetConsole.cpp
|
2c1508c169
uninitialized variables-console
|
5 年之前 |
|
telnetConsole.h
|
2c1508c169
uninitialized variables-console
|
5 年之前 |
|
telnetDebugger.cpp
|
2c1508c169
uninitialized variables-console
|
5 年之前 |
|
telnetDebugger.h
|
b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
|
11 年之前 |
|
typeValidators.cpp
|
bcc5459818
whitespace
|
9 年之前 |
|
typeValidators.h
|
2c1508c169
uninitialized variables-console
|
5 年之前 |