AzaezelX ed260548c5 fix for empty r channel creation of composites crashing out 5 年之前
..
D3D11 197a62f6ea Convert dStrcmp to String::compare for more cases 5 年之前
Null b9c207765e uninitialized variables-gfx 5 年之前
bitmap b9c207765e uninitialized variables-gfx 5 年之前
gl e88b7a0783 minor cleanups: 5 年之前
sim 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 年之前
util edd1e0a270 Removes Direct3D9 functionality. 8 年之前
video b9c207765e uninitialized variables-gfx 5 年之前
gFont.cpp b9c207765e uninitialized variables-gfx 5 年之前
gFont.h b9c207765e uninitialized variables-gfx 5 年之前
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 年之前
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 年之前
gfxCardProfile.cpp 07b28cb29a GFX card profile config file logging moved to debug only 6 年之前
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 6 年之前
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 年之前
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxDevice.cpp b9c2db28e4 enhanced stage check 6 年之前
gfxDevice.h ab9fc302fc Added D3D error code interpreter 6 年之前
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 年之前
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 年之前
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. 7 年之前
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxFontRenderBatcher.cpp b9c207765e uninitialized variables-gfx 5 年之前
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 年之前
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 6 年之前
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 年之前
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 年之前
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 年之前
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 年之前
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 8 年之前
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 年之前
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 年之前
gfxStructs.h b9c207765e uninitialized variables-gfx 5 年之前
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 年之前
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 年之前
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 年之前
gfxTextureManager.cpp ed260548c5 fix for empty r channel creation of composites crashing out 5 年之前
gfxTextureManager.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 年之前
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 年之前
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 年之前
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 年之前
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年之前
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 年之前
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 年之前
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年之前
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 年之前