Azaezel f00323c5b9 the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. vor 6 Jahren
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coverPoint.cpp f4c940f4fe Added basic Walkabout with #define renamed and no editor. vor 11 Jahren
coverPoint.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. vor 11 Jahren
duDebugDrawTorque.cpp 0ffd7f5620 Fix member vars left uninitialized in constructors vor 11 Jahren
duDebugDrawTorque.h df2abed2c4 Added navmesh wrapper code and module. vor 12 Jahren
guiNavEditorCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor vor 7 Jahren
guiNavEditorCtrl.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. vor 11 Jahren
navContext.cpp f4c940f4fe Added basic Walkabout with #define renamed and no editor. vor 11 Jahren
navContext.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. vor 11 Jahren
navMesh.cpp f00323c5b9 the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. vor 6 Jahren
navMesh.h d0e47ee1ee davmesh debug draw membervar cleanup vor 7 Jahren
navPath.cpp 83aa47da1a profiling blocks for navmesh subsystem analysis vor 8 Jahren
navPath.h f42e12940c Navmesh load/save now uses builtin file abstraction. vor 11 Jahren
recastPolyList.cpp 527c3790d6 Issue found with PVS-Studio: vor 10 Jahren
recastPolyList.h df2abed2c4 Added navmesh wrapper code and module. vor 12 Jahren
torqueRecast.h 73c6db715d Corrected spacing on the brackets to line them back up vor 10 Jahren