.. |
D3D11
|
197a62f6ea
Convert dStrcmp to String::compare for more cases
|
5 年之前 |
Null
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
bitmap
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
gl
|
e88b7a0783
minor cleanups:
|
5 年之前 |
sim
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 年之前 |
util
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 年之前 |
video
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
gFont.cpp
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
gFont.h
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
genericConstBuffer.cpp
|
af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
|
6 年之前 |
genericConstBuffer.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxAPI.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxAPI.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxAdapter.h
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
gfxCardProfile.cpp
|
07b28cb29a
GFX card profile config file logging moved to debug only
|
6 年之前 |
gfxCardProfile.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxCubemap.cpp
|
26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
|
6 年之前 |
gfxCubemap.h
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
gfxDebugEvent.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxDevice.cpp
|
b9c2db28e4
enhanced stage check
|
6 年之前 |
gfxDevice.h
|
ab9fc302fc
Added D3D error code interpreter
|
6 年之前 |
gfxDeviceStatistics.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxDeviceStatistics.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxDrawUtil.cpp
|
46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
|
6 年之前 |
gfxDrawUtil.h
|
96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
|
7 年之前 |
gfxEnums.h
|
f31445751f
Updates and fixes to probe and lighting logic.
|
7 年之前 |
gfxFence.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxFence.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxFontRenderBatcher.cpp
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
gfxFontRenderBatcher.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxFormatUtils.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxFormatUtils.h
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
gfxInit.cpp
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
6 年之前 |
gfxInit.h
|
212ac36cc1
Tidy up indentation in openvr changes
|
9 年之前 |
gfxOcclusionQuery.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxOcclusionQuery.h
|
fbfd3ed8ed
clang: constructor initialization order
|
9 年之前 |
gfxPrimitiveBuffer.cpp
|
28d303c5ea
Added immutable vertex and index buffers.
|
9 年之前 |
gfxPrimitiveBuffer.h
|
3496c549b5
Hardware Skinning Support
|
9 年之前 |
gfxResource.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxResource.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxShader.cpp
|
88106f9032
Fixed type inference for nulls in console functions
|
8 年之前 |
gfxShader.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxStateBlock.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxStateBlock.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxStringEnumTranslate.cpp
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
6 年之前 |
gfxStringEnumTranslate.h
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 年之前 |
gfxStructs.cpp
|
bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
|
7 年之前 |
gfxStructs.h
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
gfxTarget.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxTarget.h
|
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
7 年之前 |
gfxTextureHandle.cpp
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 年之前 |
gfxTextureHandle.h
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 年之前 |
gfxTextureManager.cpp
|
ed260548c5
fix for empty r channel creation of composites crashing out
|
5 年之前 |
gfxTextureManager.h
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 年之前 |
gfxTextureObject.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxTextureObject.h
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 年之前 |
gfxTextureProfile.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxTextureProfile.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxTransformSaver.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxVertexBuffer.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxVertexBuffer.h
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
gfxVertexColor.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
gfxVertexColor.h
|
4e984cfd40
from @rextimmy - linearcolor set and = operators
|
6 年之前 |
gfxVertexFormat.cpp
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
gfxVertexFormat.h
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
8 年之前 |
gfxVertexTypes.cpp
|
3496c549b5
Hardware Skinning Support
|
9 年之前 |
gfxVertexTypes.h
|
3496c549b5
Hardware Skinning Support
|
9 年之前 |
primBuilder.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
primBuilder.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
screenshot.cpp
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 年之前 |
screenshot.h
|
e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
|
11 年之前 |