AzaezelX 2c1508c169 uninitialized variables-console 5 年之前
..
test 1449c4df57 Add some tests for engineAPI and console 11 年之前
CMDgram.y d666322a1b Merging 8 年之前
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年之前
SimXMLDocument.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 9 年之前
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 年之前
arrayObject.h 45ae5e71cb fixed lots of tabs and space 9 年之前
ast.h e80b66464e ast shadowvar cleanup 7 年之前
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
astNodes.cpp 2c1508c169 uninitialized variables-console 5 年之前
bison.bat 7dbfe6994d Engine directory for ticket #1 13 年之前
bison.simple 7dbfe6994d Engine directory for ticket #1 13 年之前
cmdgram.cpp d666322a1b Merging 8 年之前
cmdgram.h d666322a1b Merging 8 年之前
codeBlock.cpp 2c1508c169 uninitialized variables-console 5 年之前
codeBlock.h d666322a1b Merging 8 年之前
codeInterpreter.cpp 2c1508c169 uninitialized variables-console 5 年之前
codeInterpreter.h d666322a1b Merging 8 年之前
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 年之前
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年之前
compiler.h 2c1508c169 uninitialized variables-console 5 年之前
console.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 年之前
console.h 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 年之前
consoleDoc.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 年之前
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 年之前
consoleFunctions.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 年之前
consoleFunctions.h 39d5563a8c Added type checking functions 11 年之前
consoleInternal.cpp 2c1508c169 uninitialized variables-console 5 年之前
consoleInternal.h 2c1508c169 uninitialized variables-console 5 年之前
consoleLogger.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年之前
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory 7 年之前
consoleObject.h 2c1508c169 uninitialized variables-console 5 年之前
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 9 年之前
consoleParser.h 45ae5e71cb fixed lots of tabs and space 9 年之前
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 年之前
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction 7 年之前
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 年之前
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 年之前
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前
engineAPI.h 2c1508c169 uninitialized variables-console 5 年之前
engineDoc.cpp 5282b37d9f shadowvar cleanup 7 年之前
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 年之前
engineExports.h 2c1508c169 uninitialized variables-console 5 年之前
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
engineFunctions.h 8cb018fb44 from @rextimmy: clamps the vc workaround now that later versions fixed that bug 6 年之前
engineObject.cpp 2c1508c169 uninitialized variables-console 5 年之前
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 年之前
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 9 年之前
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
engineTypeInfo.cpp 2c1508c169 uninitialized variables-console 5 年之前
engineTypeInfo.h fb412ff108 Add Type information for Properties in EngineXMLExport 7 年之前
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
engineTypes.h 2fe623b761 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI 7 年之前
engineXMLExport.cpp fb412ff108 Add Type information for Properties in EngineXMLExport 7 年之前
fieldBrushObject.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 年之前
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 年之前
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
fixedTuple.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 年之前
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 年之前
persistenceManager.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 年之前
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 年之前
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 年之前
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前
scriptFilename.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 年之前
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 年之前
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 年之前
scriptObjects.h b56f8674cd New ScriptTickObject 13 年之前
sim.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 年之前
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 年之前
simBase.h 7dbfe6994d Engine directory for ticket #1 13 年之前
simDatablock.cpp 2c1508c169 uninitialized variables-console 5 年之前
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard 7 年之前
simDictionary.cpp 2c1508c169 uninitialized variables-console 5 年之前
simDictionary.h bcc5459818 whitespace 9 年之前
simEvents.cpp bcc5459818 whitespace 9 年之前
simEvents.h 2c1508c169 uninitialized variables-console 5 年之前
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
simFieldDictionary.h 2c1508c169 uninitialized variables-console 5 年之前
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList 7 年之前
simObject.cpp 2c1508c169 uninitialized variables-console 5 年之前
simObject.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 年之前
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 年之前
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 年之前
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
simObjectMemento.h bcc5459818 whitespace 9 年之前
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 年之前
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 年之前
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 年之前
simPersistSet.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年之前
simSerialize.cpp bcc5459818 whitespace 9 年之前
simSet.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 年之前
simSet.h 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
stringStack.cpp 2c1508c169 uninitialized variables-console 5 年之前
stringStack.h 593680fb3f Move StringStack methods into the cpp file 7 年之前
telnetConsole.cpp 2c1508c169 uninitialized variables-console 5 年之前
telnetConsole.h 2c1508c169 uninitialized variables-console 5 年之前
telnetDebugger.cpp 2c1508c169 uninitialized variables-console 5 年之前
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 年之前
typeValidators.cpp bcc5459818 whitespace 9 年之前
typeValidators.h 2c1508c169 uninitialized variables-console 5 年之前